#1
Frags 135
Now accessible via rayshud.com!

Current version: v3.9

https://github.com/raysfire/rayshud/archive/262f96ba8209bedc2872257621160c0ed5df5853.zip

Additions/Changes:

-Added in support for the new backpack UI.
-Fixed the screen lagging when changing pages in the backpack.
-Fixed the loading spinners in the backpack not working properly.
-Added in a more customizable loadout screen.
-Bolded the closed captions font for readability.
-Converted a few missing HUD elements over to the HUD's font. (Mostly SourceMod stuff)
-Changed the color of all SourceMod text back to yellow/orange from magenta. (Sorry!)
-Fixed a bug relating to the IntroMenu.res when you first joined a server.
-Added in support for the Battalion's Backup/Buff Banner icons on the player HUD.

Installer by Tree:

https://dl.dropboxusercontent.com/u/18079550/rayshudinstaller1.5.zip

_____

Will be tidying up the main post soon. I know, it looks gross.

https://github.com/raysfire/rayshud

For those of you that are lazy, here are screenshots:

http://puu.sh/188pJ - Health/Ammo, overheal, TargetID
http://puu.sh/188qq - 16v16 scoreboard
http://puu.sh/188qS - 6v6 scoreboard
http://puu.sh/188r9 - Low ammo, kill feed
http://puu.sh/188rV - Charge meter, last damage done location
http://puu.sh/188tf - Spectator TargetID
http://puu.sh/188wK - Tournament spectator hud (outdated), inspect panel, koth timers
http://puu.sh/1fGCD - Updated tournament spectator hud
http://puu.sh/188xO - CTF hud
http://puu.sh/19R5o - Class selection screen
http://puu.sh/1zAVo - Class selection screen - NEW
http://puu.sh/19R58 - Team selection screen
http://puu.sh/1zAVd - Team selection screen - NEW
http://puu.sh/1fgaM - MOTD
http://puu.sh/1fgaW - Map info
http://puu.sh/1fmI8 - MvM view
http://puu.sh/1fmIg - MvM scoreboard (16:9)
http://puu.sh/1fmy5 - MvM scoreboard (4:3)
http://puu.sh/1fmV4 - Tournament stopwatch mode
http://puu.sh/1iOJB - Main Menu
http://puu.sh/1iOKF - Menu In-Server
http://puu.sh/1lQOj - Disguise Menu
http://puu.sh/1mu2F - Build Menu
http://puu.sh/1mu2W - Destroy Menu
http://puu.sh/1mu3I - Build Menu (Pip-Boy)
http://puu.sh/1mu3P - Destroy Menu (Pip-Boy)
http://puu.sh/1zAUn - Minmode - Medic UI/Health Cross
http://puu.sh/1zAQw - Minmode - Metal/Crit Counters
http://puu.sh/1zAPW - Minmode - Item Meters

**Bolded images signify recent updates to the HUD.

I also use this hud when I play. You can watch my stream vods at http://twitch.tv/raysfire to see it in action.
[size=16][color=green]Now accessible via [url=http://rayshud.com/]rayshud.com[/url]![/color][/size]

[b]Current version: v3.9[/b]

https://github.com/raysfire/rayshud/archive/262f96ba8209bedc2872257621160c0ed5df5853.zip

[b]Additions/Changes:[/b]

-Added in support for the new backpack UI.
-Fixed the screen lagging when changing pages in the backpack.
-Fixed the loading spinners in the backpack not working properly.
-Added in a more customizable loadout screen.
-Bolded the closed captions font for readability.
-Converted a few missing HUD elements over to the HUD's font. (Mostly SourceMod stuff)
-Changed the color of all SourceMod text back to yellow/orange from magenta. (Sorry!)
-Fixed a bug relating to the IntroMenu.res when you first joined a server.
-Added in support for the Battalion's Backup/Buff Banner icons on the player HUD.

[b]Installer by Tree:[/b]

https://dl.dropboxusercontent.com/u/18079550/rayshudinstaller1.5.zip

_____

Will be tidying up the main post soon. I know, it looks gross.

https://github.com/raysfire/rayshud

For those of you that are lazy, here are screenshots:

http://puu.sh/188pJ - Health/Ammo, overheal, TargetID
http://puu.sh/188qq - 16v16 scoreboard
http://puu.sh/188qS - 6v6 scoreboard
http://puu.sh/188r9 - Low ammo, kill feed
http://puu.sh/188rV - Charge meter, last damage done location
http://puu.sh/188tf - Spectator TargetID
http://puu.sh/188wK - Tournament spectator hud (outdated), inspect panel, koth timers
http://puu.sh/1fGCD - Updated tournament spectator hud
http://puu.sh/188xO - CTF hud
http://puu.sh/19R5o - Class selection screen
http://puu.sh/1zAVo - [b]Class selection screen - NEW[/b]
http://puu.sh/19R58 - Team selection screen
http://puu.sh/1zAVd - [b]Team selection screen - NEW[/b]
http://puu.sh/1fgaM - MOTD
http://puu.sh/1fgaW - Map info
http://puu.sh/1fmI8 - MvM view
http://puu.sh/1fmIg - MvM scoreboard (16:9)
http://puu.sh/1fmy5 - MvM scoreboard (4:3)
http://puu.sh/1fmV4 - Tournament stopwatch mode
http://puu.sh/1iOJB - Main Menu
http://puu.sh/1iOKF - Menu In-Server
http://puu.sh/1lQOj - Disguise Menu
http://puu.sh/1mu2F - Build Menu
http://puu.sh/1mu2W - Destroy Menu
http://puu.sh/1mu3I - Build Menu (Pip-Boy)
http://puu.sh/1mu3P - Destroy Menu (Pip-Boy)
http://puu.sh/1zAUn - [b]Minmode - Medic UI/Health Cross[/b]
http://puu.sh/1zAQw - [b]Minmode - Metal/Crit Counters[/b]
http://puu.sh/1zAPW - [b]Minmode - Item Meters[/b]

[b]**Bolded images signify recent updates to the HUD.[/b]

I also use this hud when I play. You can watch my stream vods at http://twitch.tv/raysfire to see it in action.
#2 39 40 38 Frags
your crosshair is a nipple.
your crosshair is a nipple.
#3 37 38 36 Frags
RAYSSSSSS

this kid literally spent 5+ hrs a day working on this thing i'm so proud
RAYSSSSSS

this kid literally spent 5+ hrs a day working on this thing i'm so proud
#4 8 9 7 Frags
Really awesome HUD, nice colors and font. :)
Really awesome HUD, nice colors and font. :)
#5 5 6 4 Frags
Does the crosshair come with it?
Does the crosshair come with it?
#6 –9 –8 –10 Frags
are you going to animate that crosshair rayss?
are you going to animate that crosshair rayss?
#7 1 2 0 Frags
Does the crosshair come with it?

Yes. In fact, I forgot to disable it by default in version 1.0. Updated DL link to version 1.1; it's disabled by default now. To enable it, change it's "visible" and "enabled" values from 0 to 1 in "hudlayout.res".

are you going to animate that crosshair rayss?

I may. I haven't really experimented with hud crosshairs just yet, but it's definitely a possibility.
[quote=Logic]Does the crosshair come with it?[/quote]

Yes. In fact, I forgot to disable it by default in version 1.0. Updated DL link to version 1.1; it's disabled by default now. To enable it, change it's "visible" and "enabled" values from 0 to 1 in "hudlayout.res".

[quote=Saltysally1]are you going to animate that crosshair rayss?[/quote]

I may. I haven't really experimented with hud crosshairs just yet, but it's definitely a possibility.
#8 0 1 –1 Frags
It looks very polished! Good job! :)
It looks very polished! Good job! :)
#9 8 9 7 Frags
Sexy stuff, mate.

Feel free to add me if you need help with anything.
Sexy stuff, mate.

Feel free to add me if you need help with anything.
#10 1 2 0 Frags
oh lord this has the missing parts of RXP HUD
too bad I'm too lazy to port them ;_;
oh lord this has the missing parts of RXP HUD
too bad I'm too lazy to port them ;_;
#11 1 2 0 Frags
This looks fucking badass Rays!
This looks fucking badass Rays!
#12 1 2 0 Frags
looks good!
looks good!
#13 1 2 0 Frags
could i have the code for your cross hair for my hud??
could i have the code for your cross hair for my hud??
#14 1 2 0 Frags
This HUD is a lot like my current HUD, I think I'll definitely try it out.
This HUD is a lot like my current HUD, I think I'll definitely try it out.
#15 3 4 2 Frags
could i have the code for your cross hair for my hud??

Hudlayout.res:

xHairCircle
{
"controlName" "CExLabel"
"fieldName" "xHairCircle"
"font" "xHairCircle"
"visible" "1"
"enabled" "1"
"zpos" "2"

"xpos" "c-100"
"ypos" "c-102"
"wide" "200"
"tall" "200"

"font" "xHairCircle"
"labelText" "o"
"textAlignment" "center"

"fgcolor" "255 255 255 100"
}

Clientscheme.res:

"xHairCircle"
{
"1"
{
"name" "Courier New"
"tall" "72"
"weight" "0"
"antialias" "1"
}
}
[quote=shortbus]could i have the code for your cross hair for my hud??[/quote]

Hudlayout.res:

xHairCircle
{
"controlName" "CExLabel"
"fieldName" "xHairCircle"
"font" "xHairCircle"
"visible" "1"
"enabled" "1"
"zpos" "2"

"xpos" "c-100"
"ypos" "c-102"
"wide" "200"
"tall" "200"

"font" "xHairCircle"
"labelText" "o"
"textAlignment" "center"

"fgcolor" "255 255 255 100"
}

Clientscheme.res:

"xHairCircle"
{
"1"
{
"name" "Courier New"
"tall" "72"
"weight" "0"
"antialias" "1"
}
}
#16 2 3 1 Frags
Was hoping for HooliganHUD, but this is just as good. Great job, rays!
Was hoping for HooliganHUD, but this is just as good. Great job, rays!
#17 1 2 0 Frags
Thanks for the kind words, guys! Omp, I'll definitely let you know if there's anything I need some help with.

Shortbus, as JOE already posted, all you have to do is copy the bits of code he posted and paste them into their respective files.

This means copying the top half and pasting it somewhere in your hudlayout.res file, and copying the bottom half and pasting it somewhere in your ClientScheme.res file. However, in order to keep things easier, I'd paste it alongside the rest of the fonts included in the file so it's not completely isolated and out of place.
Thanks for the kind words, guys! Omp, I'll definitely let you know if there's anything I need some help with.

Shortbus, as JOE already posted, all you have to do is copy the bits of code he posted and paste them into their respective files.

This means copying the top half and pasting it somewhere in your hudlayout.res file, and copying the bottom half and pasting it somewhere in your ClientScheme.res file. However, in order to keep things easier, I'd paste it alongside the rest of the fonts included in the file so it's not completely isolated and out of place.
#18 0 1 –1 Frags
Expertly crafted. I think I'll be using this HUD now. I just wish I knew how to import crosshairs across HUDs :\. If anyone knows how I might go about doing this, please let me know.
Expertly crafted. I think I'll be using this HUD now. I just wish I knew how to import crosshairs across HUDs :\. If anyone knows how I might go about doing this, please let me know.
#19 0 1 –1 Frags
Expertly crafted. I think I'll be using this HUD now. I just wish I knew how to import crosshairs across HUDs :\. If anyone knows how I might go about doing this, please let me know.

All you should have to do is import the crosshair section if your hudlayout.res, and the font associated with it in ClientScheme.res. They should look something similar to what JOE posted. What crosshair do you use? I plan on adding in Fog's hud crosshairs, as well as a few others sometime in the near future.
[quote=nja]Expertly crafted. I think I'll be using this HUD now. I just wish I knew how to import crosshairs across HUDs :\. If anyone knows how I might go about doing this, please let me know.[/quote]

All you should have to do is import the crosshair section if your hudlayout.res, and the font associated with it in ClientScheme.res. They should look something similar to what JOE posted. What crosshair do you use? I plan on adding in Fog's hud crosshairs, as well as a few others sometime in the near future.
#20 3 4 2 Frags
If I wasn't already in a committed relationship with omp's hud, I would use this in a flash. By the way, that is not to discredit your hud, I just prefer a few elements of omp's, despite yours being fantastic as well.
If I wasn't already in a committed relationship with omp's hud, I would use this in a flash. By the way, that is not to discredit your hud, I just prefer a few elements of omp's, despite yours being fantastic as well.
#21 0 1 –1 Frags
I need to figure out how to set up a project in github or code google.
I need to figure out how to set up a project in github or code google.
#22 1 2 0 Frags
This is a very, very nice hud. I like the simplicity.

I need to figure out how to set up a project in github or code google.
I believe you can start one in Google Docs. I don't remember off the top of my head, but it's very easy though.
This is a very, very nice hud. I like the simplicity.

[quote=foster]I need to figure out how to set up a project in github or code google.[/quote]
I believe you can start one in Google Docs. I don't remember off the top of my head, but it's very easy though.
#23 0 1 –1 Frags
I need to figure out how to set up a project in github or code google.
Create an account on GitHub and you'll see a button on the top-right to create a new repository. It's really easy and I believe GitHub has documentation on how to use both their site and Git in general.
[quote=foster]I need to figure out how to set up a project in github or code google.[/quote]
Create an account on GitHub and you'll see a button on the top-right to create a new repository. It's really easy and I believe GitHub has documentation on how to use both their site and Git in general.
#24 1 2 0 Frags
i'm going to steal this hud, put the health and ammo close together in the middle and stop working on my own hud. btw, i like it.
i'm going to steal this hud, put the health and ammo close together in the middle and stop working on my own hud. btw, i like it.
#25 0 1 –1 Frags
All you should have to do is import the crosshair section if your hudlayout.res, and the font associated with it in ClientScheme.res. They should look something similar to what JOE posted. What crosshair do you use? I plan on adding in Fog's hud crosshairs, as well as a few others sometime in the near future.

CrossHairNormal
{
"controlName" "CExLabel"
"fieldName" "CrossHairNormal"
"visible" "1"
"enabled" "1"
"zpos" "1"

"xpos" "c-12"
"ypos" "c-15"
"wide" "24"
"tall" "23"

"font" "CrossHairNormal"
"labelText" "+"
"fgcolor" "255 255 0 255"
"textAlignment" "center"
}

I also play in 16:10, but I only think that matters for the scoreboard which is a minor problem. Thanks for the help, rays.
[quote=rays] All you should have to do is import the crosshair section if your hudlayout.res, and the font associated with it in ClientScheme.res. They should look something similar to what JOE posted. What crosshair do you use? I plan on adding in Fog's hud crosshairs, as well as a few others sometime in the near future.[/quote]

CrossHairNormal
{
"controlName" "CExLabel"
"fieldName" "CrossHairNormal"
"visible" "1"
"enabled" "1"
"zpos" "1"

"xpos" "c-12"
"ypos" "c-15"
"wide" "24"
"tall" "23"

"font" "CrossHairNormal"
"labelText" "+"
"fgcolor" "255 255 0 255"
"textAlignment" "center"
}

I also play in 16:10, but I only think that matters for the scoreboard which is a minor problem. Thanks for the help, rays.
#26 2 3 1 Frags
I made a guide for all of you who are wondering how to move crosshairs across different huds. It's kind of rushed and I may have messed up on a few things, but I'm fairly certain that the majority of it is correct.

https://dl.dropbox.com/u/19762650/importingxhairstf2.jpg
I made a guide for all of you who are wondering how to move crosshairs across different huds. It's kind of rushed and I may have messed up on a few things, but I'm fairly certain that the majority of it is correct.

https://dl.dropbox.com/u/19762650/importingxhairstf2.jpg
#27 0 1 –1 Frags
my scoreboard is moved to the left a bit any way to fix this?
http://i.imgur.com/81dyH.jpg
nvm didnt read op 4:3 qq
my scoreboard is moved to the left a bit any way to fix this?
http://i.imgur.com/81dyH.jpg
nvm didnt read op 4:3 qq
#28 1 2 0 Frags
Nice hud man!
Nice hud man!
#29 0 1 –1 Frags
Updated to version 1.2. Fixed a few uncentered things in the winpanel. Look for a 4:3 scoreboard later this week.
Updated to version 1.2. Fixed a few uncentered things in the winpanel. Look for a 4:3 scoreboard later this week.
#30 0 1 –1 Frags
I love the hud, but I was wondering what would I need to change personally if I want the health and ammo to be smaller?
I love the hud, but I was wondering what would I need to change personally if I want the health and ammo to be smaller?
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