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Reflex: Arena shooter in development
posted in Other Games
1
#1
14 Frags +

New arena shooter
http://reflexfps.net/
https://www.kickstarter.com/projects/191095869/reflex
https://www.youtube.com/watch?v=XQaN3h-S4Wo
http://www.reddit.com/r/reflex

looks pretty promising

New arena shooter
http://reflexfps.net/
https://www.kickstarter.com/projects/191095869/reflex
https://www.youtube.com/watch?v=XQaN3h-S4Wo
http://www.reddit.com/r/reflex

looks pretty promising
2
#2
6 Frags +

looks really good, can't wait to try it.

looks really good, can't wait to try it.
3
#3
5 Frags +

looks cool, not getting my hopes up yet

looks cool, not getting my hopes up yet
4
#4
3 Frags +

yes good

initially it will be dx11 although the dev said that GL is a top priority after release

yes good

initially it will be dx11 although the dev said that GL is a top priority after release
5
#5
2 Frags +

will definitely back the kickstarter once it gets up (i assume early 2014, from what newborn says in the esr thread)

will definitely back the kickstarter once it gets up (i assume early 2014, from what newborn says in the esr thread)
6
#6
2 Frags +

looks neat, we'll see how it goes

looks neat, we'll see how it goes
7
#7
8 Frags +

It's cool that he's making it, but...why?

It's cool that he's making it, but...why?
8
#8
18 Frags +

I don't understand why the already sparsely populated community of the genre seems so intent on splintering itself into more and more "CPMA but a little different" games.
So now we've got what? CPMA, this, warsow, xonotic, deft grinders, project free fall, reborn, and probably a couple others I've never heard of. If all these people just pooled their efforts and ideas, or maybe just stuck with a game, they'd probably have a larger playerbase for it.

Shiny graphics on a new engine aren't going to attract the kind of new players who stick around for any significant period of time, and they are really what the community needs. Maybe these guys can make the "definitive" CPM clone that everyone flocks to, but given the continued reliance on difficult -to-teach or understand movement mechanics, and the infamous barrier to entry (welcome to CPMA, your first 20 games will have average scores of 30 to -7, enjoy), something needs to change. Hopefully these guys realize that and don't just make CPM yet again, but nothing they've released gives me any such hope.

I don't understand why the already sparsely populated community of the genre seems so intent on splintering itself into more and more "CPMA but a little different" games.
So now we've got what? CPMA, this, warsow, xonotic, deft grinders, project free fall, reborn, and probably a couple others I've never heard of. If all these people just pooled their efforts and ideas, or maybe just stuck with a game, they'd probably have a larger playerbase for it.

Shiny graphics on a new engine aren't going to attract the kind of new players who stick around for any significant period of time, and they are really what the community needs. Maybe these guys can make the "definitive" CPM clone that everyone flocks to, but given the continued reliance on difficult -to-teach or understand movement mechanics, and the infamous barrier to entry (welcome to CPMA, your first 20 games will have average scores of 30 to -7, enjoy), something needs to change. Hopefully these guys realize that and don't just make CPM yet again, but nothing they've released gives me any such hope.
9
#9
2 Frags +
NilI don't understand why the already sparsely populated community of the genre seems so intent on splintering itself into more and more "CPMA but a little different" games.
So now we've got what? CPMA, this, warsow, xonotic, deft grinders, project free fall, reborn, and probably a couple others I've never heard of. If all these people just pooled their efforts and ideas, or maybe just stuck with a game, they'd probably have a larger playerbase for it.

Shiny graphics on a new engine aren't going to attract the kind of new players who stick around for any significant period of time, and they are really what the community needs. Maybe these guys can make the "definitive" CPM clone that everyone flocks to, but given the continued reliance on difficult -to-teach or understand movement mechanics, and the infamous barrier to entry (welcome to CPMA, your first 20 games will have average scores of 30 to -7, enjoy), something needs to change. Hopefully these guys realize that and don't just make CPM yet again, but nothing they've released gives me any such hope.

i agree

and this detracts potential momentum from reborn assuming it sees the light of day, which I would have more faith behind than some randoms

[quote=Nil]I don't understand why the already sparsely populated community of the genre seems so intent on splintering itself into more and more "CPMA but a little different" games.
So now we've got what? CPMA, this, warsow, xonotic, deft grinders, project free fall, reborn, and probably a couple others I've never heard of. If all these people just pooled their efforts and ideas, or maybe just stuck with a game, they'd probably have a larger playerbase for it.

Shiny graphics on a new engine aren't going to attract the kind of new players who stick around for any significant period of time, and they are really what the community needs. Maybe these guys can make the "definitive" CPM clone that everyone flocks to, but given the continued reliance on difficult -to-teach or understand movement mechanics, and the infamous barrier to entry (welcome to CPMA, your first 20 games will have average scores of 30 to -7, enjoy), something needs to change. Hopefully these guys realize that and don't just make CPM yet again, but nothing they've released gives me any such hope.[/quote]

i agree

and this detracts potential momentum from reborn assuming it sees the light of day, which I would have more faith behind than some randoms
10
#10
5 Frags +

if reflex is just aiming to be a shinier cpm, then i would play it.
But if it's going to be anything similar to warsow, then it's probably just going to be cpm with a gimmick and a community that is big to begin with, but slowly dwindles away. (Big compared to warsow/cpm/etc.)
I really want this to succeed though, so no one crush my dreams just yet.

if reflex is just aiming to be a shinier cpm, then i would play it.
But if it's going to be anything similar to warsow, then it's probably just going to be cpm with a gimmick and a community that is big to begin with, but slowly dwindles away. (Big compared to warsow/cpm/etc.)
I really want this to succeed though, so no one crush my dreams just yet.
11
#11
1 Frags +
NilI don't understand why the already sparsely populated community of the genre seems so intent on splintering itself into more and more "CPMA but a little different" games.
So now we've got what? CPMA, this, warsow, xonotic, deft grinders, project free fall, reborn, and probably a couple others I've never heard of. If all these people just pooled their efforts and ideas, or maybe just stuck with a game, they'd probably have a larger playerbase for it.

Shiny graphics on a new engine aren't going to attract the kind of new players who stick around for any significant period of time, and they are really what the community needs. Maybe these guys can make the "definitive" CPM clone that everyone flocks to, but given the continued reliance on difficult -to-teach or understand movement mechanics, and the infamous barrier to entry (welcome to CPMA, your first 20 games will have average scores of 30 to -7, enjoy), something needs to change. Hopefully these guys realize that and don't just make CPM yet again, but nothing they've released gives me any such hope.

Read the esr thread (ctrl+f for "newborn" to read the head designer's comments) ... They're not aimlessly making a CPMA clone with some gimmicks added without really thinking things through (cough, warsow, cough). Noobs are taken into account and will be guided into the game, but skillbased movement will still be the whole point of the game. Seriously though, generally newborn makes a lot of sense in his posts, so I think this project is promising.

Remember that CPMA is an obscure mod to a game of which most people play an incompatible verison nowadays (QL). The type of game never got the audience it deserved. Same for QL basically.

There's no objection to multiple people having their go at this. There seems to be a general desire in the gaming community to return to the oldschool arena shooters. Shootmania came too early and also didn't have a clue. Even CliffyB recently made some comments on trying to do a "real" PC fps again as his next project.

[quote=Nil]I don't understand why the already sparsely populated community of the genre seems so intent on splintering itself into more and more "CPMA but a little different" games.
So now we've got what? CPMA, this, warsow, xonotic, deft grinders, project free fall, reborn, and probably a couple others I've never heard of. If all these people just pooled their efforts and ideas, or maybe just stuck with a game, they'd probably have a larger playerbase for it.

Shiny graphics on a new engine aren't going to attract the kind of new players who stick around for any significant period of time, and they are really what the community needs. Maybe these guys can make the "definitive" CPM clone that everyone flocks to, but given the continued reliance on difficult -to-teach or understand movement mechanics, and the infamous barrier to entry (welcome to CPMA, your first 20 games will have average scores of 30 to -7, enjoy), something needs to change. Hopefully these guys realize that and don't just make CPM yet again, but nothing they've released gives me any such hope.[/quote]

Read the esr thread (ctrl+f for "newborn" to read the head designer's comments) ... They're not aimlessly making a CPMA clone with some gimmicks added without really thinking things through (cough, warsow, cough). Noobs are taken into account and will be guided into the game, but skillbased movement will still be the whole point of the game. Seriously though, generally newborn makes a lot of sense in his posts, so I think this project is promising.

Remember that CPMA is an obscure mod to a game of which most people play an incompatible verison nowadays (QL). The type of game never got the audience it deserved. Same for QL basically.

There's no objection to multiple people having their go at this. There seems to be a general desire in the gaming community to return to the oldschool arena shooters. Shootmania came too early and also didn't have a clue. Even CliffyB recently made some comments on trying to do a "real" PC fps again as his next project.
12
#12
3 Frags +

hopefully they keep it simple and accessible, i would love a lightweight, well made, simple arena shooter to play.

hopefully they keep it simple and accessible, i would love a lightweight, well made, simple arena shooter to play.
13
#13
0 Frags +

Looks like it could be fun if there's a reasonable amount of players playing it. I don't see how it's possible to be hyped about a CPMA clone when there's already a dozen of them, though.

Looks like it could be fun if there's a reasonable amount of players playing it. I don't see how it's possible to be hyped about a CPMA clone when there's already a dozen of them, though.
14
#14
4 Frags +

https://www.youtube.com/watch?v=VOY0LY8n3Js

[youtube]https://www.youtube.com/watch?v=VOY0LY8n3Js[/youtube]
15
#15
2 Frags +
reddhttps://www.youtube.com/watch?v=VOY0LY8n3Js

Holy crap that looks good!
I hope it will run good on bad computers and/or support very low graphic settings (I don't really care about how it looks when I want to play with over 100fps)

[quote=redd][youtube]https://www.youtube.com/watch?v=VOY0LY8n3Js[/youtube][/quote]

Holy crap that looks good!
I hope it will run good on bad computers and/or support very low graphic settings (I don't really care about how it looks when I want to play with over 100fps)
16
#16
6 Frags +
zeSIMONreddhttps://www.youtube.com/watch?v=VOY0LY8n3Js
Holy crap that looks good!
I hope it will run good on bad computers and/or support very low graphic settings (I don't really care about how it looks when I want to play with over 100fps)

i'm sure it'll be pretty optimized.

at least more than tf2 is.

[quote=zeSIMON][quote=redd][youtube]https://www.youtube.com/watch?v=VOY0LY8n3Js[/youtube][/quote]

Holy crap that looks good!
I hope it will run good on bad computers and/or support very low graphic settings (I don't really care about how it looks when I want to play with over 100fps)[/quote]
i'm sure it'll be pretty optimized.


at least more than tf2 is.
17
#17
0 Frags +

yeah although since he's making it on DX11 apparently it'll only work on Windows 7 & Windows 8 computers.

yeah although since he's making it on DX11 apparently it'll only work on Windows 7 & Windows 8 computers.
18
#18
1 Frags +
DarkNecridyeah although since he's making it on DX11 apparently it'll only work on Windows 7 & Windows 8 computers.

I was hoping for OpenGL :(

[quote=DarkNecrid]yeah although since he's making it on DX11 apparently it'll only work on Windows 7 & Windows 8 computers.[/quote]
I was hoping for OpenGL :(
19
#19
0 Frags +

im just going off the post 4 #18, says he's looking into GL in the future.

personally with Steamboxes/Linux getting pushed really hard, it makes way more sense to just do OpenGL first tbh....but maybe he doesn't know it that well.

im just going off the post 4 #18, says he's looking into GL in the future.

personally with Steamboxes/Linux getting pushed really hard, it makes way more sense to just do OpenGL first tbh....but maybe he doesn't know it that well.
20
#20
5 Frags +

Reflex Development Update #1

[url=https://www.youtube.com/watch?v=Khf-kI7j9Eo]Reflex Development Update #1[/url]
21
#21
-4 Frags +

looks like a reskin of quake.....

looks like a reskin of quake.....
22
#22
1 Frags +

This looks awesome, hopefully it plays just as much like quake live as it looks like quake live.

edit: I want it to be on steam and for everyone to play it.

This looks awesome, hopefully it plays just as much like quake live as it looks like quake live.

edit: I want it to be on steam and for everyone to play it.
23
#23
-3 Frags +

oh well, at least there's still reborn.

oh well, at least there's still reborn.
24
#24
3 Frags +
milolooks like a reskin of quake.....

the entire engine was built from scratch.....

[quote=milo]looks like a reskin of quake.....[/quote]
the entire engine was built from scratch.....
25
#25
4 Frags +

at least there's air control unlike vq3/vql

at least there's air control unlike vq3/vql
26
#26
-1 Frags +

I've played pretty much every single quakelike since 2006 and anything new they bring to the table is a gimmick, anything they do the same is "just like <x> quake game"

adding onto what #8 said, there's so many things that make each quake game uniquely "quake" that it's part of the charm of each individual version

e.g. qw's heavy emphasis on prediction and spam because of lack of railgun, cpm's +forward+movement+aim heavy style because of instant weaponswitch and freed aircontrol, and ql's zero redeeming factors (:E), all that new "arena shooters" serve to do is divide an already dead community

PMx / QL's PMx was the last bastion of hope for arena shooterys, but arqon disappeared from the internet so

just play quakeworld, all quakes are pretty equally dead so might as well play the best one

I've played pretty much every single quakelike since 2006 and anything new they bring to the table is a gimmick, anything they do the same is "just like <x> quake game"

adding onto what #8 said, there's so many things that make each quake game uniquely "quake" that it's part of the charm of each individual version

e.g. qw's heavy emphasis on prediction and spam because of lack of railgun, cpm's +forward+movement+aim heavy style because of instant weaponswitch and freed aircontrol, and ql's zero redeeming factors (:E), all that new "arena shooters" serve to do is divide an already dead community

PMx / QL's PMx was the last bastion of hope for arena shooterys, but arqon disappeared from the internet so

just play quakeworld, all quakes are pretty equally dead so might as well play the best one
27
#27
6 Frags +

i don't see why these guys are trying when the perfect arena fps has already been released

https://www.youtube.com/watch?v=Z-1g6Axe8zM

i don't see why these guys are trying when [url=http://store.steampowered.com/app/11280/]the perfect arena fps[/url] has already been released

[youtube]https://www.youtube.com/watch?v=Z-1g6Axe8zM[/youtube]
28
#28
1 Frags +

Interview with Reflex dev Newborn:

http://esreality.com/post/2658108/newborn-interview-reflex/

Interview with Reflex dev Newborn:

http://esreality.com/post/2658108/newborn-interview-reflex/
29
#29
8 Frags +

https://www.kickstarter.com/projects/191095869/reflex

kiiiickstarter

https://www.kickstarter.com/projects/191095869/reflex

kiiiickstarter
30
#30
0 Frags +

Does this happen to be the game that "2GD" is making with a group of people? He showed it on stream once. It looked a lot like if it isn't infact this game

Does this happen to be the game that "2GD" is making with a group of people? He showed it on stream once. It looked a lot like if it isn't infact this game
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