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Remove Sniper Scope
posted in Customization
1
#1
0 Frags +

I'm going to continue on my trend of reporting things JarateKing discovers. This is already mentioned in his hud's thread but I know a lot of people haven't seen it.

Be warned: the following is an (imo major) exploit. My reasoning is that by posting it and through people abusing it maybe valve will fix it more quickly.

You can completely disable the black overlay that appears when you're scoped in as sniper with a tiny bit of hud editing. Simply copy-paste the below into HudAnimations_TF.txt in your scripts folder.

event ScopeRemoval
{
Animate HudScope Position	"9999 9999" Linear 0.0 0.0
}

Then ctrl+f for the event "DamagedPlayer" and, if it already exists, edit it so it looks like the below. If it doesn't exist just copy paste the whole thing.

event DamagedPlayer
{
RunEvent ScopeRemoval 0.0
}

It's alright if there was already stuff in the event and you can leave it if there was. This is the event that would animate your crosshair to be a different color when you hit an enemy.

Then paste the following into your autoexec:

alias remove_scope "sv_cheats 1; testhudanim scoperemoval"
remove_scope

Voíla, your sniper scope is removed and will now look like this while scoped in (not my screenshots):

http://puu.sh/dKPT0/a0244171de.jpg

http://cloud-4.steamusercontent.com/ugc/28478872613195048/564AE31FDD88664095D70D5AE61E5220A711F22E/1024x575.resizedimage

I'm going to continue on my trend of reporting things [url=http://teamfortress.tv/user/jarateking]JarateKing[/url] discovers. This is already mentioned in his hud's thread but I know a lot of people haven't seen it.

[u]Be warned: the following is an (imo major) exploit. My reasoning is that by posting it and through people abusing it maybe valve will fix it more quickly.[/u]

[b]You can completely disable the black overlay that appears when you're scoped in as sniper with a tiny bit of hud editing.[/b] Simply copy-paste the below into HudAnimations_TF.txt in your scripts folder.

[code]event ScopeRemoval
{
Animate HudScope Position "9999 9999" Linear 0.0 0.0
}[/code]

Then ctrl+f for the event "DamagedPlayer" and, if it already exists, edit it so it looks like the below. If it doesn't exist just copy paste the whole thing.

[code]
event DamagedPlayer
{
RunEvent ScopeRemoval 0.0
}[/code]

It's alright if there was already stuff in the event and you can leave it if there was. This is the event that would animate your crosshair to be a different color when you hit an enemy.

Then paste the following into your autoexec:

[code]
alias remove_scope "sv_cheats 1; testhudanim scoperemoval"
remove_scope
[/code]

Voíla, your sniper scope is removed and will now look like this while scoped in (not my screenshots):

[img]http://puu.sh/dKPT0/a0244171de.jpg[/img]
[img]http://cloud-4.steamusercontent.com/ugc/28478872613195048/564AE31FDD88664095D70D5AE61E5220A711F22E/1024x575.resizedimage[/img]
2
#2
9 Frags +

wow this is kind of insane

wow this is kind of insane
3
#3
29 Frags +

You guys are pushing the envelop of what can truly be done with these hud files.

You guys are pushing the envelop of what can truly be done with these hud files.
4
#4
42 Frags +

Hopefully valve will fix this in a way that doesn't include removing custom huds as a whole.

Hopefully valve will fix this in a way that doesn't include removing custom huds as a whole.
5
#5
Momentum Mod
-2 Frags +

this is present in clean tf2 if u want quake like tf2 and this
http://teamfortress.tv/thread/21756/prism-hud--clean-tf2

kinda OP

this is present in clean tf2 if u want quake like tf2 and this
http://teamfortress.tv/thread/21756/prism-hud--clean-tf2

kinda OP
6
#6
-7 Frags +
Hellbentthis is present in clean tf2 if u want quake like tf2 and this
http://teamfortress.tv/thread/21756/prism-hud--clean-tf2

kinda OP

I think that's the whole point of this thread...

[quote=Hellbent]this is present in clean tf2 if u want quake like tf2 and this
http://teamfortress.tv/thread/21756/prism-hud--clean-tf2

kinda OP[/quote]


I think that's the whole point of this thread...
7
#7
4 Frags +
Hellbentthis is present in clean tf2 if u want quake like tf2 and this
http://teamfortress.tv/thread/21756/prism-hud--clean-tf2

kinda OP

Clean TF2 was made by JarateKing, guy who found this you know

[quote=Hellbent]this is present in clean tf2 if u want quake like tf2 and this
http://teamfortress.tv/thread/21756/prism-hud--clean-tf2

kinda OP[/quote]

Clean TF2 was made by JarateKing, guy who found this you know
8
#8
3 Frags +
Hellbentthis is present in clean tf2 if u want quake like tf2 and this
http://teamfortress.tv/thread/21756/prism-hud--clean-tf2

kinda OP

Clean tf2 actually uses a completely different method that involves materials instead of animations. Though this leaves black bars on the side of the screen for any resolution above 4:3, as you can see in screenshot 2. Doing it with animations, like in the OP (or in prism hud, the other thing I released in that thread), doesn't have these black bars, but without making the animation rerun you'll end up with the regular scope any time you use hud_reloadscheme.

So also put this in your hudanimations:

event DamagedPlayer
{
	RunEvent ScopeRemoval 0.0
}
[quote=Hellbent]this is present in clean tf2 if u want quake like tf2 and this
http://teamfortress.tv/thread/21756/prism-hud--clean-tf2

kinda OP[/quote]
Clean tf2 actually uses a completely different method that involves materials instead of animations. Though this leaves black bars on the side of the screen for any resolution above 4:3, as you can see in screenshot 2. Doing it with animations, like in the OP (or in prism hud, the other thing I released in that thread), doesn't have these black bars, but without making the animation rerun you'll end up with the regular scope any time you use hud_reloadscheme.

So also put this in your hudanimations:[code]event DamagedPlayer
{
RunEvent ScopeRemoval 0.0
}[/code]
9
#9
-6 Frags +

is there any way you can be VAC ban by doing this ?

is there any way you can be VAC ban by doing this ?
10
#10
7 Frags +
razkaris there any way you can be VAC ban by doing this ?

Nope. It's done through completely regular methods that the game supports, no .dll injections or anything that would cause VAC bans, it's just that the result could get called an exploit.

[quote=razkar]is there any way you can be VAC ban by doing this ?[/quote]
Nope. It's done through completely regular methods that the game supports, no .dll injections or anything that would cause VAC bans, it's just that the result could get called an exploit.
11
#11
0 Frags +

ok, thx !

ok, thx !
12
#12
50 Frags +

To be honest, this really shouldn't be legal

To be honest, this really shouldn't be legal
13
#13
16 Frags +

push it to the limit

push it to the limit
14
#14
-15 Frags +

Once they find out about this they will be on it like flies on shit, Yet LMAOBOX will still be running, and they will just make a patch to add more bullshit into this already absurdly inconsistent game.

It's all about the $ $ $ $ now, trading is bigger then playing tf2.

Once they find out about this they will be on it like flies on shit, Yet LMAOBOX will still be running, and they will just make a patch to add more bullshit into this already absurdly inconsistent game.

It's all about the $ $ $ $ now, trading is bigger then playing tf2.
15
#15
11 Frags +

I feel dirty using this.

I feel dirty using this.
16
#16
11 Frags +

sheep was too strong, valve had to buff everyone else

sheep was too strong, valve had to buff everyone else
17
#17
37 Frags +

jarateking should work for valve cos damn he's good at breaking their games

jarateking should work for valve cos damn he's good at breaking their games
18
#18
11 Frags +

incoming 16 patches, get ready wickedplayer

incoming 16 patches, get ready wickedplayer
19
#19
7 Frags +

it's like zooming in with rg what's the issue 8D

it's like zooming in with rg what's the issue 8D
20
#20
-20 Frags +

The best way to report bugs in TF2 is sending reports directly to Valve support or to some popular YT tf2-oriented channels like EGT or NISLT. Writing it here for the second time is circlejerk IMO.

The best way to report bugs in TF2 is sending reports directly to Valve support or to some popular YT tf2-oriented channels like EGT or NISLT. Writing it here for the second time is circlejerk IMO.
21
#21
23 Frags +
NoFapThe best way to report bugs in TF2 is sending reports directly to Valve support or to some popular YT tf2-oriented channels like EGT or NISLT. Writing it here for the second time is circlejerk IMO.

I've already sent it directly to them. However, there have been many bugs in the past that have been reported and not fixed, sometimes for months/years. The only exploits that have been fixed in a short time-span were ones that were posted everywhere, here, reddit, etc. and widely abused (some examples being the tf_english.txt shit and the interp bug). I asked enigma for his thoughts before posting, both as a tf.tv admin and as a long-time member of community and someone who has directly talked with Valve. He told me to post it. So, my decision to post wasn't because I'm part of some circlejerk, actually.

[quote=NoFap]The best way to report bugs in TF2 is sending reports directly to Valve support or to some popular YT tf2-oriented channels like EGT or NISLT. Writing it here for the second time is circlejerk IMO.[/quote]

I've already sent it directly to them. However, there have been many bugs in the past that have been reported and not fixed, sometimes for months/years. The only exploits that have been fixed in a short time-span were ones that were posted everywhere, here, reddit, etc. and widely abused (some examples being the tf_english.txt shit and the interp bug). I asked enigma for his thoughts before posting, both as a tf.tv admin and as a long-time member of community and someone who has directly talked with Valve. He told me to post it. So, my decision to post wasn't because I'm part of some circlejerk, actually.
22
#22
41 Frags +
razkaris there any way you can be VAC ban by doing this ?

Always the french afraid of vac bans

[quote=razkar]is there any way you can be VAC ban by doing this ?[/quote]
Always the french afraid of vac bans
23
#23
1 Frags +

There was a script that did the same thing. From what I remember ETF2L disallowed it, and shortly after being made public it was fixed.

There was a script that did the same thing. From what I remember ETF2L disallowed it, and shortly after being made public it was fixed.
24
#24
12 Frags +

One day you people will make valve disable custom HUDs entirely, lol.

One day you people will make valve disable custom HUDs entirely, lol.
25
#25
8 Frags +

they'd only do that if they care

they'd only do that if they care
26
#26
0 Frags +

Well that's pretty broken.

Well that's pretty broken.
27
#27
7 Frags +

But will this make me better?

But will this make me better?
28
#28
17 Frags +

Banned in ETF2L.

http://etf2l.org/2015/01/10/anti-cheat-staff-position-open-and-rules-update/

Banned in ETF2L.

http://etf2l.org/2015/01/10/anti-cheat-staff-position-open-and-rules-update/
29
#29
-6 Frags +

Is it easier to snipe like this?

Is it easier to snipe like this?
30
#30
58 Frags +
love-Is it easier to snipe like this?

make a circle with your hands together, place them around your eye and look around

ok now take your hands away and look around, which looks better to you

[quote=love-]Is it easier to snipe like this?[/quote]

make a circle with your hands together, place them around your eye and look around

ok now take your hands away and look around, which looks better to you
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