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TF2 Update - 8.27.14
1
#1
0 Frags +

Added a new promo item

Client/server memory improvements

Fixed ragdolls not applying the ice/gold effect for cosmetic items

Fixed the Australium Scattergun material looking pixelated

Fixed some issues with clipped text in the localized versions

Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard

Snipers can no longer jump immediately after firing a scoped shot

Updated the materials for The Dalokohs Bar

Updated the equip_region for The Dashin' Hashshashin

Updated the Stout Shako to fix a lighting problem

Updated the localization files

Updated rd_asteroid

Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases

Removed reduced spawn time bonus for players that die in the enemy base

Moved interior battlements health and ammo further into the base

Updated pl_cactuscanyon

Stage 2
Removed from the sequence so stage 1 links to stage 3

Stage 3
Added rollback to cart while in the train collision zone

Cart is now unavailable to push for a short period at the start

Adjust spawn times during the final push-pull

Pushed spawn gates forward in the right-side exits of Blu spawn

Adjusted cover surrounding the middle exit of Red spawn

There was just a second update:

Rolled back the previous changes to rd_asteroid

They also messed up the "Community" weapon quality so it now says "map"

http://i.gyazo.com/cf60c0527a15dc5aea0ac9597cbf2d3d.png

r o f l

Added a new promo item

Client/server memory improvements

Fixed ragdolls not applying the ice/gold effect for cosmetic items

Fixed the Australium Scattergun material looking pixelated

Fixed some issues with clipped text in the localized versions

Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard

[b]Snipers can no longer jump immediately after firing a scoped shot[/b]

Updated the materials for The Dalokohs Bar

Updated the equip_region for The Dashin' Hashshashin

Updated the Stout Shako to fix a lighting problem

Updated the localization files

Updated rd_asteroid

Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases

Removed reduced spawn time bonus for players that die in the enemy base

Moved interior battlements health and ammo further into the base

Updated pl_cactuscanyon

Stage 2
Removed from the sequence so stage 1 links to stage 3

Stage 3
Added rollback to cart while in the train collision zone

Cart is now unavailable to push for a short period at the start

Adjust spawn times during the final push-pull

Pushed spawn gates forward in the right-side exits of Blu spawn

Adjusted cover surrounding the middle exit of Red spawn


There was just a second update:

Rolled back the previous changes to rd_asteroid

They also messed up the "Community" weapon quality so it now says "map"

[img]http://i.gyazo.com/cf60c0527a15dc5aea0ac9597cbf2d3d.png[/img]

r o f l
2
#2
12 Frags +

oh god yes

oh god yes
3
#3
47 Frags +
erkstonSnipers can no longer jump immediately after firing a scoped shot

crouch new meta

[quote=erkston]
Snipers can no longer jump immediately after firing a scoped shot
[/quote]

crouch new meta
4
#4
95 Frags +

i quit

i quit
5
#5
22 Frags +

rip sniper mains

rip sniper mains
6
#6
3 Frags +

cya later, snipers

cya later, snipers
7
#7
-7 Frags +

doesn't make any physical sense though
we can shoot our feets with rockets and grenades but we can't do a little hop after shooting a weapon???

doesn't make any physical sense though
we can shoot our feets with rockets and grenades but we can't do a little hop after shooting a weapon???
8
#8
13 Frags +

i'm okay with this

i'm okay with this
9
#9
12 Frags +

but 4 real who was actually complaining about that?

id imagine it'd be more impactful if anyone could see the snipers idk

but 4 real who was actually complaining about that?

id imagine it'd be more impactful if anyone could see the snipers idk
10
#10
41 Frags +

Shots fired. But can't jump.

Shots fired. But can't jump.
11
#11
-2 Frags +

Praise HiGPS!

Praise HiGPS!
12
#12
44 Frags +

valve pissing off players one class at a time

valve pissing off players one class at a time
13
#13
19 Frags +

how long is the delay?

how long is the delay?
14
#14
19 Frags +
Updated the materials for The Dalokohs Bar

thank god for that

[quote]Updated the materials for The Dalokohs Bar[/quote]

thank god for that
15
#15
2 Frags +

HEH

HEH
16
#16
0 Frags +

haha

haha
17
#17
huds.tf
8 Frags +
Ggglygyhow long is the delay?

Looking like until the game forces the unscope

[quote=Ggglygy]how long is the delay?[/quote]
Looking like until the game forces the unscope
18
#18
5 Frags +

rip jump binds

edit: lol snipers have to STRAFE now :^)

rip jump binds

edit: lol snipers have to STRAFE now :^)
19
#19
-36 Frags +

They're just making the game easier for bad players 1 class at a time.

They're just making the game easier for bad players 1 class at a time.
20
#20
1 Frags +

Why couldn't they have just fixed crouching?

Why couldn't they have just fixed crouching?
21
#21
29 Frags +
MiNiThey're just making the game easier for bad players 1 class at a time.

Yeah jumping after clicking is pretty damn difficult

[quote=MiNi]They're just making the game easier for bad players 1 class at a time.[/quote]
Yeah jumping after clicking is pretty damn difficult
22
#22
36 Frags +
MiNiThey're just making the game easier for bad players 1 class at a time.

Because jumping after every sniper shot is the apex of skill

[quote=MiNi]They're just making the game easier for bad players 1 class at a time.[/quote]

Because jumping after every sniper shot is the apex of skill
23
#23
27 Frags +
phAZEvalve pissing off players one class at a time

Next update: Heavy can no longer move while firing.

After that: Heavy now an engineer buildable.

[quote=phAZE]valve pissing off players one class at a time[/quote]

Next update: Heavy can no longer move while firing.

After that: Heavy now an engineer buildable.
24
#24
-2 Frags +

https://www.youtube.com/watch?v=kxTripW228A

https://www.youtube.com/watch?v=kxTripW228A
25
#25
-5 Frags +

Is that a classic buff then kinda?

Is that a classic buff then kinda?
26
#26
-13 Frags +
powahi quit
[quote=powah]i quit[/quote]
27
#27
-1 Frags +

wow big changes

wow big changes
28
#28
27 Frags +

glad i was always too lazy to press space bar after shooting gun

glad i was always too lazy to press space bar after shooting gun
29
#29
22 Frags +

Promo item

http://i.imgur.com/Rtmz7nj.png

Promo item
[img]http://i.imgur.com/Rtmz7nj.png[/img]
30
#30
31 Frags +
Snipers can no longer jump immediately after firing a scoped shot

http://img2.wikia.nocookie.net/__cb20140408010018/sonicfanchara/images/7/74/HA_HA_-NELSON_SIMPSONS.jpg

[quote=][b]Snipers can no longer jump immediately after firing a scoped shot[/b][/quote]

[img]http://img2.wikia.nocookie.net/__cb20140408010018/sonicfanchara/images/7/74/HA_HA_-NELSON_SIMPSONS.jpg[/img]
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