KairuKevinnI have installed the config into my autoexec, and it currently isn't working. all i get is a white blob on my screen any idea why?
Check location directory
Check filename
Check filetype
Also, no idea what you'd mean by white blob, could you screenshot?
Location is cfg in my tf folder
Filename is autoexec.cfg
Filetype is CFG
White blob is fixed after removing some old custom files
[quote=Kairu][quote=Kevinn]I have installed the config into my autoexec, and it currently isn't working. all i get is a white blob on my screen any idea why?[/quote]
Check location directory
Check filename
Check filetype
Also, no idea what you'd mean by white blob, could you screenshot?[/quote]
Location is cfg in my tf folder
Filename is autoexec.cfg
Filetype is CFG
White blob is fixed after removing some old custom files
can you create a config for matchmaking?
can you create a config for matchmaking?
Well seeing as there's almost 0 commands that are whitelisted I'd guess no. The only one I know that helps at all though that worked for me is mat_picmip 2.
Well seeing as there's almost 0 commands that are whitelisted I'd guess no. The only one I know that helps at all though that worked for me is mat_picmip 2.
_KermitWell seeing as there's almost 0 commands that are whitelisted I'd guess no. The only one I know that helps at all though that worked for me is mat_picmip 2.
sillygibs help a bit
[quote=_Kermit]Well seeing as there's almost 0 commands that are whitelisted I'd guess no. The only one I know that helps at all though that worked for me is mat_picmip 2.[/quote]
sillygibs help a bit
mat_hdr_level 0 helps as well. Dont know fps wise but it makes tf2 look a little bit more like dx8
mat_hdr_level 0 helps as well. Dont know fps wise but it makes tf2 look a little bit more like dx8
Every time I launch I get something about mat_shadowstate not being a command
Every time I launch I get something about mat_shadowstate not being a command
aieraEvery time I launch I get something about mat_shadowstate not being a command
mat_shadowstate is removed in my cfg other than 1 part I forgot, but is commented out anyway. So if you're getting that error you either haven't updated in awhile or it's in another config somewhere.
[quote=aiera]Every time I launch I get something about mat_shadowstate not being a command[/quote]
mat_shadowstate is removed in my cfg other than 1 part I forgot, but is commented out anyway. So if you're getting that error you either haven't updated in awhile or it's in another config somewhere.
ComangliaaieraEvery time I launch I get something about mat_shadowstate not being a command
mat_shadowstate is removed in my cfg other than 1 part I forgot, but is commented out anyway. So if you're getting that error you either haven't updated in awhile or it's in another config somewhere.
I think you might have forgotten to update the version number. I could be completely mistaken, but I've checked back here every once in a while to see if there was an update, but the version number never changed. Again, maybe I'm just wrong.
[quote=Comanglia][quote=aiera]Every time I launch I get something about mat_shadowstate not being a command[/quote]
mat_shadowstate is removed in my cfg other than 1 part I forgot, but is commented out anyway. So if you're getting that error you either haven't updated in awhile or it's in another config somewhere.[/quote]
I think you might have forgotten to update the version number. I could be completely mistaken, but I've checked back here every once in a while to see if there was an update, but the version number never changed. Again, maybe I'm just wrong.
Just wondering: does disabling Windows Aero or doing this improve fps at all?
Just wondering: does disabling Windows Aero or doing [url=http://www.teamfortress.tv/6462/windows-aero-extensions#5]this[/url] improve fps at all?
VryktionJust wondering: does disabling Windows Aero or doing this improve fps at all?
That's #3 under the "Max FPS Guide" section, so I'd assume so.
[quote=Vryktion]Just wondering: does disabling Windows Aero or doing [url=http://www.teamfortress.tv/6462/windows-aero-extensions#5]this[/url] improve fps at all?[/quote]
That's #3 under the "Max FPS Guide" section, so I'd assume so.
googleblehVryktionJust wondering: does disabling Windows Aero or doing this improve fps at all?
That's #3 under the "Max FPS Guide" section, so I'd assume so.
lmao im blind
[quote=googlebleh][quote=Vryktion]Just wondering: does disabling Windows Aero or doing [url=http://www.teamfortress.tv/6462/windows-aero-extensions#5]this[/url] improve fps at all?[/quote]
That's #3 under the "Max FPS Guide" section, so I'd assume so.[/quote]
lmao im blind
I tested the differences between DX modes and between vanilla TF2 and this config, but it seems like it doesn't work at all for me.
(removed link to old benchmark sheet)
Config is definitely taking an effect since it removed the gibs when it was active, while normal TF2 settings kept the corpses on field. And it does the console message write during launch.
Any idea what could cause this?
EDIT: Outdated and incorrect.
I tested the differences between DX modes and between vanilla TF2 and this config, but it seems like it doesn't work at all for me.
(removed link to old benchmark sheet)
Config is definitely taking an effect since it removed the gibs when it was active, while normal TF2 settings kept the corpses on field. And it does the console message write during launch.
Any idea what could cause this?
EDIT: Outdated and incorrect.
MixavitaPlusI tested the differences between DX modes and between vanilla TF2 and this config, but it seems like it doesn't work at all for me.
https://docs.google.com/spreadsheets/d/1fW5tBiJG2GnrBsKqTPu1qBsC4kFN9Z6jIc0LsUEnkwE/edit?usp=sharing
Config is definitely taking an effect since it removed the gibs when it was active, while normal TF2 settings kept the corpses on field.
Any idea what could cause this?
There's a lot of factors here. The biggest one being that you're doing this in an active server so comparing 1 result to the next is going to be nigh impossible unless it was immediate and obvious. This is mostly due to fact if during Test 1 all 24 players are near you, and Test 2 has 22 people in the server and maybe 13 are near you, or you have all 24 players near you for the vast majority of the 2 min while in the other you have 24 people for maybe 10s.
Also valve has done a lot of optimize the game recently for it's auto settings.
Curious question where you bench marking the config for high quality pcs or the stability one?
[quote=MixavitaPlus]I tested the differences between DX modes and between vanilla TF2 and this config, but it seems like it doesn't work at all for me.
https://docs.google.com/spreadsheets/d/1fW5tBiJG2GnrBsKqTPu1qBsC4kFN9Z6jIc0LsUEnkwE/edit?usp=sharing
Config is definitely taking an effect since it removed the gibs when it was active, while normal TF2 settings kept the corpses on field.
Any idea what could cause this?[/quote]
There's a lot of factors here. The biggest one being that you're doing this in an active server so comparing 1 result to the next is going to be nigh impossible unless it was immediate and obvious. This is mostly due to fact if during Test 1 all 24 players are near you, and Test 2 has 22 people in the server and maybe 13 are near you, or you have all 24 players near you for the vast majority of the 2 min while in the other you have 24 people for maybe 10s.
Also valve has done a lot of optimize the game recently for it's auto settings.
Curious question where you bench marking the config for high quality pcs or the stability one?
Comanglia
There's a lot of factors here. The biggest one being that you're doing this in an active server so comparing 1 result to the next is going to be nigh impossible unless it was immediate and obvious. This is mostly due to fact if during Test 1 all 24 players are near you, and Test 2 has 22 people in the server and maybe 13 are near you, or you have all 24 players near you for the vast majority of the 2 min while in the other you have 24 people for maybe 10s.
Also valve has done a lot of optimize the game recently for it's auto settings.
Curious question where you bench marking the config for high quality pcs or the stability one?
I'm fully aware that the test conditions weren't ideal, but I wanted to do this in public servers since player models and especially miscs affect greatly to fps. The numbers between the 2 retested runs stayed fairly the same, so they're at least directional.
I'm using the stability one (mid-pc).
In hindsight, using demo files might be more ideal for testing this, since they can repeatedly re-create the same conditions. I'll be doing some re-tests tonight to see how it goes.
[quote=Comanglia]
There's a lot of factors here. The biggest one being that you're doing this in an active server so comparing 1 result to the next is going to be nigh impossible unless it was immediate and obvious. This is mostly due to fact if during Test 1 all 24 players are near you, and Test 2 has 22 people in the server and maybe 13 are near you, or you have all 24 players near you for the vast majority of the 2 min while in the other you have 24 people for maybe 10s.
Also valve has done a lot of optimize the game recently for it's auto settings.
Curious question where you bench marking the config for high quality pcs or the stability one?[/quote]
I'm fully aware that the test conditions weren't ideal, but I wanted to do this in public servers since player models and especially miscs affect greatly to fps. The numbers between the 2 retested runs stayed fairly the same, so they're at least directional.
I'm using the stability one (mid-pc).
In hindsight, using demo files might be more ideal for testing this, since they can repeatedly re-create the same conditions. I'll be doing some re-tests tonight to see how it goes.
Okay, I removed the first spreadsheet since that was a disgrace to proper benchmarking. In addition of using just random pub samples, it seems like the -autoconfig wasn't disabling the autoexec file properly.
Now I used 2 different demos to bench: mob's benchmark found here http://www.teamfortress.tv/7598/tf2-benchmarks and my own recording from koth_king pub. These 2 demos represent different scenarios: light map with lots of players, and slightly heavier map with less players.
Spreadsheet:
https://docs.google.com/spreadsheets/d/1UQtkFIUTI0wY57tN-1kP1deZgjFdibalwAnZN3JAo4c/edit?usp=sharing
Conclusion: Comanglia cfg works as it should, boosting the fps around 23% amongst all dx modes in my case. I lost the numbers for DX80 mode, but commonly the performance between DX80 vs DX81 and DX90 vs DX95 was very similar: in the end DX81 and DX90 beat their siblings by around 1-3%.
Don't beat your siblings.
Apologies.
Okay, I removed the first spreadsheet since that was a disgrace to proper benchmarking. In addition of using just random pub samples, it seems like the -autoconfig wasn't disabling the autoexec file properly.
Now I used 2 different demos to bench: mob's benchmark found here http://www.teamfortress.tv/7598/tf2-benchmarks and my own recording from koth_king pub. These 2 demos represent different scenarios: light map with lots of players, and slightly heavier map with less players.
[b]Spreadsheet:[/b]
https://docs.google.com/spreadsheets/d/1UQtkFIUTI0wY57tN-1kP1deZgjFdibalwAnZN3JAo4c/edit?usp=sharing
[b]Conclusion:[/b] Comanglia cfg works as it should, boosting the fps around 23% amongst all dx modes in my case. I lost the numbers for DX80 mode, but commonly the performance between DX80 vs DX81 and DX90 vs DX95 was very similar: in the end DX81 and DX90 beat their siblings by around 1-3%.
Don't beat your siblings.
Apologies.
Still wondering, I'm using Nvidia Inspector's Lod Bias on 15 in order to get quake'ish graphics, something with your config makes it to not work. Have any clues which commands affects it? Because this same has happened to others also(that have AMD), working for them when not using cfg/using pretty much any cfg but yours. I'd always would love to use your config as it's updated, if just some command could be changed to fix this. Thanks.
Still wondering, I'm using Nvidia Inspector's Lod Bias on 15 in order to get quake'ish graphics, something with your config makes it to not work. Have any clues which commands affects it? Because this same has happened to others also(that have AMD), working for them when not using cfg/using pretty much any cfg but yours. I'd always would love to use your config as it's updated, if just some command could be changed to fix this. Thanks.
PuoskariStill wondering, I'm using Nvidia Inspector's Lod Bias on 15 in order to get quake'ish graphics, something with your config makes it to not work. Have any clues which commands affects it? Because this same has happened to others also(that have AMD), working for them when not using cfg/using pretty much any cfg but yours. I'd always would love to use your config as it's updated, if just some command could be changed to fix this. Thanks.
I'm on AMD and back when I adjusted LOD to 15 I had no problem getting it to work with this config. What I did notice was that certain commands needed to be altered depending on if I wanted a blocky- or smooth-looking tf2.
"mat_filterlightmaps 1; mat_filtertextures 1; mat_mipmaptextures 1; mat_trilinear 1"
Switching these to 0 (while in game) made it very blocky, while 1 made it smooth like quake.
[quote=Puoskari]Still wondering, I'm using Nvidia Inspector's Lod Bias on 15 in order to get quake'ish graphics, something with your config makes it to not work. Have any clues which commands affects it? Because this same has happened to others also(that have AMD), working for them when not using cfg/using pretty much any cfg but yours. I'd always would love to use your config as it's updated, if just some command could be changed to fix this. Thanks.[/quote]
I'm on AMD and back when I adjusted LOD to 15 I had no problem getting it to work with this config. What I did notice was that certain commands needed to be altered depending on if I wanted a blocky- or smooth-looking tf2.
[code]"mat_filterlightmaps 1; mat_filtertextures 1; mat_mipmaptextures 1; mat_trilinear 1"[/code]
Switching these to 0 (while in game) made it very blocky, while 1 made it smooth like quake.
In MVM why does the loot screen now show up?
In MVM why does the loot screen now show up?
I've seen this in some configs, always wondered about it. What does the f behind values do? (example: ragdoll_sleepaftertime "5.0f")
I've seen this in some configs, always wondered about it. What does the f behind values do? (example: ragdoll_sleepaftertime "5.0f")
Comanglia, I do not know if these codes improve FPS, I am pretty sure they do a little, I tried it, I think they work.
r_rimlight 0
r_worldlights 0 If you can add these and test them out that would be great, it might help a bit.
Comanglia, I do not know if these codes improve FPS, I am pretty sure they do a little, I tried it, I think they work.
r_rimlight 0
r_worldlights 0 If you can add these and test them out that would be great, it might help a bit.
EvolvingEnviousr_rimlight 0
r_worldlights 0
these don't improve fps and can decrease it. stop trying to push the fact that you can give people better fps.
[quote=EvolvingEnvious]
r_rimlight 0
r_worldlights 0 [/quote]
these don't improve fps and can decrease it. stop trying to push the fact that you can give people better fps.
syncI've seen this in some configs, always wondered about it. What does the f behind values do? (example: ragdoll_sleepaftertime "5.0f")
believe its a floating point value not an integer
read: it can accept decimal places
[quote=sync]I've seen this in some configs, always wondered about it. What does the f behind values do? (example: ragdoll_sleepaftertime "5.0f")[/quote]
believe its a floating point value not an integer
read: it can accept decimal places
EvolvingEnviousComanglia, I do not know if these codes improve FPS, I am pretty sure they do a little, I tried it, I think they work.
r_rimlight 0
r_worldlights 0 If you can add these and test them out that would be great, it might help a bit.
r_rimlight "0" doesn't improve performance and does nothing with mat_phong "0"
r_worldlights "0" is already present in comanglia's config, CTRL+F is really useful and doesn't take much effort.
[quote=EvolvingEnvious]Comanglia, I do not know if these codes improve FPS, I am pretty sure they do a little, I tried it, I think they work.
r_rimlight 0
r_worldlights 0 If you can add these and test them out that would be great, it might help a bit.[/quote]
r_rimlight "0" doesn't improve performance and does nothing with mat_phong "0"
r_worldlights "0" is already present in comanglia's config, CTRL+F is really useful and doesn't take much effort.
I can't seem to remove the bullethole dust. Is "scripts" a folder name or txt file name?
I can't seem to remove the bullethole dust. Is "scripts" a folder name or txt file name?
you should have something like this
tf> custom > my stuff > scripts > bulletholedustremover.txt
you should have something like this
tf> custom > my stuff > scripts > bulletholedustremover.txt
panda106you should have something like this
tf> custom > my stuff > scripts > bulletholedustremover.txt
I had to create all the folders. I named the txt file surfaceproperties and now it works.
[quote=panda106]you should have something like this
tf> custom > my stuff > scripts > bulletholedustremover.txt[/quote]
I had to create all the folders. I named the txt file surfaceproperties and now it works.
did the commands -nojoy -high work for something?
also, what about the no explosion smoke script?
did the commands -nojoy -high work for something?
also, what about the no explosion smoke script?
strong120also, what about the no explosion smoke script?
What about it?
[quote=strong120]also, what about the no explosion smoke script?[/quote]
What about it?
i read that you can get better fps with that
i read that you can get better fps with that