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TF2HUDS.net
posted in Customization
61
#61
0 Frags +

I'm not sure if traffic graphs are only seen by the owner of the repo or that any contributor can see them; in the latter case, we could have a github account that is added as a contributor to each hud that's on the site that can pull the view statistics (and unique views if possible) and use them to rank it on the site.

I'm not sure if traffic graphs are only seen by the owner of the repo or that any contributor can see them; in the latter case, we could have a github account that is added as a contributor to each hud that's on the site that can pull the view statistics (and unique views if possible) and use them to rank it on the site.
62
#62
0 Frags +

hey omni, can you update my hud album using

http://imgur.com/a/nzy4v

this link? thanks!

hey omni, can you update my hud album using

http://imgur.com/a/nzy4v

this link? thanks!
63
#63
huds.tf
0 Frags +

I've had a few new submissions come in that I haven't put on site yet. Reason being is that the site is getting a redesign and my focus is currently on that. I'll keep this thread updated.

pwny_hey omni, can you update my hud album using

http://imgur.com/a/nzy4v

this link? thanks!

Will get around to it later on.

I've had a few new submissions come in that I haven't put on site yet. Reason being is that the site is getting a redesign and my focus is currently on that. I'll keep this thread updated.

[quote=pwny_]hey omni, can you update my hud album using

http://imgur.com/a/nzy4v

this link? thanks![/quote]

Will get around to it later on.
64
#64
huds.tf
0 Frags +

We're looking for a back end coder to help us with our submission system.

I'll put it in little detail of what we're looking for. We're after a semi-automatic system that can create a HUD page and allow us to either accept the submission, which would create the page, make it public and add it to the front page, or decline, which would delete/hide the submission entirely.

This would be a lot easier on us, as we're still inputting submissions manually, which is a pain in the ass.

We'd also like a search system to be in place, so searching for HUDs is simple. Maybe a tagging system with what features the HUD has.

Me and tstm aren't any good at all that stuff. We've got the base site design down, so we need a system that'll work around it. If you're good at what we're looking for, you can suggest the best way to go forward with it.

Add myself or tstm, it doesn't matter which. If you know anybody that could help us with this, please suggest. That'd be lovely.

We're looking for a back end coder to help us with our submission system.

I'll put it in little detail of what we're looking for. We're after a semi-automatic system that can create a HUD page and allow us to either accept the submission, which would create the page, make it public and add it to the front page, or decline, which would delete/hide the submission entirely.

This would be a lot easier on us, as we're still inputting submissions manually, which is a pain in the ass.

We'd also like a search system to be in place, so searching for HUDs is simple. Maybe a tagging system with what features the HUD has.

Me and tstm aren't any good at all that stuff. We've got the base site design down, so we need a system that'll work around it. If you're good at what we're looking for, you can suggest the best way to go forward with it.

Add myself or tstm, it doesn't matter which. If you know anybody that could help us with this, please suggest. That'd be lovely.
65
#65
2 Frags +

Bump on this.

Bump on this.
66
#66
huds.tf
0 Frags +

Bumping this again for back end thanks friends

Bumping this again for back end thanks friends
67
#67
3 Frags +

http://i.imgur.com/NFq7Nqd.png

Some images used are subject to change due to copyright and are or place holders at this current time.

Album:
http://imgur.com/a/lHKFV

[img]http://i.imgur.com/NFq7Nqd.png[/img]

Some images used are subject to change due to copyright and are or place holders at this current time.

Album:
http://imgur.com/a/lHKFV
68
#68
0 Frags +

Wow guys, that's amazing. Is the official domain huds.tf now?

EDIT: Can you please explain the repetition of "Version" on the features table? I don't really understand it.

Wow guys, that's amazing. Is the official domain huds.tf now?

EDIT: Can you please explain the repetition of "Version" on the features table? I don't really understand it.
69
#69
huds.tf
1 Frags +
VoloderWow guys, that's amazing. Is the official domain huds.tf now?

It will be. I got in contact with La_maison who bought the domain and we're in the process of transferring the ownership of it to myself.

[quote=Voloder]Wow guys, that's amazing. Is the official domain huds.tf now?[/quote]

It will be. I got in contact with La_maison who bought the domain and we're in the process of transferring the ownership of it to myself.
70
#70
1 Frags +
VoloderCan you please explain the repetition of "Version" on the features table? I don't really understand it.

Version - Centred, Spec, Lower, aspects like that!

[quote=Voloder]Can you please explain the repetition of "Version" on the features table? I don't really understand it.[/quote]

Version - Centred, Spec, Lower, aspects like that!
71
#71
huds.tf
1 Frags +
tstmVoloderCan you please explain the repetition of "Version" on the features table? I don't really understand it.
Version - Centred, Spec, Lower, aspects like that!

To be fair, we're still "arguing" about the tables. Not every HUD has different versions. I've been secretly trying to design a new table that tstm can't deny liking instead of him disagreeing with me on everything ;)

[quote=tstm][quote=Voloder]Can you please explain the repetition of "Version" on the features table? I don't really understand it.[/quote]

Version - Centred, Spec, Lower, aspects like that![/quote]
To be fair, we're still "arguing" about the tables. Not every HUD has different versions. I've been secretly trying to design a new table that tstm can't deny liking instead of him disagreeing with me on everything ;)
72
#72
0 Frags +
omniTo be fair, we're still "arguing" about the tables. Not every HUD has different versions. I've been secretly trying to design a new table that tstm can't deny liking instead of him disagreeing with me on everything ;)

I think I said no to everything so far apart from top padding :p

[quote=omni]To be fair, we're still "arguing" about the tables. Not every HUD has different versions. I've been secretly trying to design a new table that tstm can't deny liking instead of him disagreeing with me on everything ;)[/quote]

I think I said no to everything so far apart from top padding :p
73
#73
0 Frags +
omnitstmVoloderCan you please explain the repetition of "Version" on the features table? I don't really understand it.
Version - Centred, Spec, Lower, aspects like that!
To be fair, we're still "arguing" about the tables. Not every HUD has different versions. I've been secretly trying to design a new table that tstm can't deny liking instead of him disagreeing with me on everything ;)

Do you guys have an expected date for public release of the new site?

[quote=omni][quote=tstm][quote=Voloder]Can you please explain the repetition of "Version" on the features table? I don't really understand it.[/quote]

Version - Centred, Spec, Lower, aspects like that![/quote]
To be fair, we're still "arguing" about the tables. Not every HUD has different versions. I've been secretly trying to design a new table that tstm can't deny liking instead of him disagreeing with me on everything ;)[/quote]
Do you guys have an expected date for public release of the new site?
74
#74
0 Frags +
VoloderDo you guys have an expected date for public release of the new site?

Not at the moment, sorry.

[quote=Voloder]
Do you guys have an expected date for public release of the new site?[/quote]

Not at the moment, sorry.
75
#75
huds.tf
7 Frags +

ANNOUNCEMENT TIME KIDS

huds.tf is nearly ready for it's re-release. I'm going to be contacting some HUD developers within the next few hours/days to get some submissions ready for our new page, which looks a little like this.
Look, a link to a nice, preview page!

We'll be needing as much information as we can get about your HUDs, so visitors to the site can really figure out what your HUD can offer them.

Also, at this point in time, we'll only be accepting HUDs that have now been updated for the Love & War update. In-game Taunt Menu and Loadout Taunt Menu must be implemented!

So again, I'll be contacting HUD developers that have Love & War updated HUDs about getting their submissions up before the site goes live. However, you can speed up that process by contacting me instead. Either way works, friend.

Big shoutout to tstm for all his hard work on the site design. I think it's fucking rad and I hope you think so too.

[size=16][b]ANNOUNCEMENT TIME KIDS[/b][/size]

huds.tf is nearly ready for it's re-release. I'm going to be contacting some HUD developers within the next few hours/days to get some submissions ready for our new page, which looks a little like this.
[url=http://huds.tf/preview.html]Look, a link to a nice, preview page![/url]

We'll be needing as much information as we can get about your HUDs, so visitors to the site can really figure out what your HUD can offer them.

Also, at this point in time, we'll only be accepting HUDs that have now been updated for the Love & War update. In-game Taunt Menu and Loadout Taunt Menu must be implemented!

So again, I'll be contacting HUD developers that have Love & War updated HUDs about getting their submissions up before the site goes live. However, you can speed up that process by contacting me instead. Either way works, friend.

Big shoutout to tstm for all his hard work on the site design. I think it's fucking rad and I hope you think so too.
76
#76
-5 Frags +

I literally can wait.

but it's hard to not yell at you to be faster.

I literally can wait.


but it's hard to not yell at you to be faster.
77
#77
1 Frags +
tyscI literally can wait.

but it's hard to not yell at you to be faster.

Directing all blame onto Omni.

[quote=tysc]I literally can wait.


but it's hard to not yell at you to be faster.[/quote]

Directing all blame onto Omni.
78
#78
3 Frags +
tyscI literally can wait.

but it's hard to not yell at you to be faster.

why does this not make sense to me

Also, good shit omni.

[quote=tysc]I literally can wait.

but it's hard to not yell at you to be faster.[/quote]
why does this not make sense to me

Also, good shit omni.
79
#79
-5 Frags +
nickplustyscI literally can wait.

but it's hard to not yell at you to be faster.
why does this not make sense to me

Also, good shit omni.

'i literally cant wait' is what people say
its funny because more than likely you can wait

its a new meme i made

[quote=nickplus][quote=tysc]I literally can wait.

but it's hard to not yell at you to be faster.[/quote]
why does this not make sense to me

Also, good shit omni.[/quote]


'i literally cant wait' is what people say
its funny because more than likely you can wait

its a new meme i made
80
#80
2 Frags +

It's.. so.. beautiful V___V

It's.. so.. beautiful V___V
81
#81
huds.tf
7 Frags +

Okay, it's update time once again.

So, we've got a release date. Or, a release window, rather. It's really, really soon (before i52 because I bought huds.tf shirts for me and Gubbins to wear at LAN and I'm not wearing the shirt if it's not released), but I'm not going to say what exact date we have in mind, just in case.

However, I need one thing doing before release, and that's a HUD Installation guide for Mac and Linux. It doesn't have to be massively detailed, it just needs explaining to newer HUD users. Pictures would also be nice. I don't really want to have to steal someone else's guide from the internet, so I'm going to ask here. If one of you lovely people would volunteer your knowledge, that'd be fucking awesome.

----------------------------

Here's some bits for people who are interested:
Lookit a picture
HUDs on the home page are now randomized. No longer does it look like favoritism. Download notohud.

The HUD Archive is a new thing that I thought of in my sleep because apparently I can't dream without it relating to HUDs. It's basically the same thing tf2huds.net is: a list of HUDs with screenshots and downloads. It's got a few HUDs on there that are still currently updated, but haven't been submitted. When those HUDs get submitted to the main site, they'll be removed from the Archive. However, most of the HUDs on the list are outdated, some of them by at least 3 years. The aim of the Archive is to allow people access to these HUDs to update them for their own use, or redistribution. A lot of good HUDs have gone unsupported, and I think this would be a good way of getting some updates in them. Maybe.
HUD Archive wow

The Blog is as what it is. A blog. This will be used to keep people up to date with huds.tf updates and news surrounding HUDs, including any TF2 updates that may affect custom HUDs. I'm also planning on giving HUD developers the chance to use this to push updates about their HUDs. This will be based completely on the response I get from HUD devs, however.

The Guides pages still need work, I'm going to be honest here. I'll clean them up in the next few days, but the formatting is still fucking ugly. We've got a few guides on the site, with more to come soon (I'm hoping, anyway). I won't post a picture of what the guide pages look like, but here's the homepage.
Guides! Whaaaaat

All the submission pages are now integrated on the site, which means no more Google Forms. Fantastic. As well as contacting us and submitting HUDs, you can now submit guides using this method as well, which means less for me to catch up to on Steam when I get online. These forms may need a little touching up in terms of design, but they work, and that's fine by me.

There's not many other features I have in mind at the moment, other than having a latest updated list of HUDs on the home page, but that's currently not possible to achieve. I've canned the idea of a "most popular" ordered list, as this may end up destructive rather than constructive for some HUD developers. I've also thought about implementing forums to huds.tf, but I'm on the fence about it as I like the TFTV forums for HUD related discussion.

Of course, when the site gets going, I'll be looking forward to all feedback and implementing some of the ideas you guys might have.

Thanks friends.

Okay, it's update time once again.

So, we've got a release date. Or, a release window, rather. It's really, really soon [size=10](before i52 because I bought huds.tf shirts for me and Gubbins to wear at LAN and I'm not wearing the shirt if it's not released)[/size], but I'm not going to say what exact date we have in mind, just in case.

However, I need one thing doing before release, and that's a HUD Installation guide for [b]Mac[/b] and [b]Linux[/b]. It doesn't have to be massively detailed, it just needs explaining to newer HUD users. Pictures would also be nice. I don't really want to have to steal someone else's guide from the internet, so I'm going to ask here. If one of you lovely people would volunteer your knowledge, that'd be fucking awesome.

----------------------------

Here's some bits for people who are interested:
[url=http://i.imgur.com/teY2VWO.png]Lookit a picture[/url]
HUDs on the home page are now randomized. No longer does it look like favoritism. [size=10]Download notohud.[/size]

The HUD Archive is a new thing that I thought of in my sleep because apparently I can't dream without it relating to HUDs. It's basically the same thing tf2huds.net is: a list of HUDs with screenshots and downloads. It's got a few HUDs on there that are still currently updated, but haven't been submitted. When those HUDs get submitted to the main site, they'll be removed from the Archive. However, most of the HUDs on the list are outdated, some of them by at least 3 years. The aim of the Archive is to allow people access to these HUDs to update them for their own use, or redistribution. A lot of good HUDs have gone unsupported, and I think this would be a good way of getting some updates in them. Maybe.
[url=http://i.imgur.com/atUysp0.png]HUD Archive wow[/url]

The Blog is as what it is. A blog. This will be used to keep people up to date with huds.tf updates and news surrounding HUDs, including any TF2 updates that may affect custom HUDs. I'm also planning on giving HUD developers the chance to use this to push updates about their HUDs. This will be based completely on the response I get from HUD devs, however.

The Guides pages still need work, I'm going to be honest here. I'll clean them up in the next few days, but the formatting is still fucking ugly. We've got a few guides on the site, with more to come soon (I'm hoping, anyway). I won't post a picture of what the guide pages look like, but here's the homepage.
[url=http://i.imgur.com/RFIHu3c.png]Guides! Whaaaaat[/url]

All the submission pages are now integrated on the site, which means no more Google Forms. Fantastic. As well as contacting us and submitting HUDs, you can now submit guides using this method as well, which means less for me to catch up to on Steam when I get online. These forms may need a little touching up in terms of design, but they work, and that's fine by me.

There's not many other features I have in mind at the moment, other than having a latest updated list of HUDs on the home page, but that's currently not possible to achieve. I've canned the idea of a "most popular" ordered list, as this may end up destructive rather than constructive for some HUD developers. I've also thought about implementing forums to huds.tf, but I'm on the fence about it as I like the TFTV forums for HUD related discussion.

Of course, when the site gets going, I'll be looking forward to all feedback and implementing some of the ideas you guys might have.

Thanks friends.
82
#82
3 Frags +

As well on release, any bugs people find or any complaints about the design or better implementations on elements, feel free to contact me, I won't bite your head off for criticising my work!

As well on release, any bugs people find or any complaints about the design or better implementations on elements, feel free to contact me, I won't bite your head off for criticising my work!
83
#83
-1 Frags +

What a great resource! Please keep up the good work <3

What a great resource! Please keep up the good work <3
84
#84
0 Frags +
SwannWhat a great resource! Please keep up the good work <3

Please go to huds.tf, or on TFTV [http://teamfortress.tv/thread/19482/huds-tf-is-released/] for the latest content, can we have this one closed and the other one stickied please?

[quote=Swann]What a great resource! Please keep up the good work <3[/quote]

Please go to huds.tf, or on TFTV [http://teamfortress.tv/thread/19482/huds-tf-is-released/] for the latest content, can we have this one closed and the other one stickied please?
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