Geosus
Account Details
SteamID64 76561198018798740
SteamID3 [U:1:58533012]
SteamID32 STEAM_0:0:29266506
Country United States
Signed Up May 19, 2015
Last Posted November 9, 2015 at 7:06 PM
Posts 16 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
1366x768
Refresh Rate
60 hz
Hardware Peripherals
Mouse Razer DeathAdder
Keyboard Logitech K120
Mousepad SteelSeries QcK
Headphones SteelSeries Siberia v2
Monitor HP w1858
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#22 UGC Highlander Season 17 Week 7 in News

Sure wish there was a place where intelligent discussion of the Highlander format was welcome. Or that there was ample intelligent discussion of the Highlander format to begin with...

Sad to see these write-ups go. It's gonna be even harder for me to keep track of the scene now...

posted about 8 years ago
#3 [Stream] Geosus in Requests

Bump. I think I meet the minimum requirements by now?

posted about 8 years ago
#35 High skill level pub server balance in TF2 General Discussion

That place is still around?

posted about 8 years ago
#12 Pub class-ratio balance system in TF2 General Discussion

For many of us, pubs are the go-to option for training. It's really no fun to spend 15 minutes fighting a team of Engineers, especially when 4 players on your team seriously think that Spy is the ultimate counter to the Engineer. It's also not fun to keep hopping servers to find that one mythical server where Medic is a class that exists, players are conscious about their class selection or at least skilled enough to contribute in spite of the team make-up, and there aren't 9 Heavies on the enemy team. Alternatively, there's tf2center! But if I wanted to not play Team Fortress 2 for 30-60 minutes, I'd... uh. Just not play Team Fortress 2.

His head's in the right place, but I don't agree with his ideas in their current form. And there probably really is no point in trying to balance pubs, yeah.

posted about 8 years ago
#7 Pub class-ratio balance system in TF2 General Discussion

Why is multiple Scouts a bad thing? And for that matter, why is multiple Heavies a GOOD thing?

Demoman should be considered the same value as Soldier. Except at that point...Hell, even now, it doesn't take into consideration the fact that a player might run Demoknight, and thus mitigate the pushing potential Demoman normally has. So you have four Demoknights running around being about as useless as four Spies. I'm not even gonna begin with Pyro, and just say that a Scout is more valuable for pushing than a Pyro is.

It's all a moot point. All this system does is favor some classes over others based on an arbitrary sorting method (Heavy is apparently a generalist now?) and comes with the same problems regular class limits have (potentially keeping lower-skilled players on important pick classes and keeing higher-skilled players out.) The method isn't SUPPOSED to be based on skill level, but I don't see any advantage this has over just putting regular class limits. At 4 Spies, there's no combination on a 12 man team that will bring the point value to zero, and running 3 spies or snipers basically forces you to run only Soldiers and Heavies. And no Medics. Just putting a class limit on 2 Spies or 2 Snipers will accomplish the bare minimum this setup attempts to solve, though it doesn't address Engineers, but that's a whole different can of worms.

It's unnecessary work to implement and doesn't really solve anything standard class limits don't already address. Nor does it really rectify the short-comings of class limits.

posted about 8 years ago
#20 TF2 - Minitage Desembra in Videos

The intro was... nice, I suppose. Other people have suggested stuff regarding that, but I'll just say that the map sort of... cutting off in a square shape near the end of the intro there was sort of disengaging.
That blurriness during the gameplay... really looks ugly. And I'm not quite sure what the point of that small camera bit at the end was.
As far as content goes... It was okay? For non-competitive play. I don't think there's any value in showing post-game humiliation, though.

posted about 8 years ago
#4 What hud do you guys use? in TF2 General Discussion

I've been pretty content with ToonHud. It looks great and it's super simple to customize.

posted about 8 years ago
#16 Custom folder in Customization

Take the folders out of the hudasiscariote directory and place them in Hudas Iscariote [Version 1.5.1] instead. Though you should probably just have a "my_custom_stuff" or whatever you wanna name the folder as a general sub-directory for uh. custom stuff instead. But this is not necessary.

What the game does, put simply, is check for sub-directories within the "custom" folder, and then applies the appropriately named directories within THAT to the game. So if you have a "materials" folder in "my_custom_stuff", or in your case "Hudas Iscariote [Version 1.5.1]", the folder and files in there will overwrite the game's regular "materials" files, if that makes sense. It won't work if you hide the replacement folders (materials, sound, scripts, resource, etc) inside more sub-directories.

Also vpks are basically sub-directories themselves, hence why they go directly into the custom folder.

posted about 8 years ago
#6 Saloon.tf survey in Projects

Finished. If I may say, it is quite refreshing to see you so active in trying to improve your service. However, I hope you do not suffer from burnout as a result.

posted about 8 years ago
#32 Consolidation of the TF2 competitive scene. in TF2 General Discussion
PankeymanIs there even a starters guide or basic thing for comp?

I think playcomp.tf is supposed to have all that stuff. It also links to the major competitive leagues as well as tf.tv, which is nice. There's been a ton of different starters guides made by different individuals, but it seems like there's never been any single GO-TO guide. There's been a couple competitive wikis though... but I question how well they are/were managed. Comp.tf comes to mind immediately, but at the moment I can't seem to access the webpage? There's also the competitive section of the official TF2 wiki, but it's not really advertised much and you have to deliberately look for it to even reach it.

All in all, resources for new players just don't seem easily accessible without deliberate attempts to look for them. Putting them out there next to where new players are most likely to look would be ideal and combining them into a central location would be most convenient for them, I feel. /r/tf2 has something like that with the sidebar, but I wonder how well that's working out.

posted about 8 years ago
#30 Consolidation of the TF2 competitive scene. in TF2 General Discussion

I don't think combining the leagues into a central locations is the issue. Exposure and reducing barriers to entry in order to draw in local talent would be the most effective way to jump start and maintain each region's competitive scene. Is that not what this very site is for?

Rather than having a single unified league, it would be nice if there was more... I don't know, representation? From every league and every region in one site. That one site would serve to redirect newer players to their appropriate league while also providing some information as to the nature of their league, divisions, and game format. ... I feel like something to this effect was a thing at one point. Hmmm. Either way, I think that would require significantly less work for better reward.

As far as the subject of tf2center integration... or at least supporting it goes. Considering the future of matchmaking coming, investing too much work into that front may simply be a waste of time. Though I don't see anything wrong with noting its existence and providing a link to it. On that hypothetical competitive TF2 hub.

posted about 8 years ago
#6 It Is Time, Brothers and Sisters in TF2 General Discussion

I'm not quite sure Obama can save you.

posted about 8 years ago
#8 garbage in my console on startup in Q/A Help

I was looking for a solution to that as well. This calms my OCD a little, thank you.

posted about 8 years ago
#4 are you a big organizer when it comes to inventory in Off Topic

I have backpack pages dedicated to hats and weapons for one or two classes per page, except for Pyro which has something like five, going on six, pages right now. Before the class pages, I have three or so pages set aside specifically for weapon drops and metal, so I can keep the clutter to a minimum and I can go months without needing to clean. Those free Backpack Expanders from the Australian Christmas events really came in handy for this. :O)

posted about 8 years ago
#12 Highlander LFT sub forum? in Site Discussion

As a casual lurker of the forums, I've noticed that the Highlander forums do not seem very active. The LFT threads aren't really inhibiting any discussion, but... that's only because there isn't much discussion to obstruct. I don't know if having a dedicated forum for LFT/P threads will resolve either of these issues, but if this can potentially prevent alienating users by directing them to another website, maybe they will stick around after they post their thread and engage in discussion more?

posted about 8 years ago
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