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washy hud
1
#1
19 Frags +

Hi I'm presenting this new hud for tf2 created by me. This hud was based off broselhud and tries to achieve clean and quick information while still looking somewhat nice (unfortunately i cant stand the font broselhud uses)
You can find the website for the hud here https://code.google.com/p/washyhud-beta/

Latest Version: washyHUD v5
Changed the Health and Ammo
Slightly desaturated a lot of the colors
Shrunk the TargetID
Heavily changed the Tournament Spectator UI (im a sheep)
Changed the Damage Number color from yellow to light green
Removed the health cross and made ammo white (you can still get the health cross in custom options)
Moved and changed many different things I can't be bothered to remember
Added the TF2 Classic Main Menu (credit to Master Kuni and pbchicken)
(this was more for personal tastes)

Download
https://code.google.com/p/washyhud-beta/downloads/detail?name=washyHUD%CE%B2%20v450.rar&can=2&q=#makechanges

Screenshots
https://code.google.com/p/washyhud-beta/wiki/Screenshots
(white targetid health counters are from tf_animation bugs)

This hud is still in development stages and I would greatly appreciate feedback and criticism.

This hud was made in 16:9 1366x768

Hi I'm presenting this new hud for tf2 created by me. This hud was based off broselhud and tries to achieve clean and quick information while still looking somewhat nice (unfortunately i cant stand the font broselhud uses)
You can find the website for the hud here https://code.google.com/p/washyhud-beta/

Latest Version: washyHUD v5
Changed the Health and Ammo
Slightly desaturated a lot of the colors
Shrunk the TargetID
Heavily changed the Tournament Spectator UI (im a sheep)
Changed the Damage Number color from yellow to light green
Removed the health cross and made ammo white (you can still get the health cross in custom options)
Moved and changed many different things I can't be bothered to remember
Added the TF2 Classic Main Menu (credit to Master Kuni and pbchicken)
(this was more for personal tastes)

Download
https://code.google.com/p/washyhud-beta/downloads/detail?name=washyHUD%CE%B2%20v450.rar&can=2&q=#makechanges

Screenshots
https://code.google.com/p/washyhud-beta/wiki/Screenshots
(white targetid health counters are from tf_animation bugs)


This hud is still in development stages and I would greatly appreciate feedback and criticism.

This hud was made in 16:9 1366x768
2
#2
5 Frags +

insteresting - could be a cool spec hud

insteresting - could be a cool spec hud
3
#3
0 Frags +

YES.

YES.
4
#4
2 Frags +

I'll never understand why people make their ammo counters different colours. Looks alright otherwise, although you may want to change the font used in the main menu to match the one in-game, because it looks kind of tacky as is. Also clean up hudlayout.res, that things a mess, and you also don't reference any fonts for the hud crosshairs so it's just displaying the letters in default.

I'll never understand why people make their ammo counters different colours. Looks alright otherwise, although you may want to change the font used in the main menu to match the one in-game, because it looks kind of tacky as is. Also clean up hudlayout.res, that things a mess, and you also don't reference any fonts for the hud crosshairs so it's just displaying the letters in default.
5
#5
3 Frags +

The hud looks pretty good, you should keep white colour for health and ammo, to make a complete clean hud.

The hud looks pretty good, you should keep white colour for health and ammo, to make a complete clean hud.
6
#6
1 Frags +
CruzI'll never understand why people make their ammo counters different colours. Looks alright otherwise, although you may want to change the font used in the main menu to match the one in-game, because it looks kind of tacky as is. Also clean up hudlayout.res, that things a mess, and you also don't reference any fonts for the hud crosshairs so it's just displaying the letters in default.

Crosshairs are still in development, and hudlayout.res was way back when I didn't know what I was doing with it. This hud was directly made from broselhud files which is why the crosshairs and stuff are still in there.

Thanks for the comments!

[quote=Cruz]I'll never understand why people make their ammo counters different colours. Looks alright otherwise, although you may want to change the font used in the main menu to match the one in-game, because it looks kind of tacky as is. Also clean up hudlayout.res, that things a mess, and you also don't reference any fonts for the hud crosshairs so it's just displaying the letters in default.[/quote]

Crosshairs are still in development, and hudlayout.res was way back when I didn't know what I was doing with it. This hud was directly made from broselhud files which is why the crosshairs and stuff are still in there.

Thanks for the comments!
7
#7
1 Frags +

looks more like its based on gmang/deli rather than broesel but still looks nice.

looks more like its based on gmang/deli rather than broesel but still looks nice.
8
#8
0 Frags +

I enjoy this hud except for the spectator death icon. The skull just looks too stretched out. But other than that, it looks really nice.

I enjoy this hud except for the spectator death icon. The skull just looks too stretched out. But other than that, it looks really nice.
9
#9
1 Frags +
GeknaiirI enjoy this hud except for the spectator death icon. The skull just looks too stretched out. But other than that, it looks really nice.

The way I made the health is that I used the vertical part of the cross so that it actually shows proper health and I used the bg to overlap the right side of the cross sticking out, the problem is that it disappears after death so it just shows a stretched skull.

randomirishladlooks more like its based on gmang/deli rather than broesel but still looks nice.

I did get ideas from other huds but I started this as a mod of broselhud for my own use, I got the font from Doodlehud and I got some placement ideas from omphud, evehud and flame.

[quote=Geknaiir]I enjoy this hud except for the spectator death icon. The skull just looks too stretched out. But other than that, it looks really nice.[/quote]
The way I made the health is that I used the vertical part of the cross so that it actually shows proper health and I used the bg to overlap the right side of the cross sticking out, the problem is that it disappears after death so it just shows a stretched skull.

[quote=randomirishlad]looks more like its based on gmang/deli rather than broesel but still looks nice.[/quote]
I did get ideas from other huds but I started this as a mod of broselhud for my own use, I got the font from Doodlehud and I got some placement ideas from omphud, evehud and flame.
10
#10
2 Frags +
washyGeknaiirI enjoy this hud except for the spectator death icon. The skull just looks too stretched out. But other than that, it looks really nice.The way I made the health is that I used the vertical part of the cross so that it actually shows proper health and I used the bg to overlap the right side of the cross sticking out, the problem is that it disappears after death so it just shows a stretched skull.
randomirishladlooks more like its based on gmang/deli rather than broesel but still looks nice.I did get ideas from other huds but I started this as a mod of broselhud for my own use, I got the font from Doodlehud and I got some placement ideas from omphud, evehud and flame.

The way around that is to use a font that makes all of the letters/numbers blocks, and then make that a second respawn timer value so it covers up the skull while it shows their respawn time. I believe omp hud does that, so you could get the font from there.

[quote=washy][quote=Geknaiir]I enjoy this hud except for the spectator death icon. The skull just looks too stretched out. But other than that, it looks really nice.[/quote]
The way I made the health is that I used the vertical part of the cross so that it actually shows proper health and I used the bg to overlap the right side of the cross sticking out, the problem is that it disappears after death so it just shows a stretched skull.

[quote=randomirishlad]looks more like its based on gmang/deli rather than broesel but still looks nice.[/quote]
I did get ideas from other huds but I started this as a mod of broselhud for my own use, I got the font from Doodlehud and I got some placement ideas from omphud, evehud and flame.[/quote]
The way around that is to use a font that makes all of the letters/numbers blocks, and then make that a second respawn timer value so it covers up the skull while it shows their respawn time. I believe omp hud does that, so you could get the font from there.
11
#11
0 Frags +

damage numbers?

damage numbers?
12
#12
4 Frags +
dingodamage numbers?

PLEASE! I BEG YOU

[quote=dingo]damage numbers?[/quote]

PLEASE! I BEG YOU
13
#13
0 Frags +

Looks like a solid hud, a little of topic but what FPS config is that?

Looks like a solid hud, a little of topic but what FPS config is that?
14
#14
0 Frags +
showstopperLooks like a solid hud, a little of topic but what FPS config is that?

It's a mod, unusable in scrims I just have it because I like the looks sorry
http://tf2.gamebanana.com/skins/109229

SolidSpeerlaiyedingodamage numbers?
PLEASE! I BEG YOU

http://puu.sh/2I9As.png
I had an idea to move it above the crosshair and make it smaller but I decided to go with this

grapeThe way around that is to use a font that makes all of the letters/numbers blocks, and then make that a second respawn timer value so it covers up the skull while it shows their respawn time. I believe omp hud does that, so you could get the font from there.

Thanks, just fixed it http://puu.sh/2I9GH.png

[quote=showstopper]Looks like a solid hud, a little of topic but what FPS config is that?[/quote]
It's a mod, unusable in scrims I just have it because I like the looks sorry
http://tf2.gamebanana.com/skins/109229

[quote=SolidSpeerlaiye][quote=dingo]damage numbers?[/quote]

PLEASE! I BEG YOU[/quote]

http://puu.sh/2I9As.png
I had an idea to move it above the crosshair and make it smaller but I decided to go with this

[quote=grape]
The way around that is to use a font that makes all of the letters/numbers blocks, and then make that a second respawn timer value so it covers up the skull while it shows their respawn time. I believe omp hud does that, so you could get the font from there.[/quote]
Thanks, just fixed it http://puu.sh/2I9GH.png
15
#15
0 Frags +

A little big for my tastes, but looks very clean

A little big for my tastes, but looks very clean
16
#16
1 Frags +

Nice HUD

Nice HUD
17
#17
1 Frags +

Update released

washyHUDβ v4
Added many options
Lower Metal count, Sticky count and charge meter, and Bow charge meter
A smaller TargetID
A minimal Health and Ammo focused towards the center of the screen
Changed some things

Download
https://code.google.com/p/washyhud-beta/downloads/detail?name=washyHUD%CE%B2%20v437.rar&can=2&q=#makechanges

Screenshots here
https://code.google.com/p/washyhud-beta/wiki/Screenshots?ts=1368369535&updated=Screenshots

Show Content

Comments are welcome!

Update released

washyHUDβ v4
Added many options
Lower Metal count, Sticky count and charge meter, and Bow charge meter
A smaller TargetID
A minimal Health and Ammo focused towards the center of the screen
Changed some things

Download
https://code.google.com/p/washyhud-beta/downloads/detail?name=washyHUD%CE%B2%20v437.rar&can=2&q=#makechanges

Screenshots here
https://code.google.com/p/washyhud-beta/wiki/Screenshots?ts=1368369535&updated=Screenshots

[spoiler][img]http://img248.imageshack.us/img248/5352/2rxhx.png[/img][/spoiler]
Comments are welcome!
18
#18
2 Frags +

i like the effort. there's a lot of great things in this hud, but if you're looking for improvement, here are a few things i noticed:

-the font is oddly tall. that's just my opinion though
-i think that the white box in the medic target hud should turn a different color on overheal. perhaps cyan to match the color of the text?
-the position of the health cross is odd as well. have you considered something like oxide hud's placement? http://ben.clnsky.com/tf2hud/
-the advanced spectator hud needs some work...you have to look at two completely different sides of the screen in order to make a comparison between the teams. in addition it's not very appealing to the eye

overall it's a good attempt at a hud but it's not as minimalistic as i would personally hope. there's still plenty of stuff that could be cut out or made smaller. the colors are very loud and seem to speak more to functionality than to visual appeal. reminds me of gmang hud.

8/10

i like the effort. there's a lot of great things in this hud, but if you're looking for improvement, here are a few things i noticed:

-the font is oddly tall. that's just my opinion though
-i think that the white box in the medic target hud should turn a different color on overheal. perhaps cyan to match the color of the text?
-the position of the health cross is odd as well. have you considered something like oxide hud's placement? http://ben.clnsky.com/tf2hud/
-the advanced spectator hud needs some work...you have to look at two completely different sides of the screen in order to make a comparison between the teams. in addition it's not very appealing to the eye

overall it's a good attempt at a hud but it's not as minimalistic as i would personally hope. there's still plenty of stuff that could be cut out or made smaller. the colors are very loud and seem to speak more to functionality than to visual appeal. reminds me of gmang hud.

8/10
19
#19
0 Frags +
MR_SLINi like the effort. there's a lot of great things in this hud, but if you're looking for improvement, here are a few things i noticed:

-the font is oddly tall. that's just my opinion though
-i think that the white box in the medic target hud should turn a different color on overheal. perhaps cyan to match the color of the text?
-the position of the health cross is odd as well. have you considered something like oxide hud's placement? http://ben.clnsky.com/tf2hud/
-the advanced spectator hud needs some work...you have to look at two completely different sides of the screen in order to make a comparison between the teams. in addition it's not very appealing to the eye

overall it's a good attempt at a hud but it's not as minimalistic as i would personally hope. there's still plenty of stuff that could be cut out or made smaller. the colors are very loud and seem to speak more to functionality than to visual appeal. reminds me of gmang hud.

8/10

Thanks for replying! When I was making the spectator hud I was trying to make it with the concept of doing a quick glance and getting immediate information, so I made the class icons and the health numbers big and noticeable while stuff like the names were disregarded, early on when I made this I also had the idea to show both the health cross and the numeral value so that you can get the number or a rough approximation of the health from looking at the cross.

I could put the number on top of the health bar to make it narrower, would that be a good idea?

[quote=MR_SLIN]i like the effort. there's a lot of great things in this hud, but if you're looking for improvement, here are a few things i noticed:

-the font is oddly tall. that's just my opinion though
-i think that the white box in the medic target hud should turn a different color on overheal. perhaps cyan to match the color of the text?
-the position of the health cross is odd as well. have you considered something like oxide hud's placement? http://ben.clnsky.com/tf2hud/
-the advanced spectator hud needs some work...you have to look at two completely different sides of the screen in order to make a comparison between the teams. in addition it's not very appealing to the eye

overall it's a good attempt at a hud but it's not as minimalistic as i would personally hope. there's still plenty of stuff that could be cut out or made smaller. the colors are very loud and seem to speak more to functionality than to visual appeal. reminds me of gmang hud.

8/10[/quote]

Thanks for replying! When I was making the spectator hud I was trying to make it with the concept of doing a quick glance and getting immediate information, so I made the class icons and the health numbers big and noticeable while stuff like the names were disregarded, early on when I made this I also had the idea to show both the health cross and the numeral value so that you can get the number or a rough approximation of the health from looking at the cross.

I could put the number on top of the health bar to make it narrower, would that be a good idea?
20
#20
0 Frags +

Sometimes the best thing to do is to learn by experimentation.
Try it and find out.

Sometimes the best thing to do is to learn by experimentation.
Try it and find out.
21
#21
1 Frags +

Finally updated

Latest Version: washyHUD v5
Changed the Health and Ammo
Slightly desaturated a lot of the colors
Shrunk the TargetID
Heavily changed the Tournament Spectator UI (im a sheep)
Changed the Damage Number color from yellow to light green
Removed the health cross and made ammo white (you can still get the health cross in custom options)
Moved and changed many different things I can't be bothered to remember
Added the TF2 Classic Main Menu (credit to Master Kuni and pbchicken)
(this was more for personal tastes)

Download
https://code.google.com/p/washyhud-beta/downloads/detail?name=washyHUD%CE%B2%20v450.rar&can=2&q=#makechanges

Screenshots
https://code.google.com/p/washyhud-beta/wiki/Screenshots
(white targetid health counters are from tf_animation bugs, shouldnt happen unless you reload scheme)

Show Content

Comments are welcome!

Finally updated

Latest Version: washyHUD v5
Changed the Health and Ammo
Slightly desaturated a lot of the colors
Shrunk the TargetID
Heavily changed the Tournament Spectator UI (im a sheep)
Changed the Damage Number color from yellow to light green
Removed the health cross and made ammo white (you can still get the health cross in custom options)
Moved and changed many different things I can't be bothered to remember
Added the TF2 Classic Main Menu (credit to Master Kuni and pbchicken)
(this was more for personal tastes)

Download
https://code.google.com/p/washyhud-beta/downloads/detail?name=washyHUD%CE%B2%20v450.rar&can=2&q=#makechanges

Screenshots
https://code.google.com/p/washyhud-beta/wiki/Screenshots
(white targetid health counters are from tf_animation bugs, shouldnt happen unless you reload scheme)

[spoiler][img]http://puu.sh/3b6jL.png[/img][/spoiler]

Comments are welcome!
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