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TF2 Update!
1
#1
-9 Frags +

Team Fortress 2 Update Released
June 6, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed the game failing to launch on Mac OS X 10.5
Fixed a client crash caused by using custom HUD files
Fixed a client crash related to the hatless hats and the character loadout screen
Updated the network interpolation and update convars so they can be changed when dead

thank you.

Team Fortress 2 Update Released
June 6, 2013 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed the game failing to launch on Mac OS X 10.5
Fixed a client crash caused by using custom HUD files
Fixed a client crash related to the hatless hats and the character loadout screen
[b]Updated the network interpolation and update convars so they can be changed when dead[/b]

thank you.
2
#2
8 Frags +

thread #3

thread #3
3
#3
27 Frags +

http://i.imgur.com/nyMoU8y.png

[img]http://i.imgur.com/nyMoU8y.png[/img]
4
#4
8 Frags +

i'm tempted to make my own now.

i'm tempted to make my own now.
5
#5
5 Frags +

ESEA updated.

ESEA updated.
6
#6
1 Frags +

Another update just came out so ESEA needs updated again, we're working on it.

Another update just came out so ESEA needs updated again, we're working on it.
7
#7
4 Frags +

does esea force you to use .0152 interp in tf2 like it does in cs?

does esea force you to use .0152 interp in tf2 like it does in cs?
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