PrinceEmberStorm
Account Details
SteamID64 76561198040974405
SteamID3 [U:1:80708677]
SteamID32 STEAM_0:1:40354338
Country Canada
Signed Up August 6, 2014
Last Posted September 16, 2014 at 9:39 PM
Posts 14 (0 per day)
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#17 prec fixed in TF2 General Discussion

TYBO

posted about 9 years ago
#37 Gathering Info for a New Pub Community in TF2 General Discussion
Protatowhenever i try to connect it says
"Disconnect: Connection rejected by game
."
its only on this server, any idea on how to fix it?

We were full up then.

posted about 9 years ago
#35 Gathering Info for a New Pub Community in TF2 General Discussion

press ~ to open your console in game and type in this: connect 104.153.105.21:27015

That'll get you into the server.

posted about 9 years ago
#34 Gathering Info for a New Pub Community in TF2 General Discussion
BitFor those who wanted EU, someone else has posted something similar like this but he got no replies for some reason.. You can make suggestions here, maybe even take off all the payload maps.

http://teamfortress.tv/thread/19498/eu-payload-server-nocrits-nodmgspread

http://www.reddit.com/r/tf2/comments/2cypet/new_community_server_247_payload/

ps I don't want to take away from your great efforts but it would be nice to have something for EU for the time being. Great work on this so far.

Oh, it's quite all right. If the server takes off, we'll be looking to add more servers to the group - possibly even an EU server or two.

THAT BEING SAID, I HAVE AN ANNOUNCEMENT.

It is time.

In less than one hour, the TF2 server I've been keeping you guys up to date with will go live. We've been very busy with plugins and making sure everything works these past few days, and I'm pleased to announce that everything seems to be running quite well.

The first map is Badwater. I'll be putting the IP up at 4 PM EST.

For more info on rules and stuff, please check out the Steam group: http://steamcommunity.com/groups/UpAbovesTF2Pub

posted about 9 years ago
#32 Gathering Info for a New Pub Community in TF2 General Discussion

We've been working on plugins for the server! There's one or two more things that we need to go over with the head of Celebrity, and one of those things is getting us the server to load the plugins on.

We're also going to work out the MOTD and finalize how donating will work, test the plugins once they're on the server, then launch the server hopefully by Saturday.

That's right, Saturday is my current estimate of when the server will go live! GET HYPE.

posted about 9 years ago
#31 Gathering Info for a New Pub Community in TF2 General Discussion

So the group page is pretty much done. I'ts been up for about nine/ten hours and all that.

On it you'll find server rules, map rotation, donation info, and will find shortcuts to the various available sourcemod stuff we'll be using once we get the server up to test everything out.

Once again, here's the link:

PrinceEmberStormHey guys! Guess what I've got up now?

http://steamcommunity.com/groups/UpAbovesTF2Pub

If you're interested, please join and share with your mates.

posted about 9 years ago
#30 Gathering Info for a New Pub Community in TF2 General Discussion

Hey guys! Guess what I've got up now?

http://steamcommunity.com/groups/UpAbovesTF2Pub

posted about 9 years ago
#29 Gathering Info for a New Pub Community in TF2 General Discussion
eagletfBut that ruins the pub..

Unfortunately, I want this to be more or less fair for everyone. I've received several requests to limit snipers, spies, and engies for what should be obvious reasons. I can't limit them and not limit other classes (although they probably will have higher limits than 2). What will happen is that I will listen to feedback, so if things aren't working, talk to either Computer or I (I'll be making the group in a mo) and we'll be able to look at changing things.

posted about 9 years ago
#27 Gathering Info for a New Pub Community in TF2 General Discussion
KevinIsPwnno class limits. it promotes bad players to hop on the classes and not give them up for the whole map.

Class limits also prevent the entire team going engie or demo or sniper or spy or heavy or any of the classes, really. Whilst we won't limit every class to 2, we are planning on having them for every class for fairness' sake.

posted about 9 years ago
#20 Gathering Info for a New Pub Community in TF2 General Discussion
wacwould your server logo have the scarf your pony oc thing wears

No?

Where'd you find out about that? I'm curious.

posted about 9 years ago
#18 Gathering Info for a New Pub Community in TF2 General Discussion
BlazePhoenixAny chance of you guys making a EU server? Im sick of skial :<

If this one takes off and we have enough interest in one, yes.

posted about 9 years ago
#15 Gathering Info for a New Pub Community in TF2 General Discussion
mno its "get hyped" like its a state ur in "get hype" is like "fetch me excitement" which can mean a lot of things but its ok dad i forgive u these yungsters talk crazy these days

Fix'd.

:P

posted about 9 years ago
#13 Gathering Info for a New Pub Community in TF2 General Discussion

So, right now Computer (Team Celebrity's co-lead and server guy) and I have talked a bit about what we're putting on the server in terms of maps and plugins.

Server will be no-crit and no-spread. There will be, to start, no whitelist. If certain weapons become unbearable, we can discuss banning them or finding plugins to modify them when needed (weapons in question might be the Phlog or Pompson). It will be based in Chicago through NFO. Celebrity Gaming only uses NFO servers and we've found they are very good and dependable servers.

In terms of maps, we're going to be running a bunch of comp maps in addition to the stock ones. There will only be one or two CTF maps (doublecross andm as requested, turbine_pro), and maps like trainsawlaser and wubwubwub will be included due to request (and I think many of those who requested the latter are comp players, too). One thing that many people asked for was the inclusion of tc_hydro, and we've been all for running that map from the start.

In terms of plugins, now. Frag radio is being run, and various SourceMod plugins like SMAC. There may be a few more for some behind the scenes ease, but Computer knows these better than I do. One thing we are going to be doing is adding a plugin to nerf the Short Circuit back to pre-buff quasi-uselessness.

Class limits will probably be as follows: no more than 2 of any class on any team. Reason for this is because a lot of people expressed a want to limit engies, spies, and snipers, so we decided to make that board wide. The server will be 12v12 at most, so a class limit of 2 for every class will be helpful and shouldn't get in the way. That being said, if we need to change it later, we most certainly can. This can happen either by community input or by our own deductions.

SPEAKING OF A COMMUNITY. It has always been my goal to get a community base around this server. That way, should the server take off and stay rather full, we can totally add more servers to the group! A community also helps in feedback and responses, so it helps us learn what works and doesn't work in terms of plugins, maps, and the like.

Later today I will be talking with computer about the remainder of the plugins and the like, we'll be hopefully starting to set up the server, and also make a steam group for it, the address of which WILL be shared as soon as we do so.

GET HYPED.

posted about 9 years ago
#1 Gathering Info for a New Pub Community in TF2 General Discussion

Hello! My name is Prince Ember Storm. I run Team Celebrity in UGC NA HL Silver.

Now that that's out of the way, I should mention that Team Celebrity is based out of a larger clan with the same name. Team Celebrity is a multi-gaming clan, but thething that I've noticed for a while is that we lack a public TF2 server. I want to fix that, but I want to do it in a manner that will start up a thriving community and allow us to grow and add more servers to the clan. This means community input.

To start, I'd like to ask you guys what you want to see in a pub. I've got a tiny little survey here that I would greatly appreciate people taking a look at and filling out.

I'll have this page up and refreshed in case people have questions as well.

Thanks!

posted about 9 years ago