Jw
Account Details
SteamID64 76561198190170075
SteamID3 [U:1:229904347]
SteamID32 STEAM_0:1:114952173
Country United States
Signed Up January 19, 2020
Last Posted May 13, 2024 at 2:16 AM
Posts 176 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
1600
Resolution
 
Refresh Rate
144hz
Hardware Peripherals
Mouse Gwolves Hati HTM
Keyboard Corsair Strafe
Mousepad Aqua Control II
Headphones HyperX Cloud Core
Monitor MSI Optix G241
1 2 3 4 5 6 7 8 ⋅⋅ 12
#9 frags like a gentle stream lfp in Recruitment (looking for players)

bump - looking for med tryouts today and tomorrow

posted about a year ago
#1 frags like a gentle stream lfp in Recruitment (looking for players)

Roads not yet glistening, rain slight,
Broken clouds darken after thinning away.
Where they drift, purple cliffs blacken.
And beyond — white birds blaze in flight.

Sounds of cold-river rain grown familiar,
Autumn sun casts moist shadows. Below
Our brushwood gate, out to dry at the village
Mill: hulled rice, half-wet and fragrant.

frags like a gentle stream is LFP!
NAME CHANGE: peashooter army

scout: jw
flank scout: daveb
pocket: mono
roamer: nazara
demo: alfredodan
medic: rebite

thanks and message Jw.#4795 for tryouts!
poem is Rain by Du Fu
在破裂的石門旁,軍醫再次掉落

posted about a year ago
#137 Alfa legacy 2 in TF2 General Discussion

It's kind of ridiculous to me that people are still friends and scrimming with this guy and nobody says anything. I'm trying to imagine what it would be like if people were pugscrimming with or ringing nursey. There's no point in permabanning a player if he can still actively participate and do everything except play matches. The people who scrim with alfa need to be banned.

This isn't novel either, it's right there in RGL's rules and they aren't enforcing it for some reason

[1002.4.2] - Permanently banned players in a scrimmage
Permanently banned players with bans for one of the following are not allowed in any scrim or pickup game scrim consisting of at least one RGL team:
Breaking RGL's player code of conduct
The leader(s), active RGL player(s), and/or scrim organizer(s) responsible for that player's participation are subject to a possible league ban, in addition to a minor team warning.

Is this rule not being enforced because the people breaking it are top invite players? Did the admins get together and decide to give them an exception because they're good at the game? And do these people really have no backbone that they won't refuse to play with him? It isn't like they don't know what they did. This is a disgrace.

"Purge the evil person from among you." (1 Corinthians 5:13)

posted about a year ago
#48 What can we do to stop the scene from dying in EU? in TF2 General Discussion
GrapeJuiceIIIJwI think trying to market to the "casual community" is basically useless because casual players as a whole will never be competitive-type players.i think this is a non-issue because by marketing to the casual players only the ones who have an interest in 6s will try it out and if they dont like it then they wont keep playing it. BrockWhat do you think envisions growth? Do I need to mention invite players that came from pubs? 60 percent of causal players see comp on YouTube, they experience the scene via you or others pub stomping, dude your the example. Casual players have added me 9x out of 4 weeks and I have directed them to RGL. They wanna play, it’s the same thing for me back when I got the orange box and year later I saw comp footage, clips of the week. These people are new, but they are subjective to the same experiences as you and me.

What I was trying to say is that reaching the widest possible audience is not always the best solution for the growth of competitive. If we treat this as an advertising issue, which maybe it isn't in the first place, then we'd want to target our "advertising" of comp toward players most likely to benefit the scene long-term. Instead of just paying for general advertising on any website, for example, a company that sells premium candles would pay for advertisements on premium clothing websites, girly websites, etc., even if fewer people total would actually see one of their advertisements. It's the same thing for 6v6 TF2.

While I don't dispute that TF2CC getting an official blog post for their newbie cup is a net positive, often trying to reach the most players possible in advertising competitive TF2 will actually have less benefit than being more targeted or selective, just like the candle company. Like I think the higher-level community server pubbers might be more likely to try comp and enjoy it enough to stick around than general casual players, so maybe it would be a good idea to try to partner with some community server owners or something, rather than being more general. I also think youtuber partnerships could work well, i.e. an invite demo doing like a Q&A session or a POV review of an exciting match with some demo youtuber.

So per grapejuice's post I mean that some demographics are more likely to try out 6s/keep playing it than other demographics. And obviously if the advertising is free we take that. Instead of marketing to the "casual community" as a whole, which I don't think works super well because it creates so much extra work, smaller-scale targeted projects would probably work better. In terms of trying to get people from other games to try 6v6, or Uncletopia players, etc. those are just some ideas I had.

posted about a year ago
#21 spaceship DM leaderboard + tournament in Projects

davidb always melee dueling, baiting people into the train on freight, locking down the tunnel on demo on turbine, etc. and it's still not even close https://static.wikia.nocookie.net/conker/images/4/4d/ConkerCashEyes.png/revision/latest/scale-to-width-down/250?cb=20111229210918

posted about a year ago
#30 What can we do to stop the scene from dying in EU? in TF2 General Discussion

I think trying to market to the "casual community" is basically useless because casual players as a whole will never be competitive-type players. RGL tried marketing to casual players with "No Restriction 6s" and to an extent Prolander which were total failures.

6s is its own game and needs to be treated as such; trying to appease people who say "I would play if I could use engineer more" or "I don't like the fact that there's x rule" will never help grow the scene and can only cause the 6s we know to die and get absorbed into the casual sphere. In other words, appealing too much to casual players can only cause 6s to lose its identity and not be 6s anymore. Sure, groups like TF2CC cast a really wide net, but then we get in a situation where (literally) people are asking to get their pubs demo reviewed, etc., and it ends with almost no one sticking around because they're all casual players at heart.

This is why it's important to appeal to competitive-minded people to begin with, rather than just TF2 people in general. Purebred casual players simply play a different game than us. Maybe trying to get people who already play competitive movement FPS games to test out 6v6 TF2, or having some kind of ELO-based matchmaking service that only appeals to competitive-minded players in the first place would work. Part of the problem is that a lot of people in and out of TF2 don't even know "comp" exists to begin with. I don't know how we'd fix that.

posted about a year ago
#6 anyone have info on spider? in TF2 General Discussion

I hope you're feeling better if you're alive, spider. still have friend requests open to you if you see this.

“If the world hates you, keep in mind that it hated me first. If you belonged to the world, it would love you as its own. As it is, you do not belong to the world, but I have chosen you out of the world. That is why the world hates you." (John 15:18-19)

posted about a year ago
#1 4 suggestions for RGL in TF2 General Discussion

1. Implement the win-difference config in all divisions.
In my view this config should be made the gold standard for competitive 6v6 at all skill levels. It eliminates "parking the bus" as a viable strategy (something that is really only a problem in matches in the first place), and makes better use of 5CP's offensive/defensive map design. The main argument against this config is that it's too hard to understand, but it really isn't, and the config announcing when the winlimit changes in chat also helps with that.

2. Change the round timer to 4 minutes or 4 minutes 30 seconds.
We saw that a 3 minute timer was too restrictive even for high level teams, and that a 3 minute timer may have nerfed the attacking team too much by denying time for reasonable sac waves. Both the 3 and 5 minute timers are improvements from 10 minutes. However, 5 minutes is still too slow/does not go far enough. I think RGL should recognize that there is still room for reasonable experimentation with the round timer. I lean towards a 4 minute timer.

3. Implement the pick/ban system for all or most divisions.
I think expanding to allow Advanced teams to do pick/bans was a good move, but it's not like Main or even IM teams are too bad to be able to do pick/bans. Pick/bans increase the potential skill ceiling of every team and increase player participation and teamplay at no cost. If RGL wants to keep NC and AM on a set schedule I think that's fine (but not necessary), but there are basically no downsides to allowing teams in lower divisions to do pick/bans in the same way as Adv/Inv. (I also think pick/bans should be done minutes prior to map start, but that's more fringe on my part and more debatable.)

4. Only include new maps that are in active development.
Whenever considering whether to add a new map to the pool, the first question RGL should ask is whether the mapmaker is prepared and willing to change their map (even to a large degree) in response to being tested in the pool. Reckoner is the biggest example of why this rule should be implemented; any valid feedback about the map (the cap point under mid slowing the game down too much, the lower entrance into lobby that shouldn't exist, etc.) didn't matter because the mapmaker quit the game. It's not that most people mind playing new maps -- if suggestion 3 is implemented they can just ban them -- but that people don't enjoy playing new maps that never get updated or never have glaring issues fixed.

posted about a year ago
#66 jw lft in Recruitment (looking for team)

bump

posted about a year ago
#5 taiko lft in Recruitment (looking for team)

advanced level dm, good at listening, switched main to scout but improving fast

posted about a year ago
#62 jw lft in Recruitment (looking for team)

bump s11

posted about a year ago
#16 Time to vote on the 8th in World Events

"Dictatorship arises naturally out of democracy."
Plato

"Democracy is the same tyranny, shared among many people."
Aristotle

"Republics decline into democracies and democracies degenerate into despotisms."
Aristotle

https://endtimes.video/america-fall-to-communism/

posted about a year ago
#4 RCADIA Fortress TF2 Community LAN in News

would you write eMail or eCommerce

posted about a year ago
#16 cp_proworks (rework of metalworks) in Map Discussion
xobiledogbhttps://cdn.discordapp.com/attachments/982923611679621181/1035048234432868392/unknown.png get rid of the maproom and do thisno idea what this means

He's saying that instead of the maproom, there should be a spiral staircase that leads up to a room behind those windows under the lamp, with a dropdown out into alley on the right side of that room. I think a jump pad would work better than a spiral staircase though. No idea what the horizontal lines he drew mean, very cryptic.

posted about a year ago
#15 cp_proworks (rework of metalworks) in Map Discussion

oops

posted about a year ago
1 2 3 4 5 6 7 8 ⋅⋅ 12