CitricI haven't tried out the most recent patch. Are the increased hitbox sizes for the small heroes an improvement?
I only played the beta this weekend so I can't compare it to before, but it still feels like small hit-boxes are a over-proportional advantage compared to movement speed and health.
I think the problem is most noticeable with Galena.
In theory Galena should be fairly bad/easy to kill in 1v1 situations, since she has the same slow move speed as the tankiest champions (280), but at the same time only has 100 health.
So you would think that a champion like Ranger should be much harder to kill, since he has the same health (100) but significantly better movement speed (320) and therefor should be harder to hit.
In practice however, Galena has surprisingly high survivability (even without the self heal), which I think is because her model/hit boxes are fairly slim, which makes her harder to hit even tho she moves a bit slower.
At the same time you have heros like this big fat robot (can't remember the name) who have the same move speed as Galena but have 150 health and 25 more starting armor, so just looking at the stats they should have a lot more survivability than Galena.
But their models/hit boxes are so big and they are so easy to hit that their 50 extra health and 25 extra armor don't let them survive for longer than Galena in most situations.
I think that's kinda off when the size of the hit-boxes makes a much bigger difference than the health and speed stats.
It makes it much harder to balance the champions (because there's a third factor now that is pretty hard to quantify) and it's also too counter-intuitive for the players to choose a hero, when the stats don't really tell the full story.