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ultiduo_introduction
1
#1
0 Frags +

Introduction is a hydro-themed ultiduo map.
Made for the 72hr summer jam
I have no previous experience in making ultiduo maps let alone making a "competitively" viable map.
Any feedback is appreciated. Despite being in beta im still looking for gameplay improvements.

tf2maps thread: https://tf2maps.net/downloads/ultiduo_introduction_72hr.6526/
download latest (b3): https://tf2maps.net/downloads/ultiduo_introduction-72hr.6526/download?version=16038

note: no longer updating, check post #12

Introduction is a hydro-themed ultiduo map.
Made for the 72hr summer jam
I have no previous experience in making ultiduo maps let alone making a "competitively" viable map.
Any feedback is appreciated. Despite being in beta im still looking for gameplay improvements.

tf2maps thread: https://tf2maps.net/downloads/ultiduo_introduction_72hr.6526/
download latest (b3): https://tf2maps.net/downloads/ultiduo_introduction-72hr.6526/download?version=16038

note: no longer updating, check post #12
2
#2
3 Frags +

Great map, the hydro theme seems interesting for an ultiduo map

Great map, the hydro theme seems interesting for an ultiduo map
3
#3
5 Frags +

I'd suggest clipping the fences on the point if you haven't already because the only way to counter a soldier on them is by a direct rocket. Remove the resupply at spawn if it is working. Move the ammo more to the middle, soldiers need to be punished by the enemy if they try to grab it, placing them in front of spawn kills the point. The rest seems pretty good and, must admit, very original, I'll try to play a game on it today

edit: Just noticed from the screenshots you have 2 more ammo packs on the point, my suggestion is removing them and put the other 2 on the ground next to the walls something like on baloo

I'd suggest clipping the fences on the point if you haven't already because the only way to counter a soldier on them is by a direct rocket. Remove the resupply at spawn if it is working. Move the ammo more to the middle, soldiers need to be punished by the enemy if they try to grab it, placing them in front of spawn kills the point. The rest seems pretty good and, must admit, very original, I'll try to play a game on it today

edit: Just noticed from the screenshots you have 2 more ammo packs on the point, my suggestion is removing them and put the other 2 on the ground next to the walls something like on baloo
4
#4
3 Frags +

Couple things I'll nitpick for:
-Resupp in spawn no thanks
-Fences on point seem annoying to play against and gives too much protection (also you can stand on them which creates a huge advantage for that person)
-having ammo on point means its more easily campable by the dominating soldier, and they dont have to venture to scavenge
-imho having 4 trucks looks really uncanny, and them being in the exact same position (no rotating) just confirms it
-Blu side has not enough distinction from red side
-assymetrical detailing outside of map could look nice/better
-Lower highgrounds near spawn a bit, since it confuses the map layout (might be just me)
-This hiding spot gives me the upsetties https://cdn.discordapp.com/attachments/469839826292834314/473138756623400984/unknown.png
-Not an ultiduo pro but this spot yoikened me
https://cdn.discordapp.com/attachments/469839826292834314/473139145800155146/unknown.png

Couple things I'll nitpick for:
-Resupp in spawn no thanks
-Fences on point seem annoying to play against and gives too much protection (also you can stand on them which creates a huge advantage for that person)
-having ammo on point means its more easily campable by the dominating soldier, and they dont have to venture to scavenge
-imho having 4 trucks looks really uncanny, and them being in the exact same position (no rotating) just confirms it
-Blu side has not enough distinction from red side
-assymetrical detailing outside of map could look nice/better
-Lower highgrounds near spawn a bit, since it confuses the map layout (might be just me)
-This hiding spot gives me the upsetties https://cdn.discordapp.com/attachments/469839826292834314/473138756623400984/unknown.png
-Not an ultiduo pro but this spot yoikened me
https://cdn.discordapp.com/attachments/469839826292834314/473139145800155146/unknown.png
5
#5
6 Frags +

Okay, managed to play a game on it.

Critical mistakes that you want to fix asap:
- Being able to go back to spawn after leaving it
- Incredibly fast cap time (Use the cap time that is used on other ultiduo maps - baloo, rb7, seclusion etc.)

Map layout 'preferences' that you might want to consider changing:
- I believe it would be better if you made the point on the sides as big as on the front and back, I'm not a claustrophobic person but this little space for the soldier and the medic is giving me anxiety.
- You might want to make 2 versions of the map, one including the fences (clipped on top, though), and one excluding them. Further develop the one that receives more positive feedback.
- I'm not looking at the aesthetics much so I can't tell you anything about that, but you can lower this part so you aren't able to spam the point once there. If you consider moving the ammo pack from there, you can place the health pack on its place so it's not so close to the point. What I imagine would be the best position for the ammo pack is in front of the truck.

As for some of the points given by Linker:
- I believe the distinction between the two spawns is very well done, as it has the Blu and Red signs on top of the spawn doors and a whole wall painted in the team's colour on top of the spawns.
- The fence on the point gives it a pretty unique playstyle, making it harder for the enemy to spam you when you are on the ground, also making the strat 'going out of the spawn door that is further away so as not to eat the spam rockets and arrows' viable.
- The hiding spot you mentioned is absolutely useless and I can't imagine somebody using it without any consequences afterwards.

I hope I'm not missing something lol

Okay, managed to play a game on it.

Critical mistakes that you want to fix asap:
- Being able to go back to spawn after leaving it
- Incredibly fast cap time (Use the cap time that is used on other ultiduo maps - baloo, rb7, seclusion etc.)

Map layout 'preferences' that you might want to consider changing:
- I believe it would be better if you made the point on the sides [url=https://gyazo.com/32fcf3a2f3332508adf9be8eafbe77c1]as big as on the front and back[/url], I'm not a claustrophobic person but this little space for the soldier and the medic is giving me anxiety.
- You might want to make 2 versions of the map, one including the fences (clipped on top, though), and one excluding them. Further develop the one that receives more positive feedback.
- I'm not looking at the aesthetics much so I can't tell you anything about that, but you can lower [url=https://gyazo.com/8e075094874bb5d93d7c5fbf44120f7c]this part[/url] so you aren't able to spam the point once there. If you consider moving the ammo pack from there, you can place the health pack on its place so it's not so close to the point. What I imagine would be the best position for the ammo pack is in front of the truck.

As for some of the points given by Linker:
- I believe the distinction between the two spawns is very well done, as it has the Blu and Red signs on top of the spawn doors and a whole wall painted in the team's colour on top of the spawns.
- The fence on the point gives it a pretty unique playstyle, making it harder for the enemy to spam you when you are on the ground, also making the strat 'going out of the spawn door that is further away so as not to eat the spam rockets and arrows' viable.
- The hiding spot you mentioned is absolutely useless and I can't imagine somebody using it without any consequences afterwards.

I hope I'm not missing something lol
6
#6
4 Frags +

b2a

-fixed lighting
-moved/removed some pickups around the map
-removed resupply
-lowered area left of own spawn
-fixed cap-time
-spawndoor is now 1-way

[b]b2a[/b]

-fixed lighting
-moved/removed some pickups around the map
-removed resupply
-lowered area left of own spawn
-fixed cap-time
-spawndoor is now 1-way
7
#7
2 Frags +

Fix the second link, it still leads to version b1 of the map.
Spawn doors have not been fixed, you can go through them, they only stop projectiles but not players.
I wouldn't put health and ammo packs next to each other but that's just my thing.

Fix the second link, it still leads to version b1 of the map.
Spawn doors have not been fixed, you can go through them, they only stop projectiles but not players.
I wouldn't put health and ammo packs next to each other but that's just my thing.
8
#8
3 Frags +

b2b
i removed the spawndoors by making them oneway so i fixed that

-fixed spawndoors
-changed some collisions
-fixed fences on mid, you can now shoot the sides and hit a person on top (in theory)

[b]b2b[/b]
i removed the spawndoors by making them oneway so i fixed that

-fixed spawndoors
-changed some collisions
-fixed fences on mid, you can now shoot the sides and hit a person on top (in theory)
9
#9
1 Frags +
VisI wouldn't put health and ammo packs next to each other but that's just my thing.

I agree with this. Health should be on highground and ammo near the truck

[quote=Vis]I wouldn't put health and ammo packs next to each other but that's just my thing.[/quote]
I agree with this. Health should be on highground and ammo near the truck
10
#10
4 Frags +

b3

-moved health/ammo and added patches under them
-moved spawnpoints so one spawndoor isnt always closer
-lowered filesize

and some other garbage that i forgot

[b]b3[/b]

-moved health/ammo and added patches under them
-moved spawnpoints so one spawndoor isnt always closer
-lowered filesize

and some other garbage that i forgot
11
#11
trends.tf
1 Frags +

Can you remove this wall

https://imgur.com/hp2c34Z.png

? It's really oppressive if you stand on it.

Can you remove this wall [img]https://imgur.com/hp2c34Z.png[/img]? It's really oppressive if you stand on it.
12
#12
6 Frags +
Forty-BotCan you remove this wall https://imgur.com/hp2c34Z.png? It's really oppressive if you stand on it.

yo, thanks for checking out the map/testing it, stuff like that is always cool to hear.
to be honest i forgot i even made this map in the first place, its a relic from the past and i am no longer updating it (i dont even have the original vmf anymore) so i will update the post to reflect that. if anyone wants to maintain it feel free to rip the vmf using bspsrc, its all yours.

[quote=Forty-Bot]Can you remove this wall [img]https://imgur.com/hp2c34Z.png[/img]? It's really oppressive if you stand on it.[/quote]
yo, thanks for checking out the map/testing it, stuff like that is always cool to hear.
to be honest i forgot i even made this map in the first place, its a relic from the past and i am no longer updating it (i dont even have the original vmf anymore) so i will update the post to reflect that. if anyone wants to maintain it feel free to rip the vmf using bspsrc, its all yours.
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