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SteamID64 | 76561198108250545 |
SteamID3 | [U:1:147984817] |
SteamID32 | STEAM_0:1:73992408 |
Country | Belgium |
Signed Up | May 3, 2015 |
Last Posted | June 3, 2024 at 12:59 PM |
Posts | 1649 (0.5 per day) |
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In-game Sensitivity | 30cm/360? changes |
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Raw Input | 1 |
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cu@ most likely
highqualitylurkerIs it possible to just move the hand models away in the form of an animation, making the guns only show using the same method this uses?
Been looking into this myself for a bit
a_horse's viewmodel editor moves the entire animation
and even has a flag to remove left arms, which I currently use
However, the guns' bones are attached to the right arm's bones. Which makes you unable to remove part of the right arm without the animation breaking
There's an invisible arms mod but it works by replacing the actual texture so it doesn't work online
To make a functioning animation mod, you will need to detach the bones and then reanimate just the weapon. idk if this works. you can animate it for sure. But idk how source handles a file like that once loaded in-game. It might try to stretch the hand to still attach to the weapon?
Or move the arms to an angle so they hide behind the gun. This would definitely work, but you'd have to do this for every animation to make sure arms/fingers don't stick out. You'd not want to do this for every class. It'd take weeks or months
I've not messed around with blender enough to try either of these options, but if people want to try it before I try to figure it out in like a year: I think this guide might help
Louis Cole is epic
https://www.youtube.com/watch?v=_1PdtPuaS-k
Listened to one or two songs of Rome in Silver in the past. Put a couple songs on my playlist a couple days ago. This one stands out rn
https://www.youtube.com/watch?v=_-Qa0bfyT4E
Friend recommended some Marina songs a couple weeks ago. I like this one
https://www.youtube.com/watch?v=h67ibOdh5ng
FFXIV has way too many cool songs. Currently this one is my jam. Though my favourite is Twice Stricken
https://www.youtube.com/watch?v=uIQeJJrjllk
TwiggyTobI cultivate carnivorous plantshow useful are those against mosquitoes?
Musquitoes don't care. they hunt live prey whereas the plants use a nectar-like substance to lure foraging insects.
they will get stuck in sundews, but it'd be a coincidence. A flyswatter is most effective. And then you can throw the dead musquito into the sundew
The pitcher plants absolutely destroy flies and wasps. About 3 or 4 years ago I had around 70-80 pitchers at once and all were full of flies and wasps by the end of summer. Pitchers can catch pollinators like bees, though the bees don't often visit the traps because their instincts makes them prefer flowers. It also catches random beetles, mimic flies, etc. Anything that likes the nectar
Venus fly traps catch way less than you want them to but they're neat. Daddy long-legs get caught the most by far. Sometimes I'll throw in a live house fly myself if I catch one. they need to detect movement before closing, and the prey still needs to be alive after that for the plants digestive enzymes to be released
Sundews and Butterwort catch tiny bugs. gnats and such. You won't stop a gnat infestation in your houseplants' soil w sundews alone
tl;dr Pitcher plants will catch a bunch of flies and wasps, everything else is mostly there to look cool
I cultivate carnivorous plants. Been doing it since I got gifted a couple for my 18th bday. I'm 27 now
Now that I think about it, it was a month before i started playing TF2
venus fly traps, pitcher plants, sundews, butterworts
2 species of each
Keep them alive and they will reproduce asexually
First pitcher plant I got has become over 100 individual plants over the years
Gave a lot of them away to friends
I think it's fine to have experienced medics
Having decent meta calls instead of whatever a fresh meat maincaller comes up with is a more accurate representation of competitive
And if you restrict the buddies completely, a couple teams will have a discord screenshare maincaller. Has happened before
logs aren't an accurate representation of experience.
I consider it on par with comparing MGE elo or TF2 hours played
I feel it'd be weird to have ppl who have interest in comp (playing centers for example), but not give them an opportunity. Perhaps they never found ppl they were comfortable playing with on a team, or they couldn't invest the time in the past, or they didn't know where to start
J_4rb1So was this guy clean or nah?
If he was clean, my guess would be that he launched some program like that "demo fixer" program on his desktop or someting like that without `-insecure`
Possible. He was recording demos a couple weeks ago
You can never really say someone definitely didn't cheat, but there's never been real suspicions surrounding morale from what I know. Not even in hindsight (for me personally at least)
Currently hoping a solution can be found if TF2 did launch with some unintentional hooks running, but I doubt his steam acc is recoverable. Support can't interfere with the VAC system afaik and VAC unbans have been very rare over the years
Pretty sure morale had mentioned in the past RCADIA was his final LAN grind? So even if ETF2L admins allow him to come back on an alt idk if he will
they were out to get you
untamedbind "1" "slot1;viewmodel_fov 90;r_drawviewmodel 0;"
bind "2" "slot2;viewmodel_fov 75;r_drawviewmodel 1;"
bind "3" "slot3;viewmodel_fov 90;r_drawviewmodel 1;"
alias PreviousWeapon s1
//Aliases for the settings + binding to q
alias s1 "slot1;viewmodel_fov 90;r_drawviewmodel 0; bind q PreviousWeapon"
alias s2 "slot2;viewmodel_fov 75;r_drawviewmodel 1; bind q PreviousWeapon"
alias s3 "slot3;viewmodel_fov 90;r_drawviewmodel 1; bind q PreviousWeapon"
//Aliases that change the slot storage
alias q1 "alias PreviousWeapon s1"
alias q2 "alias PreviousWeapon s2"
alias q3 "alias PreviousWeapon s3"
//binds
bind 1 "s1; q1"
bind 2 "s2; q2"
bind 3 "s3; q3"
//resulting bind: switch to weapon, bind q to the stored slot, change the stored slot to the current weapon for when you next switch weapons
I wrote this rather quickly and did not test it (it would fuck up my own binds and I don't want to deal with the mess)
PM me if it doesn't work and I'll look at it in the next couple days
edit: doesn't work.
best solution is to use yttrium comp viewmodels to have the r_drawviemodel embedded into the animations
or use horse's viewmodel editor which will do both r_drawviewmodel and viewmodel_fov for you, but you have to edit the coordinates of relevant slot2 weapon animations to look like viewmodel_fov 75