MessyRecipe
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SteamID64 76561197970756737
SteamID3 [U:1:10491009]
SteamID32 STEAM_0:1:5245504
Country Pirate
Signed Up June 5, 2013
Last Posted July 9, 2016 at 9:49 PM
Posts 93 (0 per day)
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#79 Lmaobox premium detected. in TF2 General Discussion
_Neo_http://steamcommunity.com/id/_LKB/

idiot down boyz

Has an alt that didn't get hit though, just bookmarked it after running into them cheating in MM last night:

https://steamcommunity.com/profiles/76561198052572760
http://archive.is/37vlj

Might have been using this "raxxpack.exe" their sniper rifle is named after instead of lmaobox?

https://github.com/raxxpack

posted about 8 years ago
#71 Colour test in Off Topic

Backlighting can affect the color accuracy as well. See https://pcmonitors.info/articles/the-evolution-of-led-backlights/ for a super-detailed thing on it. Monitor review sites usually go into this as well if they test the color ranges.

I still have a 2010 laptop that has an RGB-LED TN screen that looks amazing compared to most non-IPS panels (oversatured in general though, compared to a calibrated IPS). Compared it to a friend's screen once through some attachment lens for his camera (I think a polarizing filter?) and the standard LEDs only came through it at certain positions, whereas you could see mine fade through red, green, and blue as you spun the filter.

posted about 8 years ago
#34 Colour test in Off Topic
nitei think its sort of cheating because i do a lot of work in photoshop and my monitor is calibrated to show color perfectly, whereas im sure a lot of people have sort of wonky color settings that mess with the arrangement of colors along the gradient
https://i.gyazo.com/c6d05ad3d650eab3399755ec34469a45.png

Probably true, I've got an IPS monitor I picked specifically for colors over a washed-out 120hz, and used to run calibration stuff on it a lot and:

http://i.imgur.com/ORcirC2.png

posted about 8 years ago
#110 ESEA S21 Playoffs: froyotech vs. Street Hoops eSports in Matches
dollarlayerThe big question is how can this be prevented? Dynamic IP from ISP that you can reset in the event of being DDOS'ed?

Alternate internet connection, or a 200 foot cable from a neighbors house? Tethered 4G LTE connection? There has got to be a viable workaround for these kinds of events. Oh and #BringBackLAN

Third-party scrim servers not run by any team? Server logs always have that "Playername <STEAM_ID> connected, IP x.x.x.x" line and that seems a really likely method for someone to find everyone's info.

VPN for community sites and stream links? If not assigned a permanent IP from ISP, release and renew DHCP lease before important games and don't connect to anything else.

posted about 8 years ago
#296 TF2Stadium.com in Projects
xershasolasince tf2stadium has been lacking in the player department, maybe try little competitions to encourage more play. Pulling from logs.tf stuff like highest average DPM for the month or highest Kills and the top 3 get some form of reward like keys or items or a server rental from tragic. Just an idea
ya right now it takes like 40 mins to start a lobby and literally any efforts to get more players would reduce these times

Having the currently-online player count, especially by region, would probably help with this as well. Since TF2S came out I've occasionally loaded it up to check if anything is open to play, but haven't even played one yet. A big reason I haven't is that coming on and seeing only a couple lobbies open and no idea how many people are online means I've no idea how long a game will take to actually start. In the past when I've played TF2C, I could know with a glance to these numbers whether I want to add up and wait since it'll fill quickly, add up and pub without expectation of it filling, or not add up at all if its super empty.

Even better than just counting players online would be to show statistics such as mean time to start for games over the past hour. When the site's more active you could probably even come up with an estimate of the start time based on number of slots already filled (or even which slots are filled -- games prolly start quicker with medics already there), though at its current activity level you'd probably just have to base it on when it was opened.

posted about 8 years ago
#8 Best mouse for durability? in Hardware
diashockI've heard a lot about Razer quality issues, especially considering the pricing, but the early Deathadder was pretty good.

Yeah definitely not Razer, Deathadders seem to frequently get scrollwheel issues where a plastic connector thingy fails leading to reverse or double inputs. Also Razer Synapse is broken af and slowly strangles your system if you don't frequently reboot: https://www.facebook.com/razer/posts/10152635166407576

posted about 8 years ago
#108 Confirmed MM Hackers in TF2 General Discussion

Ran into UltraLord as well.

posted about 8 years ago
#5 Steam Guard Mobile Authenticatorv in Off Topic

I'd guess that Genymotion, Android installed on VirtualBox/VMware, or Google's own Android emulator (AVD) could all run the Steam app as well.

posted about 8 years ago
#21 Confirmed MM Hackers in TF2 General Discussion

watch me nae nae
[U:1:28228]
76561197960293956
http://steamcommunity.com/profiles/76561197960293956

blake
[U:1:252724732]
76561198212990460
http://steamcommunity.com/profiles/76561198212990460

Using blatant spinning aimbots, people in another game mentioned running into them as well. They're also probably queuing with:

Peppers
[U:1:29738]
76561197960295466
http://steamcommunity.com/profiles/76561197960295466

The last guy I don't remember blatantly cheating but he was with them and insulting everyone from the start, and when other people mentioned playing with the first two they mentioned Peppers as well. (Plus, seems he's friends with them)

posted about 8 years ago
#23 Matchmaking Bugs in TF2 General Discussion

We had a Granary game where almost all the props were non-solid. Could just show up at mid and walk/shoot through all the crates. Shutters didn't open but let you pass straight through. I've seen similar bugs in the past in scrims and stuff (I particularly remember being able to phase through the truck on Snake and the wood piles on pro_viaduct) and a server restart usually fixed it, it's pretty rare though.

posted about 8 years ago
#85 Second matchmaking stress test thoughts in TF2 General Discussion
konrMeanwhile Valve have had so much of the groundwork done already with our competitive community having done all of it and somehow the matchmaking is still (from my perspective) a complete shitshow in beta with so many cvars forced, doors not opening for a few seconds rather than not being able to move in spawn and the game coordinator going down a fuckload.

The stuff with the round start and door & alll sucks and is weird but, as a software developer... this is the first time they've actually made serious changes to that system. And they're not cut-and-dry changes, they're kinda weird ones where you can look around but have graphics covering things and the actual movement mechanics difffering from how they usually are -- basically players can do things they couldn't before and can't do things they could before. Unpredictable wholistic changes like that are bound to come along with unforeseen bugs.

Of course, the whole "can do things you couldn't and can't do things you could" is part of why it's not a good system in general and they should just keep it to the freezetime with explosive push.

And I know you weren't talking about the game-coordinator crash from the third stress test but, it's the first test they announced the time of ahead of time and the first that really broke things -- that's probably exactly what they expected when announcing it ahead of time. I'd bet the unnannounced stress tests didn't result in enough actual stress.

posted about 8 years ago
#63 Second matchmaking stress test thoughts in TF2 General Discussion
CallumSLGI'm not sure if it just because of testing but I really hope there is a change to the rounds start. Bringing back freeze time and allowing the doors to open. Right now everything just clamoring for the spawn doors is very silly.

On top of that some of the commands that are currently disabled don't feel like they make much sense though again I imagine its just while the beta gets off the ground.

Also hopefully sometime in the future there is the ability to choose the maps you want to play although that may be detrimental to how fast queue times are when you select certain maps.

It does seem like a lot of issues & exploits stem from the odd choice of round-start mechanics. Lack of freezetime is weird too since it doesn't even match pubs, but really the static jumps we're all used to give the most options to everyone. Most non-explosive classes are either faster or have items to run faster anyway. The only classes disadvantaged by it are sniper/spy/engy, but long-range/cloak/buildings are arguably good-enough tradeoffs for not getting to mid as quickly when you're in a situation where nobody's playing optimally anyway (and really, sniper already works fine on mids anyway).

Freezetime+static jumps is just an easier setup for everyone because you know exactly where you'll be starting the round from and when you can move, and the med can get whoever they want. All they have to do is remove some of the crap spawns, like the ones towards the back of rooms or on the side further from the route to mid, and it'll be pretty balanced for all classes.

I imagine they'll eventually allow map choices since MvM does, or at the very least, gametype. Maybe once they iron other stuff out they'll use that to see what maps/modes people actually want to play?

posted about 8 years ago
#60 Second matchmaking stress test thoughts in TF2 General Discussion
kos[he forced viewmodel settings and graphics settings don't really bother me, people will adjust quickly and it will standardize the look of our game so there isn't a huge barrier for entry (look at cs compared to quake). But if they do actually want to enforce these settings then this big performance update needs to come at the same time.

I don't really see how allowing people to change settings would make a larger barrier to entry; chances are people who are aware of better settings are more likely to be aware enough to end up higher ranked anyway. So it's not like someone with default settings is gonna be playing against someone with a higher FoV and stuff. And changing things like that is pretty standard for a lot of games.

I'd guess that the reason for the enforced settings is to control variables during the beta tests. They've done work in recent patches improving viewmodel stuff (like the separate option to hide tracers), so I doubt they want to remove customization. They probably just want to have as little variance as possible while gathering data so they can test more important pieces without any confounding variables.

posted about 8 years ago
#34 Second matchmaking stress test thoughts in TF2 General Discussion

Yeah, the forced settings are odd. No frames complaints from me personally (I run on max everything...) but having a giant weapon in your face is annoying and I kept shooting at ragdolls.

posted about 8 years ago
#14 Second matchmaking stress test thoughts in TF2 General Discussion

-Queue time was amazingly fast. That plus the fact they needed to increase server capacity bodes well for matchmaking.

-Rollouts feel awkward with the closed door and walking around and the round-start fullscreen thing. Would feel less weird if the door time was the same between rounds... I actually think the longer time is better in case you get a shit spawn (like right side on Granary), but really freezetime + explosive jumps feel more controllable since you don't get everyone clustering at the door holding W.

-Friend hosting a party at one point got put in an empty server alone immediately after clicking the queue button, while the rest of us got an error along the lines of "the game has ended," and all of us remained in the party screen with the host still listed. Host came straight back to party screen himself after leaving server.

-Should have DPM instead of flat damage, as it's more meaningful. Total time played would be another good stat to have alongside it. Probably deaths as well, even if only visible to yourself (I'm assuming Valve doesn't like the idea of displaying that to everyone since they never have), so people can use it to help themselves improve.

posted about 8 years ago
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