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cp_cache
1
#1
0 Frags +

Hi!

Once again I am here to let you know of a very much work-in-progress map made by someone else.
cp_cache is a 5cp map created by LazZer, and we would like it to be suitable for competetive play, so please post your feedback, let us know what you think about it.

You can find the latest download link and a few more screenshots here.
Also feel free to check out the map's GitHub repository.

Mid:

http://i.imgur.com/qvw4JCk.jpg

Second:

http://i.imgur.com/rqTLt9G.jpg

Last:

http://i.imgur.com/QSacbnc.jpg

(Also as a sidenote for those who read the other map's thread, this map has no framerate issues as far as we know, so feel free to test it out in pugs :D)

Hi!

[url=http://teamfortress.tv/thread/14986/cp-change]Once again[/url] I am here to let you know of a very much work-in-progress map made by someone else.
cp_cache is a 5cp map created by LazZer, and we would like it to be suitable for competetive play, so please post your feedback, let us know what you think about it.

You can find the latest download link and a few more screenshots [url=https://thecookiefactory.org/maps/#cp_cache]here[/url].
Also feel free to check out the map's [url=https://github.com/thecookiefactory/cp_cache]GitHub repository[/url].

[b]Mid:[/b]
[img]http://i.imgur.com/qvw4JCk.jpg[/img]

[b]Second:[/b]
[img]http://i.imgur.com/rqTLt9G.jpg[/img]

[b]Last:[/b]
[img]http://i.imgur.com/QSacbnc.jpg[/img]

(Also as a sidenote for those who read the other map's thread, this map has no framerate issues as far as we know, so feel free to test it out in pugs :D)
2
#2
11 Frags +

i was expecting csgo de_cache made into an attack/defend map.
was not disappointed

i was expecting csgo de_cache made into an attack/defend map.
was not disappointed
3
#3
0 Frags +

Second looks really exciting

Second looks really exciting
4
#4
3 Frags +

I like the idea of fighting matrix-like in this second point.

With indoor maps make sure to keep enough height space for the HUUUUUUUUUUGE AIRSHOTS. The mid in particular seems a bit restricted.

I like the idea of fighting matrix-like in this second point.

With indoor maps make sure to keep enough height space for the HUUUUUUUUUUGE AIRSHOTS. The mid in particular seems a bit restricted.
5
#5
1 Frags +

Love the cap under the thingy, reminds me of some of the old Yukon revisions

Love the cap under the thingy, reminds me of some of the old Yukon revisions
6
#6
-4 Frags +

looks cool, maybe change the name cuz de_cache doe

looks cool, maybe change the name cuz de_cache doe
7
#7
4 Frags +

Howdy guys, creator here. Just wanted to check in and say a thanks for the feedback. A new version is in the works (cubemapping in progress) with some minor fixes, especially near the mid area. If you guys have anything to comment, please, I beg you to post it here, because I've quit competitive TF a few years ago, so I don't always notice things that seasoned players spot instantly, and I'm willing to make more drastic changes to the map (if it's rational and if it's possible). Danke!

Howdy guys, creator here. Just wanted to check in and say a thanks for the feedback. A new version is in the works (cubemapping in progress) with some minor fixes, especially near the mid area. If you guys have anything to comment, please, I beg you to post it here, because I've quit competitive TF a few years ago, so I don't always notice things that seasoned players spot instantly, and I'm willing to make more drastic changes to the map (if it's rational and if it's possible). Danke!
8
#8
1 Frags +

Looks like a pretty good map. I like the highground on mid, but I think it needs more ways to go up and down for scouts. I like that second is open, unlike the shitshow that is gran second, but it's not very interesting. As for last it looks to me like the entry points are to close to the point. Whats to stop people from just rushing the point. All around it looks like it has potential and I can't really say all these things for certain until I have played it. This is just a first impression

Looks like a pretty good map. I like the highground on mid, but I think it needs more ways to go up and down for scouts. I like that second is open, unlike the shitshow that is gran second, but it's not very interesting. As for last it looks to me like the entry points are to close to the point. Whats to stop people from just rushing the point. All around it looks like it has potential and I can't really say all these things for certain until I have played it. This is just a first impression
9
#9
2 Frags +

Howdy fellas!
I've been working on mid for quite a bit and a few other minor things, and we recently made a bigger compile, so check it out if you're interested :)

Howdy fellas!
I've been working on mid for quite a bit and a few other minor things, and we recently made a bigger compile, so check it out if you're interested :)
10
#10
0 Frags +

i'm getting a bit of a fortress forever vibe from that last point

i'm getting a bit of a fortress forever vibe from that last point
11
#11
0 Frags +

look exciting

i assume youre still working on the lighting, it seems a little depressing and dark all around

look exciting

i assume youre still working on the lighting, it seems a little depressing and dark all around
12
#12
0 Frags +

Wait is mid symmetrical? Maybe I'm just blind but it doesn't look like it the picture.

Wait is mid symmetrical? Maybe I'm just blind but it doesn't look like it the picture.
13
#13
0 Frags +

unf: Yes, the lights are heavily WIP.
capnfapn: It is symmetrical :)

unf: Yes, the lights are heavily WIP.
capnfapn: It is symmetrical :)
14
#14
1 Frags +

Howdy fellas! A new update is out for the map, with modified second and a new skybox. Check it out if you wanna :)

Howdy fellas! A new update is out for the map, with modified second and a new skybox. Check it out if you wanna :)
15
#15
1 Frags +

I'd really like to try a map with this kind of quake-y indoors vibe because every other tf2 map except like junction is more open

good luck with your map, gonna give it a look through when I can

I'd really like to try a map with this kind of quake-y indoors vibe because every other tf2 map except like junction is more open

good luck with your map, gonna give it a look through when I can
16
#16
-1 Frags +

where is chernobyl

where is chernobyl
17
#17
2 Frags +

AFAIK, Chernobyl is located in Ukraine. Why do you ask?

AFAIK, Chernobyl is located in Ukraine. Why do you ask?
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