I remember reading a thread a couple of days ago about cluster damage, as in it would add up damage that was done generally around the same area and show a larger number. I think I saw it on one of the TF2 subreddits. But I can't find it again because reddit has a shit search function.
I know there is a repeat delay command, but the thread specifically stated it would add up numbers.
Does anyone know the command that does this? It doesn't show up with "find tf_dingaling"... maybe I was dreaming.
I remember reading a thread a couple of days ago about cluster damage, as in it would add up damage that was done generally around the same area and show a larger number. I think I saw it on one of the TF2 subreddits. But I can't find it again because reddit has a shit search function.
I know there is a repeat delay command, but the thread specifically stated it would add up numbers.
Does anyone know the command that does this? It doesn't show up with "find tf_dingaling"... maybe I was dreaming.
hud_combattext_batching "1"
[code]hud_combattext_batching "1"[/code]
http://www.reddit.com/r/tf2/comments/13xdgi/psa_too_many_damage_numbers_when_playing_pyro_or/
Is there a way to change how long it takes to reset it's value? Is it associated with how long you have the damage text floating there?
Is there a way to change how long it takes to reset it's value? Is it associated with how long you have the damage text floating there?
The maximum allowed delay between shots seems to be hardcoded to around 150ms, and damaging another player will start a new chain that discontinues the previous.
The maximum allowed delay between shots seems to be hardcoded to around 150ms, and damaging another player will start a new chain that discontinues the previous.