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TF2 countdown?
1
#1
0 Frags +

http://www.teamfortress.com/countdown/suspense.htm
SOMETHING'S HAPPENING

http://www.teamfortress.com/countdown/suspense.htm
SOMETHING'S HAPPENING
2
#2
0 Frags +

GET HYPE

GET HYPE
3
#3
62 Frags +

are they fixing netcode

are they fixing netcode
4
#4
3 Frags +

Bread drops inc.

Bread drops inc.
5
#5
0 Frags +

22 hours zzz

22 hours zzz
6
#6
0 Frags +

:O

:O
7
#7
43 Frags +

if they just spent one update optimizing this game I would be so happy.

if they just spent one update optimizing this game I would be so happy.
8
#8
29 Frags +

I hope pyro gets buffed

I hope pyro gets buffed
9
#9
92 Frags +

I have no idea what they are counting down to, but one thing I do know is that when it reaches zero we will still have invisible players.

I have no idea what they are counting down to, but one thing I do know is that when it reaches zero we will still have invisible players.
10
#10
4 Frags +

http://i.imgur.com/ujLWvLL.jpg

[img]http://i.imgur.com/ujLWvLL.jpg[/img]
11
#11
-3 Frags +
chubbinsI really hope they don't add any new weapons because there have been tons added lately. We need more crates and hats.

we havent gotten a new weapon since 2012 christmas with the loose cannon, vaccinator, and rescue ranger

[quote=chubbins]I really hope they don't add any new weapons because there have been tons added lately. We need more crates and hats.[/quote]
we havent gotten a new weapon since 2012 christmas with the loose cannon, vaccinator, and rescue ranger
12
#12
21 Frags +
thrasherI have no idea what they are counting down to, but one thing I do know is that when it reaches zero we will still have invisible players.

Invisible players is really a feature, thrasher. In fact, I quite like it. The way it prevents me from seeing who I need to buff before a push really adds a level of suspense that TF2 lacks otherwise.

[quote=thrasher]I have no idea what they are counting down to, but one thing I do know is that when it reaches zero we will still have invisible players.[/quote]
Invisible players is really a feature, thrasher. In fact, I quite like it. The way it prevents me from seeing who I need to buff before a push really adds a level of suspense that TF2 lacks otherwise.
13
#13
-7 Frags +

Wasn't the End of the Line supposed to be a space thing? A countdown would make sense for a rocket launch.

Wasn't the End of the Line supposed to be a space thing? A countdown would make sense for a rocket launch.
14
#14
10 Frags +
OsirisWasn't the End of the Line supposed to be a space thing? A countdown would make sense for a rocket launch.

end of the line has nothing to do with space

[quote=Osiris]Wasn't the End of the Line supposed to be a space thing? A countdown would make sense for a rocket launch.[/quote]

end of the line has nothing to do with space
15
#15
30 Frags +

This will break ESEA servers.

This will break ESEA servers.
16
#16
0 Frags +
IntellectualchubbinsI really hope they don't add any new weapons because there have been tons added lately. We need more crates and hats.we havent gotten a new weapon since 2012 christmas with the loose cannon, vaccinator, and rescue ranger

memer is real

[quote=Intellectual][quote=chubbins]I really hope they don't add any new weapons because there have been tons added lately. We need more crates and hats.[/quote]
we havent gotten a new weapon since 2012 christmas with the loose cannon, vaccinator, and rescue ranger[/quote]


memer is real
17
#17
11 Frags +
futureOsirisWasn't the End of the Line supposed to be a space thing? A countdown would make sense for a rocket launch.
end of the line has nothing to do with space

what does anything have to do with anything at this point

we literally have teleporting bread ingame now

[quote=future][quote=Osiris]Wasn't the End of the Line supposed to be a space thing? A countdown would make sense for a rocket launch.[/quote]

end of the line has nothing to do with space[/quote]

what does anything have to do with anything at this point

we literally have teleporting bread ingame now
18
#18
5 Frags +

wow what this game needed was bread. for sure.

wow what this game needed was bread. for sure.
19
#19
0 Frags +
futureOsirisWasn't the End of the Line supposed to be a space thing? A countdown would make sense for a rocket launch.
end of the line has nothing to do with space

I seem to remember someone predicting a space update for TF2 though, but you're right; it has nothing to do with End of the Line.

[quote=future][quote=Osiris]Wasn't the End of the Line supposed to be a space thing? A countdown would make sense for a rocket launch.[/quote]

end of the line has nothing to do with space[/quote]

I seem to remember someone predicting a space update for TF2 though, but you're right; it has nothing to do with End of the Line.
20
#20
-1 Frags +

Maybe End of the Line will be what explains why one of the teams goes MIA, leaving the other to deal with the TFC mercenaries.

Maybe End of the Line will be what explains why one of the teams goes MIA, leaving the other to deal with the TFC mercenaries.
21
#21
13 Frags +

Get ready for water balloons and space stuff.

Get ready for water balloons and space stuff.
22
#22
3 Frags +
LKincheloeMaybe End of the Line will be what explains why one of the teams goes MIA, leaving the other to deal with the TFC mercenaries.

story isn't set in any specific point in the tf2 timeline, nor does it have anything to do with the comics.

[quote=LKincheloe]Maybe End of the Line will be what explains why one of the teams goes MIA, leaving the other to deal with the TFC mercenaries.[/quote]

story isn't set in any specific point in the tf2 timeline, nor does it have anything to do with the comics.
23
#23
-2 Frags +

I predict a new thing is going to happen each day, just like the meet the pyro update :3

I predict a new thing is going to happen each day, just like the meet the pyro update :3
24
#24
21 Frags +

the trick is to not get your hopes up

the trick is to not get your hopes up
25
#25
3 Frags +

incoming "countdown to tf2's death" posts

incoming "countdown to tf2's death" posts
26
#26
-1 Frags +

team yellow and green? TFC teams? 4 team tf2? im scared

team yellow and green? TFC teams? 4 team tf2? im scared
27
#27
-33 Frags +

End of the Line

Changelog

Scout

    Scattergun now shoots 6 Pellets instead of the previous 10.
    Pistol now has an ammo of 8 and does reduced damage.
    Boston Basher now only applies bleed to enemies and not yourself. Damage is reduced.

Soldier

    Direct Hit now has a reduced blast radius of 40% instead of the prior 70%.
    Liberty Launcher now provides 60% less damage when rocket jumping.
    Reserve Shooter has a weapon switch speed of 45% and has 5 shells that can be loaded at once.
    Buff Banner and Battalions Backup are now the same item. Requires 785 damage to charge though.
    Disciplinary Action speeds yourself up when you whip the sky.
    Market Gardner now crits for 0.20 Seconds after landing from a rocket jump.
    Escape Plan grants less speed than before.

Pyro

    The Degreaser has been removed.
    All flame throwers weapon switch speed has been set to 60% faster than before.
    Detonator deals criticals when it directly hits a burning target. Mini-Crits when it explodes, hitting a burning target.
    Reserve Shooter has a weapon switch speed of 45% and has 5 shells that can be loaded at once.
    Axtinguisher now deals normal damage to targets not on fire, and reduced damage to targets in water.
    Powerjack speed is slightly reduced. Speed has became a passive. Damage vulnerability is passive aswell but dropped to 10%.

Demoman

    Loch N' Load now Mini-Crits airborne targets.
    Bootlegger and Ali Baba's Wee Booties give +15 Health and 600% increased charge turnning.
    Scottish Resistance now only takes 0.4 Seconds to arm instead of 0.8. Can only place 12 Stickies instead of 14.
    Charge N' Targe shield damage removed.
    Splendid Screen Fire Resistance removed.
    Eyelander reduces health by 10 instead of the prior.
    Half-Zaitoichi's Honorbound effect is removed when any damage is done to an enemy. Only 80% of your health is restored, instead of 100%.

Heavy

    Tomislav now gives the heavy no speed reduction while revved up.
    Sandvich is now a Heal Over Time, giving 20 Heal per second.
    Family Business now works like a Reserve Shooter, ammo still the same.
    Gloves of Running Urgently take away 50 Health from the heavy.

Engineer

    Widowmaker now only consumes 15 Metal and restores a maximum of 30.
    Short Circuit attack speed slowed.
    Wrangler's shield gives less protection.
    Mini-Sentries now have 50 Health and do 6 damage a shot.

Medic

    The Medic has been removed entirely from Team Fortress Two.

Sniper

    Machina can be shot while scoped, but can only penetrate once.
    Cozy Camper gives 2 Health per second.
    Darwin Danger Shield gives no health bonus but more bullet resistance.
    Tribalman's Shiv does slightly increased damage.

Spy

    Ambassador only does 100 damage headshots, 10 damage maximum bodyshots.
    Diamondback gives 2 crits for each building destroyed.
    Red-Tape Recorder reverses building two times faster.
    Your Eternal Reward gives 15% more cloak.
    Dead Ringer cannot be restored through ammo pickups.

Edit: The copy paste was very buggy rest in peace :(

[u][b][size=18]End of the Line[/size][/b][/u]

[size=15][b]Changelog[/b][/size]

[b][size=13]Scout[/size][/b]
[list]
Scattergun now shoots 6 Pellets instead of the previous 10.
Pistol now has an ammo of 8 and does reduced damage.
Boston Basher now only applies bleed to enemies and not yourself. Damage is reduced.
[/list]

[b][size=13]Soldier[/size][/b]
[list]
Direct Hit now has a reduced blast radius of 40% instead of the prior 70%.
Liberty Launcher now provides 60% less damage when rocket jumping.
Reserve Shooter has a weapon switch speed of 45% and has 5 shells that can be loaded at once.
Buff Banner and Battalions Backup are now the same item. Requires 785 damage to charge though.
Disciplinary Action speeds yourself up when you whip the sky.
Market Gardner now crits for 0.20 Seconds after landing from a rocket jump.
Escape Plan grants less speed than before.
[/list]

[b][size=13]Pyro[/size][/b]
[list]
The Degreaser has been removed.
All flame throwers weapon switch speed has been set to 60% faster than before.
Detonator deals criticals when it directly hits a burning target. Mini-Crits when it explodes, hitting a burning target.
Reserve Shooter has a weapon switch speed of 45% and has 5 shells that can be loaded at once.
Axtinguisher now deals normal damage to targets not on fire, and reduced damage to targets in water.
Powerjack speed is slightly reduced. Speed has became a passive. Damage vulnerability is passive aswell but dropped to 10%.
[/list]

[b][size=13]Demoman[/size][/b]
[list]
Loch N' Load now Mini-Crits airborne targets.
Bootlegger and Ali Baba's Wee Booties give +15 Health and 600% increased charge turnning.
Scottish Resistance now only takes 0.4 Seconds to arm instead of 0.8. Can only place 12 Stickies instead of 14.
Charge N' Targe shield damage removed.
Splendid Screen Fire Resistance removed.
Eyelander reduces health by 10 instead of the prior.
Half-Zaitoichi's Honorbound effect is removed when any damage is done to an enemy. Only 80% of your health is restored, instead of 100%.
[/list]

[b][size=13]Heavy[/size][/b]

[list]Tomislav now gives the heavy no speed reduction while revved up.
Sandvich is now a Heal Over Time, giving 20 Heal per second.
Family Business now works like a Reserve Shooter, ammo still the same.
Gloves of Running Urgently take away 50 Health from the heavy.
[/list]

[b][size=13]Engineer[/size][/b]
[list]
Widowmaker now only consumes 15 Metal and restores a maximum of 30.
Short Circuit attack speed slowed.
Wrangler's shield gives less protection.
Mini-Sentries now have 50 Health and do 6 damage a shot.
[/list]

[b][size=13]Medic[/size][/b]
[list]
The Medic has been removed entirely from Team Fortress Two.
[/list]

[b][size=13]Sniper[/size][/b]
[list]
Machina can be shot while scoped, but can only penetrate once.
Cozy Camper gives 2 Health per second.
Darwin Danger Shield gives no health bonus but more bullet resistance.
Tribalman's Shiv does slightly increased damage.
[/list]

[b][size=13]Spy[/size][/b]
[list]
Ambassador only does 100 damage headshots, 10 damage maximum bodyshots.
Diamondback gives 2 crits for each building destroyed.
Red-Tape Recorder reverses building two times faster.
Your Eternal Reward gives 15% more cloak.
Dead Ringer cannot be restored through ammo pickups.
[/list]

Edit: The copy paste was very buggy rest in peace :(
28
#28
11 Frags +

might as well remove scout from the game, if those were real.

might as well remove scout from the game, if those were real.
29
#29
25 Frags +
Rodrak- cancer -

It's not even formatted correctly. You literally aren't even trying.

[quote=Rodrak]
- cancer -[/quote]
It's not even formatted correctly. You literally aren't even trying.
30
#30
2 Frags +
kirbymight as well remove scout from the game, if those were real.

It's funny you are thinking twice whether the changes are real when one of the glaringly obvious "changes" is 'The medic has been removed entirely from Team Fortress Two'.

Amongst other things, such as the incorrect formatting. >____>

[quote=kirby]might as well remove scout from the game, if those were real.[/quote]

It's funny you are thinking twice whether the changes are real when one of the glaringly obvious "changes" is 'The medic has been removed entirely from Team Fortress Two'.

Amongst other things, such as the incorrect formatting. >____>
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