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rayshud
posted in Customization
1
#1
124 Frags +

Now accessible via hud.raysfi.re!

Current version: 2016.7.12

Additions/Changes:

- Added in support for matchmaking with the Meet your Match update.
- Added in support for casual with the Meet your Match update.
- Added in the ability to check the "Pyro vs. Heavy" war standings from the main menu.
- Cleaned up the appearance of the store to accomodate for the new update.
- Removed the "Welcome back" section of the main menu, as it no longer works unfortunately.
- Added in support for the new animations.
- Updated clientscheme.res and hudlayout.res to reflect the Meet your Match update.
- Moved the location of the stopwatch time on both casual and competitive modes to be smaller and closer to the player panels.
- Updated the scoreboard to have a larger server map time in the top left corner.
- Updated the scoreboard to display the casual/competitive badges larger for readability.
- (Potentially) fixed a bug where tournament win conditions sometimes wouldn't display.
- Fixed the item notification and recent update buttons not working on the main menu.

Download (HUD only, no installer):

https://github.com/raysfire/rayshud/archive/faadfc97b6088dfd8c5799735fc2363b72ac138d.zip

Installer/updater by Tree:

https://dl.dropboxusercontent.com/u/19762650/rayshud_installer_07122016.zip

_____

http://huds.tf/rayshud/

https://github.com/raysfire/rayshud

Screenshots are now all in one big imgur album for easier access!

I also use this hud when I play. You can watch my stream vods at http://twitch.tv/raysfire to see it in action.

[size=16][color=green]Now accessible via [url=http://hud.raysfi.re/]hud.raysfi.re[/url]![/color][/size]

[b]Current version: 2016.7.12[/b]

[b]Additions/Changes:[/b]

- Added in support for matchmaking with the Meet your Match update.
- Added in support for casual with the Meet your Match update.
- Added in the ability to check the "Pyro vs. Heavy" war standings from the main menu.
- Cleaned up the appearance of the store to accomodate for the new update.
- Removed the "Welcome back" section of the main menu, as it no longer works unfortunately.
- Added in support for the new animations.
- Updated clientscheme.res and hudlayout.res to reflect the Meet your Match update.
- Moved the location of the stopwatch time on both casual and competitive modes to be smaller and closer to the player panels.
- Updated the scoreboard to have a larger server map time in the top left corner.
- Updated the scoreboard to display the casual/competitive badges larger for readability.
- (Potentially) fixed a bug where tournament win conditions sometimes wouldn't display.
- Fixed the item notification and recent update buttons not working on the main menu.

[b]Download (HUD only, no installer):[/b]

https://github.com/raysfire/rayshud/archive/faadfc97b6088dfd8c5799735fc2363b72ac138d.zip

[b]Installer/updater by Tree:[/b]

https://dl.dropboxusercontent.com/u/19762650/rayshud_installer_07122016.zip

_____

http://huds.tf/rayshud/

https://github.com/raysfire/rayshud

Screenshots are now all in [url=http://imgur.com/a/vsxPG#5FRCt9I]one big imgur album[/url] for easier access!

I also use this hud when I play. You can watch my stream vods at http://twitch.tv/raysfire to see it in action.
2
#2
90 Frags +

your crosshair is a nipple.

your crosshair is a nipple.
3
#3
90 Frags +

RAYSSSSSS

this kid literally spent 5+ hrs a day working on this thing i'm so proud

RAYSSSSSS

this kid literally spent 5+ hrs a day working on this thing i'm so proud
4
#4
11 Frags +

Really awesome HUD, nice colors and font. :)

Really awesome HUD, nice colors and font. :)
5
#5
8 Frags +

Does the crosshair come with it?

Does the crosshair come with it?
6
#6
-13 Frags +

are you going to animate that crosshair rayss?

are you going to animate that crosshair rayss?
7
#7
6 Frags +
LogicDoes the crosshair come with it?

Yes. In fact, I forgot to disable it by default in version 1.0. Updated DL link to version 1.1; it's disabled by default now. To enable it, change it's "visible" and "enabled" values from 0 to 1 in "hudlayout.res".

Saltysally1are you going to animate that crosshair rayss?

I may. I haven't really experimented with hud crosshairs just yet, but it's definitely a possibility.

[quote=Logic]Does the crosshair come with it?[/quote]

Yes. In fact, I forgot to disable it by default in version 1.0. Updated DL link to version 1.1; it's disabled by default now. To enable it, change it's "visible" and "enabled" values from 0 to 1 in "hudlayout.res".

[quote=Saltysally1]are you going to animate that crosshair rayss?[/quote]

I may. I haven't really experimented with hud crosshairs just yet, but it's definitely a possibility.
8
#8
4 Frags +

It looks very polished! Good job! :)

It looks very polished! Good job! :)
9
#9
8 Frags +

Sexy stuff, mate.

Feel free to add me if you need help with anything.

Sexy stuff, mate.

Feel free to add me if you need help with anything.
10
#10
2 Frags +

oh lord this has the missing parts of RXP HUD
too bad I'm too lazy to port them ;_;

oh lord this has the missing parts of RXP HUD
too bad I'm too lazy to port them ;_;
11
#11
1 Frags +

This looks fucking badass Rays!

This looks fucking badass Rays!
12
#12
1 Frags +

looks good!

looks good!
13
#13
1 Frags +

could i have the code for your cross hair for my hud??

could i have the code for your cross hair for my hud??
14
#14
1 Frags +

This HUD is a lot like my current HUD, I think I'll definitely try it out.

This HUD is a lot like my current HUD, I think I'll definitely try it out.
15
#15
3 Frags +
shortbuscould i have the code for your cross hair for my hud??

Hudlayout.res:

xHairCircle
{
"controlName" "CExLabel"
"fieldName" "xHairCircle"
"font" "xHairCircle"
"visible" "1"
"enabled" "1"
"zpos" "2"

"xpos" "c-100"
"ypos" "c-102"
"wide" "200"
"tall" "200"

"font" "xHairCircle"
"labelText" "o"
"textAlignment" "center"

"fgcolor" "255 255 255 100"
}

Clientscheme.res:

"xHairCircle"
{
"1"
{
"name" "Courier New"
"tall" "72"
"weight" "0"
"antialias" "1"
}
}

[quote=shortbus]could i have the code for your cross hair for my hud??[/quote]

Hudlayout.res:

xHairCircle
{
"controlName" "CExLabel"
"fieldName" "xHairCircle"
"font" "xHairCircle"
"visible" "1"
"enabled" "1"
"zpos" "2"

"xpos" "c-100"
"ypos" "c-102"
"wide" "200"
"tall" "200"

"font" "xHairCircle"
"labelText" "o"
"textAlignment" "center"

"fgcolor" "255 255 255 100"
}

Clientscheme.res:

"xHairCircle"
{
"1"
{
"name" "Courier New"
"tall" "72"
"weight" "0"
"antialias" "1"
}
}
16
#16
4 Frags +

Was hoping for HooliganHUD, but this is just as good. Great job, rays!

Was hoping for HooliganHUD, but this is just as good. Great job, rays!
17
#17
2 Frags +

Thanks for the kind words, guys! Omp, I'll definitely let you know if there's anything I need some help with.

Shortbus, as JOE already posted, all you have to do is copy the bits of code he posted and paste them into their respective files.

This means copying the top half and pasting it somewhere in your hudlayout.res file, and copying the bottom half and pasting it somewhere in your ClientScheme.res file. However, in order to keep things easier, I'd paste it alongside the rest of the fonts included in the file so it's not completely isolated and out of place.

Thanks for the kind words, guys! Omp, I'll definitely let you know if there's anything I need some help with.

Shortbus, as JOE already posted, all you have to do is copy the bits of code he posted and paste them into their respective files.

This means copying the top half and pasting it somewhere in your hudlayout.res file, and copying the bottom half and pasting it somewhere in your ClientScheme.res file. However, in order to keep things easier, I'd paste it alongside the rest of the fonts included in the file so it's not completely isolated and out of place.
18
#18
0 Frags +

Expertly crafted. I think I'll be using this HUD now. I just wish I knew how to import crosshairs across HUDs :\. If anyone knows how I might go about doing this, please let me know.

Expertly crafted. I think I'll be using this HUD now. I just wish I knew how to import crosshairs across HUDs :\. If anyone knows how I might go about doing this, please let me know.
19
#19
0 Frags +
njaExpertly crafted. I think I'll be using this HUD now. I just wish I knew how to import crosshairs across HUDs :\. If anyone knows how I might go about doing this, please let me know.

All you should have to do is import the crosshair section if your hudlayout.res, and the font associated with it in ClientScheme.res. They should look something similar to what JOE posted. What crosshair do you use? I plan on adding in Fog's hud crosshairs, as well as a few others sometime in the near future.

[quote=nja]Expertly crafted. I think I'll be using this HUD now. I just wish I knew how to import crosshairs across HUDs :\. If anyone knows how I might go about doing this, please let me know.[/quote]

All you should have to do is import the crosshair section if your hudlayout.res, and the font associated with it in ClientScheme.res. They should look something similar to what JOE posted. What crosshair do you use? I plan on adding in Fog's hud crosshairs, as well as a few others sometime in the near future.
20
#20
3 Frags +

If I wasn't already in a committed relationship with omp's hud, I would use this in a flash. By the way, that is not to discredit your hud, I just prefer a few elements of omp's, despite yours being fantastic as well.

If I wasn't already in a committed relationship with omp's hud, I would use this in a flash. By the way, that is not to discredit your hud, I just prefer a few elements of omp's, despite yours being fantastic as well.
21
#21
0 Frags +

I need to figure out how to set up a project in github or code google.

I need to figure out how to set up a project in github or code google.
22
#22
1 Frags +

This is a very, very nice hud. I like the simplicity.

fosterI need to figure out how to set up a project in github or code google.

I believe you can start one in Google Docs. I don't remember off the top of my head, but it's very easy though.

This is a very, very nice hud. I like the simplicity.

[quote=foster]I need to figure out how to set up a project in github or code google.[/quote]
I believe you can start one in Google Docs. I don't remember off the top of my head, but it's very easy though.
23
#23
0 Frags +
fosterI need to figure out how to set up a project in github or code google.

Create an account on GitHub and you'll see a button on the top-right to create a new repository. It's really easy and I believe GitHub has documentation on how to use both their site and Git in general.

[quote=foster]I need to figure out how to set up a project in github or code google.[/quote]
Create an account on GitHub and you'll see a button on the top-right to create a new repository. It's really easy and I believe GitHub has documentation on how to use both their site and Git in general.
24
#24
1 Frags +

i'm going to steal this hud, put the health and ammo close together in the middle and stop working on my own hud. btw, i like it.

i'm going to steal this hud, put the health and ammo close together in the middle and stop working on my own hud. btw, i like it.
25
#25
0 Frags +
rays All you should have to do is import the crosshair section if your hudlayout.res, and the font associated with it in ClientScheme.res. They should look something similar to what JOE posted. What crosshair do you use? I plan on adding in Fog's hud crosshairs, as well as a few others sometime in the near future.

CrossHairNormal
{
"controlName" "CExLabel"
"fieldName" "CrossHairNormal"
"visible" "1"
"enabled" "1"
"zpos" "1"

"xpos" "c-12"
"ypos" "c-15"
"wide" "24"
"tall" "23"

"font" "CrossHairNormal"
"labelText" "+"
"fgcolor" "255 255 0 255"
"textAlignment" "center"
}

I also play in 16:10, but I only think that matters for the scoreboard which is a minor problem. Thanks for the help, rays.

[quote=rays] All you should have to do is import the crosshair section if your hudlayout.res, and the font associated with it in ClientScheme.res. They should look something similar to what JOE posted. What crosshair do you use? I plan on adding in Fog's hud crosshairs, as well as a few others sometime in the near future.[/quote]

CrossHairNormal
{
"controlName" "CExLabel"
"fieldName" "CrossHairNormal"
"visible" "1"
"enabled" "1"
"zpos" "1"

"xpos" "c-12"
"ypos" "c-15"
"wide" "24"
"tall" "23"

"font" "CrossHairNormal"
"labelText" "+"
"fgcolor" "255 255 0 255"
"textAlignment" "center"
}

I also play in 16:10, but I only think that matters for the scoreboard which is a minor problem. Thanks for the help, rays.
26
#26
2 Frags +

I made a guide for all of you who are wondering how to move crosshairs across different huds. It's kind of rushed and I may have messed up on a few things, but I'm fairly certain that the majority of it is correct.

https://dl.dropbox.com/u/19762650/importingxhairstf2.jpg

I made a guide for all of you who are wondering how to move crosshairs across different huds. It's kind of rushed and I may have messed up on a few things, but I'm fairly certain that the majority of it is correct.

https://dl.dropbox.com/u/19762650/importingxhairstf2.jpg
27
#27
0 Frags +

my scoreboard is moved to the left a bit any way to fix this?
http://i.imgur.com/81dyH.jpg
nvm didnt read op 4:3 qq

my scoreboard is moved to the left a bit any way to fix this?
http://i.imgur.com/81dyH.jpg
nvm didnt read op 4:3 qq
28
#28
1 Frags +

Nice hud man!

Nice hud man!
29
#29
0 Frags +

Updated to version 1.2. Fixed a few uncentered things in the winpanel. Look for a 4:3 scoreboard later this week.

Updated to version 1.2. Fixed a few uncentered things in the winpanel. Look for a 4:3 scoreboard later this week.
30
#30
0 Frags +

I love the hud, but I was wondering what would I need to change personally if I want the health and ammo to be smaller?

I love the hud, but I was wondering what would I need to change personally if I want the health and ammo to be smaller?
1 2 3 4 ⋅⋅ 43
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