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Sonny's TF2 config.
posted in Customization
1
#1
0 Frags +

I released my personal config to see if it really makes an improvement on some other people's machines because no other config could suit my needs. The config is written to take the most advantage out of my PC with a moderate graphical sacrifice, it consists of multiple layers and a great deal of features. It may be unstable on some machines and I can't guarantee that you are not going to get crashes and stability issues on CPU's with less than 4 cores. The config is based around in-game customizability, proper use of hardware resources, AIO package and gaining advantage over the enemy. It was written and re-written completely(a couple of times) in the time span of ~11-12 months it was a private config in the 1st place, during this time I have used too many different mixtures of configs including my own pinch of salt.

There are 3 versions of the config:
FULL, CORE and REWORKED.

The FULL Version.

Due to text limitation I can not list all features here so go to: Github
This is kind of a personal config, many people don't like it because it has too many features and custom binds made in the first place to be used by me. It may be useful for people who want an All in One package and don't use any 3rd party scripts. I suggest you download the CORE version if you want only performance, but feel free to use this one of you like it.

RAW: Click.

The CORE version.

This is the core upon the config was written. Most of the features and binds are removed leaving you with only the performance part of the config. Some cvars were changed and it seems to be more stable on some 2 core PCs.

RAW:Click.

The REWORKED version.

It is basically useless and it will probably be removed in the near future. This is a modification of the main config that removes some useless binds and replaces them with console commands(aliases). There are no major features removed.

RAW: Click.

There is a small difference between the 3 configs. The core version doesn't have netgraph enabled, FPS cap and it uses mat_queue_mode -1 otherwise they should be the same(except if I forgot something to add to the notes.).

--------------
The config was tested and benchmarked on some of mine machines, some had huge boosts(~250 fps) and some moderate( 28 FPS boost in meb's benchmark.) in competitive servers. Some people reported that they really feel an improvement over their main config on the performance side and some said that it didn't make a huge difference. There were NO other mods or .vpk files during the testing on my side, only the config by itself. For benchmarks and screenshots please visit the github page.

This is the reason for this thread I am looking for feedback because at the moment on my machine I can see really huge improvement over chris's configs and I want to know if this improves other people's performance.

I want to give credits also to: Chris, Comanglia, m0re and Rhapsody for making their version of what a .cfg file should be.

DOWNLOAD

I released my personal config to see if it really makes an improvement on some other people's machines because no other config could suit my needs. The config is written to take the most advantage out of my PC with a moderate graphical sacrifice, it consists of multiple layers and a great deal of features. It may be unstable on some machines and I can't guarantee that you are not going to get crashes and stability issues on CPU's with less than 4 cores. The config is based around in-game customizability, proper use of hardware resources, AIO package and gaining advantage over the enemy. It was written and re-written completely(a couple of times) in the time span of ~11-12 months it was a private config in the 1st place, during this time I have used too many different mixtures of configs including my own pinch of salt.

There are 3 versions of the config:
[b]FULL, CORE[/b] and [b]REWORKED.[/b]

[b]The FULL Version.[/b]

Due to text limitation I can not list all features here so go to: [url=https://github.com/SonnyRR/GunslingerTF]Github[/url]
This is kind of a personal config, many people don't like it because it has too many features and custom binds made in the first place to be used by me. It may be useful for people who want an All in One package and don't use any 3rd party scripts.[b] [i][u]I suggest you download the CORE version if you want only performance, but feel free to use this one of you like it.[/u][/i][/b]

RAW: [url=https://raw.githubusercontent.com/SonnyRR/GunslingerTF/master/Config/autoexec_FULL.cfg]Click.[/url]

[b]The CORE version.[/b]

This is the core upon the config was written. Most of the features and binds are removed leaving you with only the performance part of the config. Some cvars were changed and it seems to be more stable on some 2 core PCs.

RAW:[url=https://raw.githubusercontent.com/SonnyRR/GunslingerTF/master/Config/autoexec_CORE.cfg]Click.[/url]

[b]The REWORKED version.[/b]

It is basically useless and it will probably be removed in the near future. This is a modification of the main config that removes some useless binds and replaces them with console commands(aliases). There are no major features removed.

RAW: [url=https://raw.githubusercontent.com/SonnyRR/GunslingerTF/master/Config/autoexec_RW.cfg]Click.[/url]

There is a small difference between the 3 configs. The core version doesn't have netgraph enabled, FPS cap and it uses mat_queue_mode -1 otherwise they should be the same(except if I forgot something to add to the notes.).

--------------
The config was tested and benchmarked on some of mine machines, some had huge boosts(~250 fps) and some moderate( 28 FPS boost in meb's benchmark.) in competitive servers. Some people reported that they really feel an improvement over their main config on the performance side and some said that it didn't make a huge difference. There were [b]NO[/b] other mods or .vpk files during the testing on my side, only the config by itself. For benchmarks and screenshots please visit the [url=https://github.com/SonnyRR/GunslingerTF]github[/url] page.

[i]This is the reason for this thread I am looking for feedback because at the moment on my machine I can see really huge improvement over chris's configs and I want to know if this improves other people's performance.[/i]

[b]I want to give credits also to: Chris, Comanglia, m0re and Rhapsody for making their version of what a .cfg file should be.[/b]

[url=https://github.com/SonnyRR/GunslingerTF]DOWNLOAD[/url]
2
#2
6 Frags +

1. timedemo your_cfg
2 .timedemo someone_elses_cfg
3. ???
4. FPS RESULTS?

1. timedemo your_cfg
2 .timedemo someone_elses_cfg
3. ???
4. FPS RESULTS?
3
#3
5 Frags +

On a scale from minecraft to far cry three how bad does it look?

On a scale from minecraft to far cry three how bad does it look?
4
#4
1 Frags +

So from my understanding, one must first join a listen server so that sv_cheats can be enabled. Then settings like picmip and stuff can go higher than allowed. Then it is precached? Is that correct?

So from my understanding, one must first join a listen server so that sv_cheats can be enabled. Then settings like picmip and stuff can go higher than allowed. Then it is precached? Is that correct?
5
#5
2 Frags +

http://www.reddit.com/r/tf2/comments/2xcsen/sonnys_tf2_config/

http://www.reddit.com/r/tf2/comments/2xcsen/sonnys_tf2_config/
6
#6
2 Frags +

https://imgur.com/a/fGAiN
from his reddit post.

https://imgur.com/a/fGAiN
from his reddit post.
7
#7
2 Frags +

Your core version has some of your personal preference things like mouse1 bound to attack and reload in lieu of autoreload.

Your core version has some of your personal preference things like mouse1 bound to attack and reload in lieu of autoreload.
8
#8
0 Frags +

.

.
9
#9
1 Frags +

i think it makes the reload on certain guns a bit faster, i found it pretty buggy so it's pretty useless to me

i think it makes the reload on certain guns a bit faster, i found it pretty buggy so it's pretty useless to me
10
#10
1 Frags +
Geknaiiri think it makes the reload on certain guns a bit faster, i found it pretty buggy so it's pretty useless to me

yeah if u use it on pistol it shoots slower and it will block the loose cannon and make it explode in your face if you spam mouse1

[quote=Geknaiir]i think it makes the reload on certain guns a bit faster, i found it pretty buggy so it's pretty useless to me[/quote]
yeah if u use it on pistol it shoots slower and it will block the loose cannon and make it explode in your face if you spam mouse1
11
#11
1 Frags +
GeknaiirYour core version has some of your personal preference things like mouse1 bound to attack and reload in lieu of autoreload.

It has been fixed now.

[quote=Geknaiir]Your core version has some of your personal preference things like mouse1 bound to attack and reload in lieu of autoreload.[/quote]
It has been fixed now.
12
#12
1 Frags +

I don't remember what tf2 autoreload breaks but I made this script a few years ago to get the best of both worlds.

alias +primary "-reload;+attack;spec_next"
alias -primary "-attack;+reload"
bind mouse1 +primary

I don't remember what tf2 autoreload breaks but I made this script a few years ago to get the best of both worlds.

alias +primary "-reload;+attack;spec_next"
alias -primary "-attack;+reload"
bind mouse1 +primary
13
#13
0 Frags +

When ever I try to join a server I get to the class selection screen and receive the following error. http://prntscr.com/6bigcy

When ever I try to join a server I get to the class selection screen and receive the following error. http://prntscr.com/6bigcy
14
#14
1 Frags +

How do I "preload" my cfg so it looks like the first screenshot? I thought it meant to load it in a local server first, but I'm not getting the same effect.

How do I "preload" my cfg so it looks like the first screenshot? I thought it meant to load it in a local server first, but I'm not getting the same effect.
15
#15
0 Frags +

Join a local server first.

You can just put map cp_badlands in your autoexec

Join a local server first.

You can just put map cp_badlands in your autoexec
16
#16
1 Frags +

That's not working for me, it looks nothing like this screenshot after joining a server

http://i.imgur.com/XmuHYhN.jpg

That's not working for me, it looks nothing like this screenshot after joining a server

[img]http://i.imgur.com/XmuHYhN.jpg[/img]
17
#17
0 Frags +
TripzWhen ever I try to join a server I get to the class selection screen and receive the following error. http://prntscr.com/6bigcy

Set studio_queue_mode to 1.

[quote=Tripz]When ever I try to join a server I get to the class selection screen and receive the following error. http://prntscr.com/6bigcy[/quote]

Set studio_queue_mode to 1.
18
#18
0 Frags +
pastryrockTripzWhen ever I try to join a server I get to the class selection screen and receive the following error. http://prntscr.com/6bigcy
Set studio_queue_mode to 1.

Thankyou

[quote=pastryrock][quote=Tripz]When ever I try to join a server I get to the class selection screen and receive the following error. http://prntscr.com/6bigcy[/quote]

Set studio_queue_mode to 1.[/quote]
Thankyou
19
#19
3 Frags +

You say you use quad core why not use "cl_threaded_bone_setup 1" easily a 5+% boost. their's also a couple other things I noticed from the screenshots, but I don't know the exact commands.

https://imgur.com/a/fGAiN

If you look at process you'll see that ribbon, I can't remember the commands but that can be 2-3% extra frames for disabling.

-edit-

mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
               // non-shiny, and will remove some specular effects from in-game
               // entities which support it. Setting this to 1 on dx8 will
               // result in some strange `fire' textures replacing their
               // appropriate counterparts, especially on medals, and certain
               // hats.
mat_trilinear 0

I also disagree with how this is setup, so far I've found having mat_specular 1 has better framerate when trilinear is off, but I wouldn't be surprised if you've found something different.

-edit2-

r_pixelfog 0

I'd highly recommend this for DX9 users it doesn't improve FPS much but it makes everything SO MUCH clearer.

You say you use quad core why not use "cl_threaded_bone_setup 1" easily a 5+% boost. their's also a couple other things I noticed from the screenshots, but I don't know the exact commands.

https://imgur.com/a/fGAiN

If you look at process you'll see that ribbon, I can't remember the commands but that can be 2-3% extra frames for disabling.

-edit-

[code]mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
// non-shiny, and will remove some specular effects from in-game
// entities which support it. Setting this to 1 on dx8 will
// result in some strange `fire' textures replacing their
// appropriate counterparts, especially on medals, and certain
// hats.
mat_trilinear 0[/code]

I also disagree with how this is setup, so far I've found having mat_specular 1 has better framerate when trilinear is off, but I wouldn't be surprised if you've found something different.

-edit2-
[code]r_pixelfog 0[/code]
I'd highly recommend this for DX9 users it doesn't improve FPS much but it makes everything SO MUCH clearer.
20
#20
-3 Frags +

BTFO
T__F
F__T
OFTB

BTFO
T__F
F__T
OFTB
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