and less annoying
Basically, your screen won't be filled up with red stuff. It's already a pain in the ass when you are blinded by explosions. It is also easier to see exactly which direction you took damage from since it is more precise.
How to put this into your HUD : This works with any HUD.
1. Go to your "tf" folder, and open the "scripts" folder.
2. Open up "hudlayout.res"
3. Ctrl+F "HudDamageIndicator" then replace whatever is under it with this:
"fieldName" "HudDamageIndicator"
"visible" "1"
"enabled" "1"
"MinimumWidth" "10"
"MaximumWidth" "10"
"StartRadius" "80"
"EndRadius" "80"
"MinimumHeight" "30"
"MaximumHeight" "60"
"MinimumTime" "1"
OR
- If your hud doesn't have "HudDamageIndicator" :
- Repeat steps 1 and 2 from above.
- On the very top of the text file, under the first "{" paste this :
HudDamageIndicator
{
"fieldName" "HudDamageIndicator"
"visible" "1"
"enabled" "1"
"MinimumWidth" "10"
"MaximumWidth" "10"
"StartRadius" "80"
"EndRadius" "80"
"MinimumHeight" "30"
"MaximumHeight" "60"
"MinimumTime" "1"
}
You can also adjust the values on your own. You can make it wider or thinner, closer or farther from the middle, longer or shorter, etc.
I always have to go to gotfrag to get this so I'm posting it here for everyone and myself
and less annoying
[quote]
Basically, your screen won't be filled up with red stuff. It's already a pain in the ass when you are blinded by explosions. It is also easier to see exactly which direction you took damage from since it is more precise.
How to put this into your HUD : This works with any HUD.
1. Go to your "tf" folder, and open the "scripts" folder.
2. Open up "hudlayout.res"
3. Ctrl+F "HudDamageIndicator" then replace whatever is under it with this:
"fieldName" "HudDamageIndicator"
"visible" "1"
"enabled" "1"
"MinimumWidth" "10"
"MaximumWidth" "10"
"StartRadius" "80"
"EndRadius" "80"
"MinimumHeight" "30"
"MaximumHeight" "60"
"MinimumTime" "1"
OR
- If your hud doesn't have "HudDamageIndicator" :
- Repeat steps 1 and 2 from above.
- On the very top of the text file, under the first "{" paste this :
HudDamageIndicator
{
"fieldName" "HudDamageIndicator"
"visible" "1"
"enabled" "1"
"MinimumWidth" "10"
"MaximumWidth" "10"
"StartRadius" "80"
"EndRadius" "80"
"MinimumHeight" "30"
"MaximumHeight" "60"
"MinimumTime" "1"
}
You can also adjust the values on your own. You can make it wider or thinner, closer or farther from the middle, longer or shorter, etc.[/quote] I always have to go to gotfrag to get this so I'm posting it here for everyone and myself
some huds already have this implemented
is nice
some huds already have this implemented
is nice
I don't even notice that stuff.
I don't even notice that stuff.
I honestly prefer them off entirely, I don't think they serve much purpose if you're paying attention. To do that you just change the min and max width to 0 and they're gone.
I honestly prefer them off entirely, I don't think they serve much purpose if you're paying attention. To do that you just change the min and max width to 0 and they're gone.
[b][u][i]THANK YOU PT[/i][/u][/b]