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CS:GO update for 3/31/15 (4/1/15 UTC, 1.34.7.8)
1
#1
Patch Notes
-1 Frags +

Via the CS:GO blog:

Valve[OPERATION VANGUARD]
- Operation Vanguard has come to a close.

[MAP GROUPS]
- Train has been added to the Active Duty map pool.
- Nuke has been moved to the Reserve map pool.

[GAMEPLAY]
- Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals.
- Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke).
- Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa.
- Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom).
- Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke.
- Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team.
- Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
- Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility.
- Increased Tec-9's damage fall-off to reward players that close engagement distance.
- Lowered Tec-9's magazine size to 24 to reward more discriminate firing.
- Lowered scoped movement values for AWP and Autosnipers.
- The accuracy of the MP9, MP7, and Mac-10 have been improved.

[STATRAK]
- Trade up contracts work on StatTrak weapons.
- There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon.

[SERVER BROWSER]
- Fixed the server browser showing the map workshop path in the "Map" column.
- Added a sortable column to the server browser to display whether a server is running a map from the workshop or not.
- Added a sortable column to the server broswer that displays icons for popular game mods running on that server.
- Server browser will save the layout changes made between game sessions

[UI]
- Fixed scoreboard hiding at match end when you bring up a player's Steam profile.
- Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends.
- Added Flavor Text to the Bank collection.

[MISC]
- Add surround sound support (quad/5.1) on Linux.
- Marked nav commands as a cheat to protect against potential server exploits.
- Chicken kills are now logged in CS event logs on game servers including attacker and weapon information.
- HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion.
- Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64x64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64x64 png files into rgb format.
- Optimized the process of logging in players to matchmaking backend during game updates.

[MAPS]
Dust2
- Opened up skybox around Long A double doors, Catwalk and Short
- Improved visibility around blue car in Long A
- Fixed render distance on a crate in CT spawn

Mirage
- Opened up skybox around back of apartments
- Simplified sides of CT sniper window in mid
- Raised cover slightly in upper mid
- Fixed visibility through a crate in Bombsite A

Overpass
- Opened up and simplified Bombsite A
- Added back stairs to pit near Bombsite A
- Opened up semi-open door in bathrooms, fountain side

Cobblestone
- Smoothed out movement in Bombsite B
- Removed corner on left side of T tunnel into Bombsite B
- Haystack near Long A now requires a jump to get on top

Train (Thanks c0tton and adreN!)
- Various optimizations
- Removed collision at top of ladders
- Pushed Bombsite A further back towards CT side
- Added a third train car to A site to reduce amount of long sightlines
- Added a peek-position inside T main
- Opened up area on the left side of T main exit
- Moved dumpsters in Ivy
- Raised crane in Bombsite A
- Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B
- Prioritized CT spawn positions

Cache
- Fixed an exploit boost at A
- Added a decal indicating the boundaries of the A bombsite's plantzone
- Made white tarps on crates more spammable (Thanks Mod645!)
- Fixed shadows casting into A main shed from boost spot
- Improved readability from middle to A site container

Shorttrain
- Added back to map rotation

Rumor has it:

- Here's some images of the new server browser functionality:

- From g0f of reddit:

http://i.imgur.com/rrg70qr.png

- saelwen of reddit dumped all of the flavor text for weapons in the Bank collection

- Images of map changes:

- Overpass, by Hotw1re (my resident screenshots person...?)

- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/cf75a4cec4dc765797669122c9bddc0bb9dffa47

- A teardown can be found over at Facepunch

- Strings: https://github.com/SteamDatabase/GameTracking/commit/bd7ff0a1fd44fcb6512050efe91c7e06510b8748

- GC protobufs, for developers wanting to interact with the GC either directly or through the use of SteamKit or similar: https://github.com/SteamDatabase/GameTracking/commit/84752f143aabfda1c017e036c0f7f51117eae8bd

- League/tournament admins and players that have a scheduled match tonight: please be aware that a previous version branch named "mar_09" has been published. If your match server has opted not to update and you run into issues re-connecting to it, use this branch.

- Size is close to 125 MB

Via [url=http://blog.counter-strike.net/index.php/2015/03/11734/]the CS:GO blog[/url]:

[quote=Valve][B][U][OPERATION VANGUARD][/U][/B]
- Operation Vanguard has come to a close.

[B][U][MAP GROUPS][/U][/B]
- Train has been added to the Active Duty map pool.
- Nuke has been moved to the Reserve map pool.

[B][U][GAMEPLAY][/U][/B]
- Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals.
- Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke).
- Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa.
- Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom).
- Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke.
- Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team.
- Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=412879303[/url]
- Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility.
- [B]Increased Tec-9's damage fall-off to reward players that close engagement distance.[/B]
- [B]Lowered Tec-9's magazine size to 24 to reward more discriminate firing.[/B]
- Lowered scoped movement values for AWP and Autosnipers.
- The accuracy of the MP9, MP7, and Mac-10 have been improved.

[B][U][STATRAK][/U][/B]
- Trade up contracts work on StatTrak weapons.
- There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon.

[B][U][SERVER BROWSER][/U][/B]
- Fixed the server browser showing the map workshop path in the "Map" column.
- Added a sortable column to the server browser to display whether a server is running a map from the workshop or not.
- Added a sortable column to the server broswer that displays icons for popular game mods running on that server.
- Server browser will save the layout changes made between game sessions

[B][U][UI][/U][/B]
- Fixed scoreboard hiding at match end when you bring up a player's Steam profile.
- Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends.
- Added Flavor Text to the Bank collection.

[B][U][MISC][/U][/B]
- Add surround sound support (quad/5.1) on Linux.
- Marked nav commands as a cheat to protect against potential server exploits.
- Chicken kills are now logged in CS event logs on game servers including attacker and weapon information.
- HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion.
- Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64x64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64x64 png files into rgb format.
- Optimized the process of logging in players to matchmaking backend during game updates.

[B][U][MAPS][/U][/B]
[I]Dust2[/I]
- Opened up skybox around Long A double doors, Catwalk and Short
- Improved visibility around blue car in Long A
- Fixed render distance on a crate in CT spawn

[I]Mirage[/I]
- Opened up skybox around back of apartments
- Simplified sides of CT sniper window in mid
- Raised cover slightly in upper mid
- Fixed visibility through a crate in Bombsite A

[I]Overpass[/I]
- Opened up and simplified Bombsite A
- Added back stairs to pit near Bombsite A
- Opened up semi-open door in bathrooms, fountain side

[I]Cobblestone[/I]
- Smoothed out movement in Bombsite B
- Removed corner on left side of T tunnel into Bombsite B
- Haystack near Long A now requires a jump to get on top

[I]Train (Thanks c0tton and adreN!)[/I]
- Various optimizations
- Removed collision at top of ladders
- Pushed Bombsite A further back towards CT side
- Added a third train car to A site to reduce amount of long sightlines
- Added a peek-position inside T main
- Opened up area on the left side of T main exit
- Moved dumpsters in Ivy
- Raised crane in Bombsite A
- Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B
- Prioritized CT spawn positions

[I]Cache[/I]
- Fixed an exploit boost at A
- Added a decal indicating the boundaries of the A bombsite's plantzone
- Made white tarps on crates more spammable (Thanks Mod645!)
- Fixed shadows casting into A main shed from boost spot
- Improved readability from middle to A site container

[I]Shorttrain[/I]
- Added back to map rotation[/quote]

Rumor has it:

- Here's some images of the new server browser functionality:

- [url=http://www.reddit.com/r/GlobalOffensive/comments/30zq1n/counterstrike_global_offensive_update_for_33115/cpxab4p]From g0f of reddit[/url]:

[img]http://i.imgur.com/rrg70qr.png[/img]

- saelwen of reddit dumped [url=http://www.reddit.com/r/GlobalOffensive/comments/30zq1n/counterstrike_global_offensive_update_for_33115/cpxay1w]all of the flavor text for weapons in the Bank collection[/url]

- Images of map changes:

- Overpass, [url=http://www.reddit.com/r/GlobalOffensive/comments/30zq1n/counterstrike_global_offensive_update_for_33115/cpxaib1]by Hotw1re (my resident screenshots person...?)[/url]

- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/cf75a4cec4dc765797669122c9bddc0bb9dffa47

- A teardown [url=http://facepunch.com/showthread.php?t=1458221&p=47433581&viewfull=1#post47433581]can be found over at Facepunch[/url]

- Strings: https://github.com/SteamDatabase/GameTracking/commit/bd7ff0a1fd44fcb6512050efe91c7e06510b8748

- GC protobufs, for developers wanting to interact with the GC either directly or through the use of SteamKit or similar: https://github.com/SteamDatabase/GameTracking/commit/84752f143aabfda1c017e036c0f7f51117eae8bd

- [b]League/tournament admins and players that have a scheduled match tonight: please be aware that a previous version branch named "mar_09" has been published. If your match server has opted not to update and you run into issues re-connecting to it, use this branch.[/b]

- Size is close to 125 MB
2
#2
0 Frags +

godspeed nuke

godspeed nuke
3
#3
1 Frags +

tec-nerf

tec-nerf
4
#4
8 Frags +

If you scope in with the AWP you go so slow now... WTF?

If you scope in with the AWP you go so slow now... WTF?
5
#5
0 Frags +

http://vignette3.wikia.nocookie.net/cswikia/images/4/4f/Csgo-de-season.png/revision/latest?cb=20141112130252

rest in pieces old friend

[img]http://vignette3.wikia.nocookie.net/cswikia/images/4/4f/Csgo-de-season.png/revision/latest?cb=20141112130252[/img]

rest in pieces old friend
6
#6
4 Frags +
etohIf you scope in with the AWP you go so slow now... WTF?

They gave everyone a cozy camper

[quote=etoh]If you scope in with the AWP you go so slow now... WTF?[/quote]
They gave everyone a cozy camper
7
#7
2 Frags +

everyone knew the tec9 nerf was bound to happen but why did they have to fuck with the awp, bad enough you cant quick scope the same way you can in 1.6. so dumb

everyone knew the tec9 nerf was bound to happen but why did they have to fuck with the awp, bad enough you cant quick scope the same way you can in 1.6. so dumb
8
#8
4 Frags +

haha valve is starting to do what they do with dota. Don't directly target the weapons broken power but instead bypass it by nerfing another feature. As in dota they don't nerf the broken ability they want to change other things to make the hero worse. Fuck valve you didn't change the running accuracy at all or the fire speed (the lesser of the two)

haha valve is starting to do what they do with dota. Don't directly target the weapons broken power but instead bypass it by nerfing another feature. As in dota they don't nerf the broken ability they want to change other things to make the hero worse. Fuck valve you didn't change the running accuracy at all or the fire speed (the lesser of the two)
9
#9
-10 Frags +

Increasing m4a1 price lmao pwned silencer users

Increasing m4a1 price lmao pwned silencer users
10
#10
0 Frags +

Well rip hardscoping, but if you awp aggressively without scoping in much you're fine.

Well rip hardscoping, but if you awp aggressively without scoping in much you're fine.
11
#11
9 Frags +

the awp is so shit now, awping aggressively gets nerfed the worst. you can't quickscope and expect to kill good people cause it takes way too long for the shot to be accurate. the only thing you can do now is hold angles.
its a riflers dream, csgo = nerf everything cept ak

the awp is so shit now, awping aggressively gets nerfed the worst. you can't quickscope and expect to kill good people cause it takes way too long for the shot to be accurate. the only thing you can do now is hold angles.
its a riflers dream, csgo = nerf everything cept ak
12
#12
8 Frags +

I don't get why they would touch the awp, it was fine. Rarely saw anybody who knew how to play the game complaining about it. Reminds me of the P250 nerf

I don't get why they would touch the awp, it was fine. Rarely saw anybody who knew how to play the game complaining about it. Reminds me of the P250 nerf
13
#13
3 Frags +

I thought the whole idea of learning how to use the awp was learning how to shoot right as you stop moving so you'll be accurate. I guess valve thought that part of learning awp was boring or something

I thought the whole idea of learning how to use the awp was learning how to shoot right as you stop moving so you'll be accurate. I guess valve thought that part of learning awp was boring or something
14
#14
5 Frags +

what's so strange to me about the awp nerf is how much less people awp in this game already when compared to 1.6/source. like ive never seen so many matches/teams where T (and sometimes CT) side is 5 rifles with a rare awp purchase once or twice in the half...shit used to be core/mandatory and it's already not viewed as necessary, why dump on it even harder?

what's so strange to me about the awp nerf is how much less people awp in this game already when compared to 1.6/source. like ive never seen so many matches/teams where T (and sometimes CT) side is 5 rifles with a rare awp purchase once or twice in the half...shit used to be core/mandatory and it's already not viewed as necessary, why dump on it even harder?
15
#15
0 Frags +

i didn't think the awp needed a nerf, and i rarely ever use that gun

i didn't think the awp needed a nerf, and i rarely ever use that gun
16
#16
3 Frags +

they will revert it same as the scope update.
it just boggles my mind that they can release an update like this in the first place

they will revert it same as the scope update.
it just boggles my mind that they can release an update like this in the first place
17
#17
0 Frags +

shoutout to the tagging guide confirming a nuke rework?

http://cloud-4.steamusercontent.com/ugc/711907091230555845/5EEEADA410A2425FDA2697BC3C9791980C9CC77D/

shoutout to the tagging guide confirming a nuke rework?

http://cloud-4.steamusercontent.com/ugc/711907091230555845/5EEEADA410A2425FDA2697BC3C9791980C9CC77D/
18
#18
0 Frags +

ded

ded
19
#19
0 Frags +

awp nerf??? wtf

awp nerf??? wtf
20
#20
2 Frags +
marmadukeGRYLLSwhat's so strange to me about the awp nerf is how much less people awp in this game already when compared to 1.6/source. like ive never seen so many matches/teams where T (and sometimes CT) side is 5 rifles with a rare awp purchase once or twice in the half...shit used to be core/mandatory and it's already not viewed as necessary, why dump on it even harder?

Do you watch cs?
Did you watch 1.6?

Double awp is considered default for dust2 and cache now, and awp is definitely considered core

The difference is teams forcebuy more to try to break the economy so the buys aren't as "complete" as in 1.6 but I would 1000% say the awp is used more (and has a larger effect) in GO than 1.6

I mean T side awping has been completely revolutionized in go vs 1.6

I don't mind the change, it means that the awp is weaker at systematically clearing angles like an entry fragger which always felt weird. You can still scope as you peek and preaim spots but it requires more coordination and you can only do one spot before having to either walk peek or unscope and continue peeking

I'm curious how teams adapt and don't really want to say too much until I see if the change accomplishes its goal in the top level

[quote=marmadukeGRYLLS]what's so strange to me about the awp nerf is how much less people awp in this game already when compared to 1.6/source. like ive never seen so many matches/teams where T (and sometimes CT) side is 5 rifles with a rare awp purchase once or twice in the half...shit used to be core/mandatory and it's already not viewed as necessary, why dump on it even harder?[/quote]
Do you watch cs?
Did you watch 1.6?

Double awp is considered default for dust2 and cache now, and awp is definitely considered core

The difference is teams forcebuy more to try to break the economy so the buys aren't as "complete" as in 1.6 but I would 1000% say the awp is used more (and has a larger effect) in GO than 1.6

I mean T side awping has been completely revolutionized in go vs 1.6

I don't mind the change, it means that the awp is weaker at systematically clearing angles like an entry fragger which always felt weird. You can still scope as you peek and preaim spots but it requires more coordination and you can only do one spot before having to either walk peek or unscope and continue peeking

I'm curious how teams adapt and don't really want to say too much until I see if the change accomplishes its goal in the top level
21
#21
-3 Frags +

pretty sure marm played 1.6 competitively

You can still scope as you peek and preaim spots

good players wont let you get away with that, i'm sure over time people will get used to it but awping from t side now is gonna take some serious adjustments and its not gonna be easy at all especially if you play aggressively with awp. once you do post up for a shot its going to be even more crucial to hit that first shot now

pretty sure marm played 1.6 competitively

[quote]You can still scope as you peek and preaim spots[/quote]

good players wont let you get away with that, i'm sure over time people will get used to it but awping from t side now is gonna take some serious adjustments and its not gonna be easy at all especially if you play aggressively with awp. once you do post up for a shot its going to be even more crucial to hit that first shot now
22
#22
0 Frags +

I think this update is april fools joke

I think this update is april fools joke
23
#23
0 Frags +

they nerfed the awp before by changing the scope and reverted it like what 2 days later? They'll change it back

they nerfed the awp before by changing the scope and reverted it like what 2 days later? They'll change it back
24
#24
3 Frags +

i dont think double awp was uncommon on dust2 in any version of this game

i dont think double awp was uncommon on dust2 in any version of this game
25
#25
1 Frags +
2ci dont think double awp was uncommon on dust2 in any version of this game

It's not common in CS Online but there's a reason no one talks about that game ever.

[quote=2c]i dont think double awp was uncommon on dust2 in any version of this game[/quote]

It's not common in CS Online but there's a reason no one talks about that game ever.
26
#26
2 Frags +

I must say, am I the only who finds the AWP nerf really familiar feeling? Not saying it's a good nerf, but gameplay wise, it really feels like TF2 sniping on bodyshot mode because of the movement speed debuff while scoped.

I must say, am I the only who finds the AWP nerf really familiar feeling? Not saying it's a good nerf, but gameplay wise, it [i]really[/i] feels like TF2 sniping on bodyshot mode because of the movement speed debuff while scoped.
27
#27
0 Frags +

I cant stand using the awp now

also why increase the cost of the m4, might as well just buy an aug

I cant stand using the awp now

also why increase the cost of the m4, might as well just buy an aug
28
#28
0 Frags +

what the fuck 3200

what the fuck 3200
29
#29
2 Frags +
Mr_OwlIncreasing m4a1 price lmao pwned silencer users

i mean i guess i cant buy a decoy now

[quote=Mr_Owl]Increasing m4a1 price lmao pwned silencer users[/quote]

i mean i guess i cant buy a decoy now
30
#30
4 Frags +
joetf2Mr_OwlIncreasing m4a1 price lmao pwned silencer users
i mean i guess i cant buy a decoy now

Sorry about your lack of understanding of the macro economy in csgo :/

[quote=joetf2][quote=Mr_Owl]Increasing m4a1 price lmao pwned silencer users[/quote]

i mean i guess i cant buy a decoy now[/quote]

Sorry about your lack of understanding of the macro economy in csgo :/
1 2
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