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#1 +62 +63 +61 Frags +
Recently I created my own hud. Enough people were bugging me about it, so I figured I'd upload it. Please note that it's still a work in progress, but you're welcome to try it out for yourself if you'd like.

It was made on a 1920x1080 resolution, but it should work pretty well on all resolutions, assuming they have a 16:9 aspect ratio. Sadly I was dumb when I made the scoreboard however, and it doesn't yet have 4:3 support.

There's a much more detailed description on my GitHub, which you can find here:

https://github.com/raysfire/rayshud

For those of you that are lazy, here are screenshots:

http://puu.sh/188pJ - Health/Ammo, overheal, TargetID
http://puu.sh/188qq - 16v16 scoreboard
http://puu.sh/188qS - 6v6 scoreboard
http://puu.sh/188r9 - Low ammo, kill feed
http://puu.sh/188rV - Charge meter, last damage done location
http://puu.sh/188tf - Spectator TargetID
http://puu.sh/188wK - Tournament spectator hud (outdated), inspect panel, koth timers
http://puu.sh/1fGCD - Updated tournament spectator hud
http://puu.sh/188xO - CTF hud
http://puu.sh/19R5o - Class selection screen
http://puu.sh/1zAVo - Class selection screen - NEW
http://puu.sh/19R58 - Team selection screen
http://puu.sh/1zAVd - Team selection screen - NEW
http://puu.sh/1fgaM - MOTD
http://puu.sh/1fgaW - Map info
http://puu.sh/1fmI8 - MvM view
http://puu.sh/1fmIg - MvM scoreboard (16:9)
http://puu.sh/1fmy5 - MvM scoreboard (4:3)
http://puu.sh/1fmV4 - Tournament stopwatch mode
http://puu.sh/1iOJB - Main Menu
http://puu.sh/1iOKF - Menu In-Server
http://puu.sh/1lQOj - Disguise Menu
http://puu.sh/1mu2F - Build Menu
http://puu.sh/1mu2W - Destroy Menu
http://puu.sh/1mu3I - Build Menu (Pip-Boy)
http://puu.sh/1mu3P - Destroy Menu (Pip-Boy)
http://puu.sh/1zAUn - Minmode - Medic UI/Health Cross
http://puu.sh/1zAQw - Minmode - Metal/Crit Counters
http://puu.sh/1zAPW - Minmode - Item Meters

**Bolded images signify recent updates to the HUD.

I also use this hud when I play. You can watch my stream vods at http://twitch.tv/raysfire to see it in action.

For those of you who just want a direct download, here's the link from GitHub:

Current version: v3.4

https://github.com/raysfire/rayshud/archive/4f22d788bc042404a0a55f95ffcbe21e11e924fd.zip

Additions/Changes:

Version 3.4

It contains:

-An updated bold font to make health/ammo numbers look less pixelly. (WINDOWS ONLY)
-Fixes to the positioning of some elements in the centered team select menu.
-A few minor positioning/color fixes on various hud elements.
-The ability to cycle through pages in your backpack with the A/D keys.

Installer by Tree:

https://dl.dropboxusercontent.com/u/18079550/rayshud%20installer%20v2%20steampipe.zip

__________


Sorry if it's not the best. I'm new at things like this, and there's bound to be tons of errors. Hopefully you guys will be able to at least get some use out of it. If you need any help with anything, just throw a question in this thread, and I'll get to it as soon as I have an answer for you.
Recently I created my own hud. Enough people were bugging me about it, so I figured I'd upload it. Please note that it's still a work in progress, but you're welcome to try it out for yourself if you'd like.

[s]It was made on a 1920x1080 resolution, but it should work pretty well on all resolutions, assuming they have a 16:9 aspect ratio. Sadly I was dumb when I made the scoreboard however, and it doesn't yet have 4:3 support. [/s]

There's a much more detailed description on my GitHub, which you can find here:

https://github.com/raysfire/rayshud

For those of you that are lazy, here are screenshots:

http://puu.sh/188pJ - Health/Ammo, overheal, TargetID
http://puu.sh/188qq - 16v16 scoreboard
http://puu.sh/188qS - 6v6 scoreboard
http://puu.sh/188r9 - Low ammo, kill feed
http://puu.sh/188rV - Charge meter, last damage done location
http://puu.sh/188tf - Spectator TargetID
http://puu.sh/188wK - Tournament spectator hud (outdated), inspect panel, koth timers
http://puu.sh/1fGCD - Updated tournament spectator hud
http://puu.sh/188xO - CTF hud
http://puu.sh/19R5o - Class selection screen
http://puu.sh/1zAVo - [b]Class selection screen - NEW[/b]
http://puu.sh/19R58 - Team selection screen
http://puu.sh/1zAVd - [b]Team selection screen - NEW[/b]
http://puu.sh/1fgaM - MOTD
http://puu.sh/1fgaW - Map info
http://puu.sh/1fmI8 - MvM view
http://puu.sh/1fmIg - MvM scoreboard (16:9)
http://puu.sh/1fmy5 - MvM scoreboard (4:3)
http://puu.sh/1fmV4 - Tournament stopwatch mode
http://puu.sh/1iOJB - Main Menu
http://puu.sh/1iOKF - Menu In-Server
http://puu.sh/1lQOj - Disguise Menu
http://puu.sh/1mu2F - Build Menu
http://puu.sh/1mu2W - Destroy Menu
http://puu.sh/1mu3I - Build Menu (Pip-Boy)
http://puu.sh/1mu3P - Destroy Menu (Pip-Boy)
http://puu.sh/1zAUn - [b]Minmode - Medic UI/Health Cross[/b]
http://puu.sh/1zAQw - [b]Minmode - Metal/Crit Counters[/b]
http://puu.sh/1zAPW - [b]Minmode - Item Meters[/b]

[b]**Bolded images signify recent updates to the HUD.[/b]

I also use this hud when I play. You can watch my stream vods at http://twitch.tv/raysfire to see it in action.

For those of you who just want a direct download, here's the link from GitHub:

[b]Current version: v3.4[/b]

https://github.com/raysfire/rayshud/archive/4f22d788bc042404a0a55f95ffcbe21e11e924fd.zip

[b]Additions/Changes:[/b]

Version 3.4

It contains:

-An updated bold font to make health/ammo numbers look less pixelly. (WINDOWS ONLY)
-Fixes to the positioning of some elements in the centered team select menu.
-A few minor positioning/color fixes on various hud elements.
-The ability to cycle through pages in your backpack with the A/D keys.

Installer by Tree:

https://dl.dropboxusercontent.com/u/18079550/rayshud%20installer%20v2%20steampipe.zip

__________


Sorry if it's not the best. I'm new at things like this, and there's bound to be tons of errors. Hopefully you guys will be able to at least get some use out of it. If you need any help with anything, just throw a question in this thread, and I'll get to it as soon as I have an answer for you.
#2 +26 +27 +25 Frags +
your crosshair is a nipple.
your crosshair is a nipple.
#3 +18 +19 +17 Frags +
RAYSSSSSS

this kid literally spent 5+ hrs a day working on this thing i'm so proud
RAYSSSSSS

this kid literally spent 5+ hrs a day working on this thing i'm so proud
#4 +5 +6 +4 Frags +
Really awesome HUD, nice colors and font. :)
Really awesome HUD, nice colors and font. :)
#5 +3 +4 +2 Frags +
Does the crosshair come with it?
Does the crosshair come with it?
#6 –6 –5 –7 Frags +
are you going to animate that crosshair rayss?
are you going to animate that crosshair rayss?
#7 +1 +2 0 Frags +
Does the crosshair come with it?

Yes. In fact, I forgot to disable it by default in version 1.0. Updated DL link to version 1.1; it's disabled by default now. To enable it, change it's "visible" and "enabled" values from 0 to 1 in "hudlayout.res".

are you going to animate that crosshair rayss?

I may. I haven't really experimented with hud crosshairs just yet, but it's definitely a possibility.
[quote=Logic]Does the crosshair come with it?[/quote]

Yes. In fact, I forgot to disable it by default in version 1.0. Updated DL link to version 1.1; it's disabled by default now. To enable it, change it's "visible" and "enabled" values from 0 to 1 in "hudlayout.res".

[quote=Saltysally1]are you going to animate that crosshair rayss?[/quote]

I may. I haven't really experimented with hud crosshairs just yet, but it's definitely a possibility.
#8 +1 +2 0 Frags +
It looks very polished! Good job! :)
It looks very polished! Good job! :)
#9 +8 +9 +7 Frags +
Sexy stuff, mate.

Feel free to add me if you need help with anything.
Sexy stuff, mate.

Feel free to add me if you need help with anything.
#10 0 +1 –1 Frags +
oh lord this has the missing parts of RXP HUD
too bad I'm too lazy to port them ;_;
oh lord this has the missing parts of RXP HUD
too bad I'm too lazy to port them ;_;
#11 +1 +2 0 Frags +
This looks fucking badass Rays!
This looks fucking badass Rays!
#12 0 +1 –1 Frags +
looks good!
looks good!
#13 0 +1 –1 Frags +
could i have the code for your cross hair for my hud??
could i have the code for your cross hair for my hud??
#14 0 +1 –1 Frags +
This HUD is a lot like my current HUD, I think I'll definitely try it out.
This HUD is a lot like my current HUD, I think I'll definitely try it out.
#15 +3 +4 +2 Frags +
could i have the code for your cross hair for my hud??

Hudlayout.res:

xHairCircle
{
"controlName" "CExLabel"
"fieldName" "xHairCircle"
"font" "xHairCircle"
"visible" "1"
"enabled" "1"
"zpos" "2"

"xpos" "c-100"
"ypos" "c-102"
"wide" "200"
"tall" "200"

"font" "xHairCircle"
"labelText" "o"
"textAlignment" "center"

"fgcolor" "255 255 255 100"
}

Clientscheme.res:

"xHairCircle"
{
"1"
{
"name" "Courier New"
"tall" "72"
"weight" "0"
"antialias" "1"
}
}
[quote=shortbus]could i have the code for your cross hair for my hud??[/quote]

Hudlayout.res:

xHairCircle
{
"controlName" "CExLabel"
"fieldName" "xHairCircle"
"font" "xHairCircle"
"visible" "1"
"enabled" "1"
"zpos" "2"

"xpos" "c-100"
"ypos" "c-102"
"wide" "200"
"tall" "200"

"font" "xHairCircle"
"labelText" "o"
"textAlignment" "center"

"fgcolor" "255 255 255 100"
}

Clientscheme.res:

"xHairCircle"
{
"1"
{
"name" "Courier New"
"tall" "72"
"weight" "0"
"antialias" "1"
}
}
#16 +2 +3 +1 Frags +
Was hoping for HooliganHUD, but this is just as good. Great job, rays!
Was hoping for HooliganHUD, but this is just as good. Great job, rays!
#17 +1 +2 0 Frags +
Thanks for the kind words, guys! Omp, I'll definitely let you know if there's anything I need some help with.

Shortbus, as JOE already posted, all you have to do is copy the bits of code he posted and paste them into their respective files.

This means copying the top half and pasting it somewhere in your hudlayout.res file, and copying the bottom half and pasting it somewhere in your ClientScheme.res file. However, in order to keep things easier, I'd paste it alongside the rest of the fonts included in the file so it's not completely isolated and out of place.
Thanks for the kind words, guys! Omp, I'll definitely let you know if there's anything I need some help with.

Shortbus, as JOE already posted, all you have to do is copy the bits of code he posted and paste them into their respective files.

This means copying the top half and pasting it somewhere in your hudlayout.res file, and copying the bottom half and pasting it somewhere in your ClientScheme.res file. However, in order to keep things easier, I'd paste it alongside the rest of the fonts included in the file so it's not completely isolated and out of place.
#18 0 +1 –1 Frags +
Expertly crafted. I think I'll be using this HUD now. I just wish I knew how to import crosshairs across HUDs :\. If anyone knows how I might go about doing this, please let me know.
Expertly crafted. I think I'll be using this HUD now. I just wish I knew how to import crosshairs across HUDs :\. If anyone knows how I might go about doing this, please let me know.
#19 0 +1 –1 Frags +
Expertly crafted. I think I'll be using this HUD now. I just wish I knew how to import crosshairs across HUDs :\. If anyone knows how I might go about doing this, please let me know.

All you should have to do is import the crosshair section if your hudlayout.res, and the font associated with it in ClientScheme.res. They should look something similar to what JOE posted. What crosshair do you use? I plan on adding in Fog's hud crosshairs, as well as a few others sometime in the near future.
[quote=nja]Expertly crafted. I think I'll be using this HUD now. I just wish I knew how to import crosshairs across HUDs :\. If anyone knows how I might go about doing this, please let me know.[/quote]

All you should have to do is import the crosshair section if your hudlayout.res, and the font associated with it in ClientScheme.res. They should look something similar to what JOE posted. What crosshair do you use? I plan on adding in Fog's hud crosshairs, as well as a few others sometime in the near future.
#20 +3 +4 +2 Frags +
If I wasn't already in a committed relationship with omp's hud, I would use this in a flash. By the way, that is not to discredit your hud, I just prefer a few elements of omp's, despite yours being fantastic as well.
If I wasn't already in a committed relationship with omp's hud, I would use this in a flash. By the way, that is not to discredit your hud, I just prefer a few elements of omp's, despite yours being fantastic as well.
#21 0 +1 –1 Frags +
I need to figure out how to set up a project in github or code google.
I need to figure out how to set up a project in github or code google.
#22 +1 +2 0 Frags +
This is a very, very nice hud. I like the simplicity.

I need to figure out how to set up a project in github or code google.
I believe you can start one in Google Docs. I don't remember off the top of my head, but it's very easy though.
This is a very, very nice hud. I like the simplicity.

[quote=foster]I need to figure out how to set up a project in github or code google.[/quote]
I believe you can start one in Google Docs. I don't remember off the top of my head, but it's very easy though.
#23 0 +1 –1 Frags +
I need to figure out how to set up a project in github or code google.
Create an account on GitHub and you'll see a button on the top-right to create a new repository. It's really easy and I believe GitHub has documentation on how to use both their site and Git in general.
[quote=foster]I need to figure out how to set up a project in github or code google.[/quote]
Create an account on GitHub and you'll see a button on the top-right to create a new repository. It's really easy and I believe GitHub has documentation on how to use both their site and Git in general.
#24 +1 +2 0 Frags +
i'm going to steal this hud, put the health and ammo close together in the middle and stop working on my own hud. btw, i like it.
i'm going to steal this hud, put the health and ammo close together in the middle and stop working on my own hud. btw, i like it.
#25 0 +1 –1 Frags +
All you should have to do is import the crosshair section if your hudlayout.res, and the font associated with it in ClientScheme.res. They should look something similar to what JOE posted. What crosshair do you use? I plan on adding in Fog's hud crosshairs, as well as a few others sometime in the near future.

CrossHairNormal
{
"controlName" "CExLabel"
"fieldName" "CrossHairNormal"
"visible" "1"
"enabled" "1"
"zpos" "1"

"xpos" "c-12"
"ypos" "c-15"
"wide" "24"
"tall" "23"

"font" "CrossHairNormal"
"labelText" "+"
"fgcolor" "255 255 0 255"
"textAlignment" "center"
}

I also play in 16:10, but I only think that matters for the scoreboard which is a minor problem. Thanks for the help, rays.
[quote=rays] All you should have to do is import the crosshair section if your hudlayout.res, and the font associated with it in ClientScheme.res. They should look something similar to what JOE posted. What crosshair do you use? I plan on adding in Fog's hud crosshairs, as well as a few others sometime in the near future.[/quote]

CrossHairNormal
{
"controlName" "CExLabel"
"fieldName" "CrossHairNormal"
"visible" "1"
"enabled" "1"
"zpos" "1"

"xpos" "c-12"
"ypos" "c-15"
"wide" "24"
"tall" "23"

"font" "CrossHairNormal"
"labelText" "+"
"fgcolor" "255 255 0 255"
"textAlignment" "center"
}

I also play in 16:10, but I only think that matters for the scoreboard which is a minor problem. Thanks for the help, rays.
#26 +2 +3 +1 Frags +
I made a guide for all of you who are wondering how to move crosshairs across different huds. It's kind of rushed and I may have messed up on a few things, but I'm fairly certain that the majority of it is correct.

https://dl.dropbox.com/u/19762650/importingxhairstf2.jpg
I made a guide for all of you who are wondering how to move crosshairs across different huds. It's kind of rushed and I may have messed up on a few things, but I'm fairly certain that the majority of it is correct.

https://dl.dropbox.com/u/19762650/importingxhairstf2.jpg
#27 0 +1 –1 Frags +
my scoreboard is moved to the left a bit any way to fix this?
http://i.imgur.com/81dyH.jpg
nvm didnt read op 4:3 qq
my scoreboard is moved to the left a bit any way to fix this?
http://i.imgur.com/81dyH.jpg
nvm didnt read op 4:3 qq
#28 +1 +2 0 Frags +
Nice hud man!
Nice hud man!
#29 0 +1 –1 Frags +
Updated to version 1.2. Fixed a few uncentered things in the winpanel. Look for a 4:3 scoreboard later this week.
Updated to version 1.2. Fixed a few uncentered things in the winpanel. Look for a 4:3 scoreboard later this week.
#30 0 +1 –1 Frags +
I love the hud, but I was wondering what would I need to change personally if I want the health and ammo to be smaller?
I love the hud, but I was wondering what would I need to change personally if I want the health and ammo to be smaller?
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