EdyI never really enjoyed water being in maps, but I guess that goes with its name "harbour". There might have been a reason the water was taken away from old gullywash, same could apply here (maybe just take that whole water flank route out of the map?).
If I had to guess why the water was removed from gullywash, I'd say it was because the area it was in never really had a reason for it to be there in the first place since it wasn't really integral to the design of the area, and was more of an arbitrary I'll put water just for fun.
Right now the only thing that is stopping second from just being a point in a generic, mostly flat area is the water, so I'd need reasons beyond just not liking water before I seal it off.
EdyThe last is really small and cluster fucked
I think I have some idea why it feels that way, but can you elaborate further?
Also y/n
https://dl.dropbox.com/u/3332789/TF2/lyra/ss/biggerlast.jpg
EdyOverall the map is really big, the spawn from mid to 2nd (when you're controlling 2nd, pushing into last) is a really long walk and you can't contest it if the other team is trying to cap.
Yeah, I've gotten a lot of complaints about third spawn, and I agree, mid was the first point I designed on here, and has definitely proved to be the weakest, so I'm probably going to redesign it entirely when I get a chance because it's simple, boring, and too big right now.
EdySome areas of the map have these annoying stairs that don't register rockets(kind of like the stairs in lakeside),literally lost a medic pick because of that.
I think I know what might be causing this, I'll try to fix it later.
Thanks for the feedback!
e: also if you have a demo of the match it'd be greatly appreciated