Hey,
So I have decided to share my hud here as i saw it posted in custom huds (posted originally on ozfortress).
Firstly HUGE thanks to Doodles for helping me make this HUD.
Download and screenshots From:
http://fluxxy.github.io/fluxhud/ <- Thanks to tstm
If you install hud: Please read the Readme file and with any customizations read the info file.
Please leave feedback and bugs in this thread. Also if you want any customizations post below. I'll get around to them.
Enjoy!!
Hey,
So I have decided to share my hud here as i saw it posted in custom huds (posted originally on ozfortress).
Firstly HUGE thanks to Doodles for helping me make this HUD.
Download and screenshots From:
http://fluxxy.github.io/fluxhud/ <- Thanks to tstm
If you install hud: Please read the Readme file and with any customizations read the info file.
Please leave feedback and bugs in this thread. Also if you want any customizations post below. I'll get around to them.
Enjoy!!
I really like the backpack menus, great hud overall.
I really like the backpack menus, great hud overall.
so much like yahud.
so much
so much like yahud.
so much
fosterso much like yahud.
so much
hud was edited from Doodlehud (just used different colours), only think taken from yahud was crosshairs
[quote=foster]so much like yahud.
so much[/quote]
hud was edited from Doodlehud (just used different colours), only think taken from yahud was crosshairs
fosterso much like yahud.
so much
and yahud is so much like garm3n's, etc.
[quote=foster]so much like yahud.
so much[/quote]
and yahud is so much like garm3n's, etc.
fosterso much like yahud.
so much
A hud based on another hud? Who would think of doing such a thing.
[quote=foster]so much like yahud.
so much[/quote]
A hud based on another hud? Who would think of doing such a thing.
This looks fantastic, I'll use it.
This looks fantastic, I'll use it.
lot's of different scoreboards DAMN
lot's of different scoreboards DAMN
Just a pointer: you can fix the spechud in the clientscheme.
You'll need to edit "TFFatLineBorderRedBG" and "TFFatLineBorderBlueBG" iirc.
Just a pointer: you can fix the spechud in the clientscheme.
You'll need to edit "TFFatLineBorderRedBG" and "TFFatLineBorderBlueBG" iirc.
whayayJust a pointer: you can fix the spechud in the clientscheme.
You'll need to edit "TFFatLineBorderRedBG" and "TFFatLineBorderBlueBG" iirc.
thanks but i wanted the spechud to look like that, as im working on the backing for health to also be round cornered (just don't have the time to do it atm).
[quote=whayay]Just a pointer: you can fix the spechud in the clientscheme.
You'll need to edit "TFFatLineBorderRedBG" and "TFFatLineBorderBlueBG" iirc.[/quote]
thanks but i wanted the spechud to look like that, as im working on the backing for health to also be round cornered (just don't have the time to do it atm).
updated:
-changed from bebas to Gotham-Bold font in "Custom stuff" folder
-changed from screenge to OpenSans font for ammo/health on normal hud
-changed positioning of ammo/health text
Added screenshots of new alternate font
removed images of hud with screenge font
-will upload screenshots of new font
updated:
-changed from bebas to Gotham-Bold font in "Custom stuff" folder
-changed from screenge to OpenSans font for ammo/health on normal hud
-changed positioning of ammo/health text
Added screenshots of new alternate font
removed images of hud with screenge font
-will upload screenshots of new font
lol you like your viewmodels like that?
lol you like your viewmodels like that?
TheWiseOnelol you like your viewmodels like that?
i love it like that :)
in aussy tf2 im known as the fovler ;)
[quote=TheWiseOne]lol you like your viewmodels like that?[/quote]
i love it like that :)
in aussy tf2 im known as the fovler ;)
updated:
-spechud changed/refined
-targetid
-ammo/health font change and centralised
added new screenshots for changes
please give us any bugs as i didnt get time to test it all
updated:
-spechud changed/refined
-targetid
-ammo/health font change and centralised
added new screenshots for changes
please give us any bugs as i didnt get time to test it all
I'm a fan, looks real clean. Will try out in the near future
I'm a fan, looks real clean. Will try out in the near future
red and blue looks really bright and solid on scoreboard
red and blue looks really bright and solid on scoreboard
Is there any way to remove the black boxes?
EDIT: thanks
Is there any way to remove the black boxes?
EDIT: thanks
KiritoIs there any way to remove the black boxes?
yep the it is in the "Custom stuff" folder, read the Info.txt it will tell you where to put it.
[quote=Kirito]Is there any way to remove the black boxes?[/quote]
yep the it is in the "Custom stuff" folder, read the Info.txt it will tell you where to put it.
updated:
- read me file to contain future edits
- scoreboard to make it less bright for red/blue colours
- display of build/destroy bar for engie
- clock timer for koth/other game modes
please give us any bugs as i didnt get time to test it all
updated:
- read me file to contain future edits
- scoreboard to make it less bright for red/blue colours
- display of build/destroy bar for engie
- clock timer for koth/other game modes
please give us any bugs as i didnt get time to test it all
Man this is pretty sweet. Nice to see some Aussies jumping on the HUD editing train. :)
Man this is pretty sweet. Nice to see some Aussies jumping on the HUD editing train. :)
missing screenshots while desguised, showing damage done, and uber ready (healing one, aiming at other).
missing screenshots while desguised, showing damage done, and uber ready (healing one, aiming at other).
eiz0-missing screenshots while desguised, showing damage done, and uber ready (healing one, aiming at other).
yeah not going to put up screenshots for spy disguise till i redo the menu, with the others ill put up when i got time
[quote=eiz0-]missing screenshots while desguised, showing damage done, and uber ready (healing one, aiming at other).[/quote]
yeah not going to put up screenshots for spy disguise till i redo the menu, with the others ill put up when i got time
Sorry if you get offended by this, but to me it just looks like DoodleHUD with an awful font.
Sorry if you get offended by this, but to me it just looks like DoodleHUD with an awful font.
frownySorry if you get offended by this, but to me it just looks like DoodleHUD with an awful font.
your opinion is valid, however ill put it like this simply.
If you don't like it don't use it!
if you read the github page it says it was based off doodlehud.
regarding font, all font is preferences, i didn't like the doodlehud font so made my own hud with changes i liked.
[quote=frowny]Sorry if you get offended by this, but to me it just looks like DoodleHUD with an awful font.[/quote]
your opinion is valid, however ill put it like this simply.
If you don't like it don't use it!
if you read the github page it says it was based off doodlehud.
regarding font, all font is preferences, i didn't like the doodlehud font so made my own hud with changes i liked.
Love the hud.
I was wondering if I could use your scoreboards for my hud.
They look REALLY nice.
Love the hud.
I was wondering if I could use your scoreboards for my hud.
They look REALLY nice.
TommyLove the hud.
I was wondering if I could use your scoreboards for my hud.
They look REALLY nice.
yeah go ahead, i don't mind if anyone uses stuff from my hud as long as they credit me.
[quote=Tommy]Love the hud.
I was wondering if I could use your scoreboards for my hud.
They look REALLY nice.[/quote]
yeah go ahead, i don't mind if anyone uses stuff from my hud as long as they credit me.
updated:
-new spy disguise menu
-uploaded screenshots of the menu and medic with uber charge
updated:
-new spy disguise menu
-uploaded screenshots of the menu and medic with uber charge
Good day!
I must say, I really like this HUD (simple, but still pretty) but I have a few things that I wanted to say:
1. Status effects, like Jarate, Mad Milk, Banner Buff or Vaccinator resistances are not shown in the HUD, thus you might not know what status effect you have. (You can of course see Jarate and your weapon being minicrit-boosted but that's all).
2. Whenever I play Doomsday, if a team grabbed the Australium, there appear two icons pointing to where the Australium currently is and which team it is carrying, instead of one. On top of that, one of them partially covers the other one.
3. You probably already know this, but in MvM, only the layout for how much money you have is changed, the counter for how much money is still scattered on the ground is still the normal one. An idea for this, what if you flip that around? It's nice to see how much money I have, but in the heat of the fight, it's more important to know how much there is left. So what if 'Money left' gets the nice big font (But a bit smaller than it is now), and the 'money total' gets a small font, so you get as less screen clutter as possible?
Thank you for this HUD, because it's exactly what I'm searching for. Keep up the good work! (Love the
Good day!
I must say, I really like this HUD (simple, but still pretty) but I have a few things that I wanted to say:
1. Status effects, like Jarate, Mad Milk, Banner Buff or Vaccinator resistances are not shown in the HUD, thus you might not know what status effect you have. (You can of course see Jarate and your weapon being minicrit-boosted but that's all).
2. Whenever I play Doomsday, if a team grabbed the Australium, there appear two icons pointing to where the Australium currently is and which team it is carrying, instead of one. On top of that, one of them partially covers the other one.
3. You probably already know this, but in MvM, only the layout for how much money you have is changed, the counter for how much money is still scattered on the ground is still the normal one. An idea for this, what if you flip that around? It's nice to see how much money I have, but in the heat of the fight, it's more important to know how much there is left. So what if 'Money left' gets the nice big font (But a bit smaller than it is now), and the 'money total' gets a small font, so you get as less screen clutter as possible?
Thank you for this HUD, because it's exactly what I'm searching for. Keep up the good work! (Love the
MasterFenrirGood day!
I must say, I really like this HUD (simple, but still pretty) but I have a few things that I wanted to say:
1. Status effects, like Jarate, Mad Milk, Banner Buff or Vaccinator resistances are not shown in the HUD, thus you might not know what status effect you have. (You can of course see Jarate and your weapon being minicrit-boosted but that's all).
2. Whenever I play Doomsday, if a team grabbed the Australium, there appear two icons pointing to where the Australium currently is and which team it is carrying, instead of one. On top of that, one of them partially covers the other one.
3. You probably already know this, but in MvM, only the layout for how much money you have is changed, the counter for how much money is still scattered on the ground is still the normal one. An idea for this, what if you flip that around? It's nice to see how much money I have, but in the heat of the fight, it's more important to know how much there is left. So what if 'Money left' gets the nice big font (But a bit smaller than it is now), and the 'money total' gets a small font, so you get as less screen clutter as possible?
Thank you for this HUD, because it's exactly what I'm searching for. Keep up the good work! (Love the
[quote=MasterFenrir]Good day!
I must say, I really like this HUD (simple, but still pretty) but I have a few things that I wanted to say:
1. Status effects, like Jarate, Mad Milk, Banner Buff or Vaccinator resistances are not shown in the HUD, thus you might not know what status effect you have. (You can of course see Jarate and your weapon being minicrit-boosted but that's all).
2. Whenever I play Doomsday, if a team grabbed the Australium, there appear two icons pointing to where the Australium currently is and which team it is carrying, instead of one. On top of that, one of them partially covers the other one.
3. You probably already know this, but in MvM, only the layout for how much money you have is changed, the counter for how much money is still scattered on the ground is still the normal one. An idea for this, what if you flip that around? It's nice to see how much money I have, but in the heat of the fight, it's more important to know how much there is left. So what if 'Money left' gets the nice big font (But a bit smaller than it is now), and the 'money total' gets a small font, so you get as less screen clutter as possible?
Thank you for this HUD, because it's exactly what I'm searching for. Keep up the good work! (Love the
fluxMasterFenrir*snip*
regarding first one, next update will have it just testing all the weapons at the moment
With doomsday i'll look into it it will probably be a while till its fixed (not much time due to university starting back up)
With MvM thats my next thing on the list, a MvM specialized hud.
Just stay tuned for next update (within next week) it will have no.1 done and MvM will be the update after that.
Thank you for your quick reaction. I'm looking forward to it!
[quote=flux][quote=MasterFenrir]*snip*[/quote]
regarding first one, next update will have it just testing all the weapons at the moment
With doomsday i'll look into it it will probably be a while till its fixed (not much time due to university starting back up)
With MvM thats my next thing on the list, a MvM specialized hud.
Just stay tuned for next update (within next week) it will have no.1 done and MvM will be the update after that.[/quote]
Thank you for your quick reaction. I'm looking forward to it!