https://youtu.be/J_K_62k2iHo?t=228 is 34 total stickies, counting the initial.
This is only 32.
Still impressive, still not the longest.
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SteamID64 | 76561198013049459 |
SteamID3 | [U:1:52783731] |
SteamID32 | STEAM_0:1:26391865 |
Country | United States |
Signed Up | October 13, 2012 |
Last Posted | March 30, 2017 at 10:30 AM |
Posts | 554 (0.1 per day) |
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https://youtu.be/J_K_62k2iHo?t=228 is 34 total stickies, counting the initial.
This is only 32.
Still impressive, still not the longest.
I'm pretty sure there was one match a couple months after release where it was (successfully) used on a last hold with extreme disadvantage. Pretty sure the map was either snake or gully. Maybe both.
Other than that it has seen next to no use afaik (outside of 4s before it got banned but that's not the topic of discussion).
Related to the main topic, it doesn't seem like valve to intentionally have the uber be worse than passively using it. I'd count it as a bug.
tonmasmy biggest fear is this game will just end up being a contest of who can press the best 'I win' button and movement and deathmatching barely matter
They've already said that this isn't a DM shooter.
bind f1 "join_class scout"
bind f2 "join_class soldier"
bind f3 "join_class pyro"
bind f4 "join_class demoman"
bind f5 "join_class heavyweapons"
bind f6 "join_class engineer"
bind f7 "join_class medic"
bind f8 "join_class sniper"
bind f9 "join_class spy"
bind UPARROW "player_ready_toggle"
Nice amount of editing, and a good job overall.
I will say that the explosion effect seemed more than a little overdone. It's possible to do it in a way that's barely noticable. That might be better. Example: https://youtu.be/QXUw5qvWH80
AvastI dont see how the sliding transition is confusing, it looks nice and is smooth compared to an abrupt POV switch
The camera moves in a way that is never used in source engine games (at least not tf2). It's particularly weird when it goes through a wall (e.g. on pocket in process choke and then switch to roamer in IT).
@dashner: I had been away from the casts for a little bit and assumed that it had already been implemented for a little while prior to LAN. Also, this seemed like a good spot to mention it as any.
Game was amazing. Cast was very well done.
I'm not sure if this is the right place to put this, but I really dislike the sliding transition between POVs. I always am confused as to what is going on.
m4kehttps://www.youtube.com/watch?v=Asahh_Fen4M
Yeah, that's how projectiles work in source.
This isn't a problem.
Strat: name yourself "w to donate ty"
A surprisingly high number of people will do it.
This is honestly one of the best balanced in-browser games I've ever seen.
TwiggySo my 2cents are about the biggest item issues i can think of. Fixing these should not resolve all items issues, but the most obvious ones at the moment.
Reserve shooter : straight upgrade from the stock shotgun given it does the same damage + the airborne targets system
- 25% damage penalty
- faster weapon switch removed
This makes the max damage 91. Too heavy of a nerf.
Disciplinary Action : A cool item overall that poses problem only in sixes. I think it should be doable to 'slightly' modify it so using it forces boosted players to be a bit more careful.
- speed boosted players take mini crits for the duration of the boost
- no longer boosts multiple teammates
Valve takes measures to make sure you can't give downsides to teammates (without elaborate setup). This breaks that.
Darwin's Danger Shield : this item should help sniper be on the frontlines and get the sick quickscopes. It should NOT give that big of an advantage in sniper duels.
- prevents crosshair flickering
- still gives +25 max health
- 20% bullet vulnerability
Seems just like a better Cozy Camper, which is already kinda silly.
These are things that I noticed which definitely don't work.
Grape is on stream now.
ExaflamerFrost_BiteGunslinger: Change to: No random Critical Hits. Teleporters cost 100 metal to build. Dispensers and Teleporters start at Level 2. +65 max health. Can't build sentries.
So, Valve is going to remove mini-sentries from the game?
Yeah. You want a combat engi? Here, have 180 (or so) health. You don't have to care about your buildings since they take less work to build, but you still help. Play on the flank.
Every engi main I've shown this to has emphatically said "yes please".
ExaflamerFrost_bite Jag: Change to +15% swing speed.
Not sure if you did not read my previous post about the jag, but the construction rate of the jag is +15.79% rounded to +16%. If you want Valve to change the jag from +30% construction rate to +16% (15.79% rounded), the construction rate of a sentry gun will go from 0.75 seconds to 0.375 seconds. This is a HUGE downgrade if you want to use the jag.
This lets you upgrade your buildings faster.
Crit-a-cola: revert to mini-crits on both sides.
PBPP: Scout can receive a maximum of 75% overheal.
Atomizer: Third jump deals 20.
Sandman: Mark target for death instead of stun.
Change reserve shooter to only hit targets knocked airborne by explosions.
Stock flame thrower: Increase starting+max ammo to 300. (others remain the same)
Ullapool Caber: Can't be crit boosted.
Pomson: Now bison reskin.
Wrangler: Split into two weapons. One shields and disables your gun. The other doubles the fire rate and lets you aim it.
Short circuit: revert to pre-buff.
Gunslinger: Change to: No random Critical Hits. Teleporters cost 100 metal to build. Dispensers and Teleporters start at Level 2. +65 max health. Can't build sentries.
Jag: Change to +15% swing speed.
Quick-Fix: Can't cap while ubered.
Darwin's Danger Shield: Bullet resistance does not apply to headshots.
Razorback: -50% health from healers.
Jarate: Health kits cure jarate.
Enforcer: can't see enemy health. (Probably insufficient but eh)
Spy-cicle: increase cooldown.
Since you're looking for a highlander team, I highly recommend posting here, since you'll get more HL captains looking at it: http://www.ugcleague.net/forum/forumdisplay.php?61-Players-Looking-for-Teams
But please, do continue to post here. You'll learn quite a bit.