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koth_granary
1
#1
14 Frags +

Current version of the map - B4: http://www.mediafire.com/?1hu6lx7tvhaykd8

No further changes currently planned. I removed a bunch of unintentional hiding spots between B3 and B4 and may have missed some. If you can stand somewhere you think you shouldn't be able to, let me know. Also, if there are suggestions for other changes resulting from pugs/scrims, tell me and I'll consider them.

Current version of the map - B4: http://www.mediafire.com/?1hu6lx7tvhaykd8

No further changes currently planned. I removed a bunch of unintentional hiding spots between B3 and B4 and may have missed some. If you can stand somewhere you think you shouldn't be able to, let me know. Also, if there are suggestions for other changes resulting from pugs/scrims, tell me and I'll consider them.
2
#2
0 Frags +

Best koth map.

Best koth map.
3
#3
3 Frags +

Updated to B3: http://www.mediafire.com/?6ospadparofdxsp

Changes from B2:
-moved the health in garage
-now possible to cross boxes->catwalk as a medic
-improved lighting at mid

Updated to B3: http://www.mediafire.com/?6ospadparofdxsp

Changes from B2:
-moved the health in garage
-now possible to cross boxes->catwalk as a medic
-improved lighting at mid
4
#4
0 Frags +

map is pretty great. very fun in pugs

map is pretty great. very fun in pugs
5
#5
1 Frags +

Updated to B4: http://www.mediafire.com/?1hu6lx7tvhaykd8

Changes from B3:
-removed some unintentional hiding spots
-improved lighting at mid (again)
-moved some props to make more jumps at 2 possible
-raised the overhang in front of spawn to make rollout jumps faster

No further changes currently planned. I removed a bunch of unintentional hiding spots between B3 and B4 and may have missed some. If you can stand somewhere you think you shouldn't be able to, let me know. Also, if there are suggestions for other changes resulting from pugs/scrims, tell me and I'll consider them.

Updated to B4: http://www.mediafire.com/?1hu6lx7tvhaykd8

Changes from B3:
-removed some unintentional hiding spots
-improved lighting at mid (again)
-moved some props to make more jumps at 2 possible
-raised the overhang in front of spawn to make rollout jumps faster


No further changes currently planned. I removed a bunch of unintentional hiding spots between B3 and B4 and may have missed some. If you can stand somewhere you think you shouldn't be able to, let me know. Also, if there are suggestions for other changes resulting from pugs/scrims, tell me and I'll consider them.
6
#6
1 Frags +

managchu found some hiding spots that are abusive. When you leave spawn from mid left (not far left) look up, and there are window ledges that can be stood on. Not sure if intentional.

Also, the sniper sightlines are little bit ridiculous

managchu found some hiding spots that are abusive. When you leave spawn from mid left (not far left) look up, and there are window ledges that can be stood on. Not sure if intentional.

Also, the sniper sightlines are little bit ridiculous
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