MightyMe
Account Details
SteamID64 76561197999342478
SteamID3 [U:1:39076750]
SteamID32 STEAM_0:0:19538375
Country Netherlands
Signed Up October 10, 2012
Last Posted May 20, 2024 at 1:02 AM
Posts 284 (0.1 per day)
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#9 Soldier vs Demoman MGE in TF2 General Discussion
snacksbullet

yeah except that he's a cheater and gets mad if you actually beat him 8)

posted about 9 years ago
#641 stream highlights in Videos
DontubermeMightyMehttp://www.twitch.tv/mightytv/c/4523591your lack of blinking is super disturbing.

Yeah more people told me that.. never really noticed it, I guess when im really focused I dont blink
Besides, how would I be able to hit pipes if I wasted 0.0272918 seconds on blinking?

posted about 9 years ago
#638 stream highlights in Videos

http://www.twitch.tv/mightytv/c/4523591

posted about 9 years ago
#532 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion
KanecoyankeeKanecoYou remember when you feel helpless 1v1ing a decent scout, now it will be even worse.
or you could just practice pipe aim

Since when are pipes reliable?

If you play demo and you are bad with pipes then you are a bad demoman

-edit

don't get me wrong: a soldier should be good at using both rockets and shotgun, a scout should be good at hitting shots with scattergun and pistol...
Demoman's pipes are faster than stickies and you can do more damage with them. Stickies are good for area control, spamming and picking players(with crits).
The only reall downside that i see from this update is the fact that long-range clutch krit stickies are pretty much removed, and these offered game changing outcomes and plays.

Pipes still are your main weapon and in my opinion should be used as your main weapon. You can do more damage with them than if you use stickies as your main weapon.
Yes it will take a lot of change and adaption for people who are used to rely only on their stickies and simply spamming pipes in choke areas to be successfull with low dmg stickies... but it will come.

posted about 9 years ago
#401 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

Stickies are overrated anyway
Pipelauncher = primary
Stickylauncher = secondary
Took you guys 7 years to learn?

posted about 9 years ago
#65 Runescape in Other Games
scarabhttp://puu.sh/9t9TL/219fb3cda1.jpg
Used to play, quit at EoC

Whats that lvl 1 skill?

posted about 9 years ago
#63 Runescape in Other Games

http://i.imgur.com/zq0MdUU.png

Doesnt work for me

posted about 9 years ago
#58 Runescape in Other Games

the only thing that really mattered to me...

http://i.imgur.com/eojUnNe.jpg

This was collected before Grand exchange, stopped playing when trade limit was added and grand exchange

Also rs2007 is not free to play? If i try to log in it says i need a members account to play on this world

posted about 9 years ago
#34 parachute in TF2 General Discussion

cp gullywash
enemy team captures mid
double rocket jump against the wall on 2nd
reach skybox height
employ parachute
hang above choke before they push in
medic goes through choke
take off parachute and drop on medic
???
profit

posted about 9 years ago
#40 Custom Caption Tutorial in Customization

obligatory

http://www.twitch.tv/mightytv/c/2058497

posted about 9 years ago
#8 Is the Loose Cannon worth the practice? in TF2 General Discussion
Fightmasterit's not like regular pipes are worth using when you have stickies anyways

hahahaha

posted about 10 years ago
#17 MGE mod broken after latest update in Q/A Help

I downgraded sourcemod to 1.50, and then upgraded it back to 1.60 which for some reason fixed it..
MGE works fine now. No issues with spawns what so ever.

posted about 10 years ago
#15 MGE mod broken after latest update in Q/A Help

Get this error now when you get killed or try to change class:

L 05/17/2014 - 14:52:31: [SM] Native "TF2_RegeneratePlayer" reported: Failed to locate function
L 05/17/2014 - 14:52:31: [SM] Displaying call stack trace for plugin "mgemod.smx":
L 05/17/2014 - 14:52:31: [SM] [0] Line 2315, mgemod.sp::ResetPlayer()
L 05/17/2014 - 14:52:31: [SM] [1] Line 4686, mgemod.sp::Timer_ResetPlayer()
L 05/17/2014 - 14:52:55: [SM] Native "TF2_RegeneratePlayer" reported: Failed to locate function
L 05/17/2014 - 14:52:55: [SM] Displaying call stack trace for plugin "mgemod.smx":
L 05/17/2014 - 14:52:55: [SM] [0] Line 3890, mgemod.sp::Event_PlayerDeath()

help

posted about 10 years ago
#14 MGE mod broken after latest update in Q/A Help
Rob123https://github.com/Langeh/MGEMod

Github history shows a change in Mar 2014 for an array out of bounds exception. Not sure how up to date your MGE files are, but I'd say download the latest version from there.

If that still fails, could be try using a 1.6 sourcemod release from that snapshots link earlier posted. Shouldn't have to touch metamod, I highly doubt its related if it's worked for you in the days before the update.

Good luck

EDIT:

Your staketrace showed:
L 05/16/2014 - 21:05:46: [SM] Plugin encountered error 15: Array index is out of bounds
L 05/16/2014 - 21:05:46: [SM] Displaying call stack trace for plugin "mgemod.smx":
L 05/16/2014 - 21:05:46: [SM] [0] Line 436, mgemod.sp::OnMapStart()

Line 436 was the main change in that Mar 2014 update. Doesn't really explain why it this update broke it, but definitely try update MGE.

Thanks. This seemed to have fixed it! Will update OP to show solution

-EDIT-

Aperantly it's not fixed.. Everytime you get killed it takes 10 seconds to respawn and you respawn in a black void...

posted about 10 years ago
#12 MGE mod broken after latest update in Q/A Help
reddif you have a tragic.. server, you can re-download their version of metamod (1.10.1-hg876) and sourcemod (1.5.4-hg4051) for the autoinstallers tab in the servercp and it'll work. (at least it did for me)

As I stated in OP, I have a simrai server. I just tried it with the metamod (1.10.1-hg876) and sourcemod (1.5.4-hg4051) but this did not work aswell.

posted about 10 years ago
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