Wari
Account Details
SteamID64 76561198008116160
SteamID3 [U:1:47850432]
SteamID32 STEAM_0:0:23925216
Country United States
Signed Up January 6, 2013
Last Posted August 20, 2020 at 2:53 PM
Posts 322 (0.1 per day)
Game Settings
In-game Sensitivity 1.5
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse Zowie ZA11
Keyboard Rosewill Cherry MX Red
Mousepad Wood
Headphones Sony MDR-V6
Monitor ASUS VG248QE
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#9 MR SLIN Appreciation Thread in TF2 General Discussion

Compared to Slin, I personally find marxist a whole lot more informative for actually teaching people the game

Let's compare

MR_SLINPush when you have an advantage, hold or retreat when you have a disadvantage.
The degree of your advantage determines how aggressive you can be.
The degree of your disadvantage determines how quickly you need to back out.

vs
http://teamfortress.tv/forum/thread/15368-help-me-with-my-push-timing-as-scout#post-4

posted about 10 years ago
#121 CEVO S4 Registration Open in News
r4ptureQuick-Fix didn't help B&W during the finals and it certainly didn't stalemate the game, iT easily countered it with Kritz constantly.

B&W also wasn't Brad's serious roster meant to take on the top teams in NA. There was a definite skill difference in the game if you watched the finals. Getting double 5-0'd isn't exactly a balanced game.

posted about 10 years ago
#19 rick and morty in Off Topic
insomI just saw a commercial on TV of it and was wondering, is it just Back to the Future in a cartoon?

It's based on the idea of the Doc and Mharti shorts

NSFW:

http://www.youtube.com/watch?v=EbTlK3perdI

posted about 10 years ago
#114 ESEA season starting soon, let's talk? in TF2 General Discussion
defianceSorry but I'm not going to trust you when you say there are legit reasons and then you go on to, basically, say "esea is dumb". And if you use the client then you use the premium service. Which gives you access to their servers. So you can play matches. Idk if you thought about this yet, but yeah. There you go.

If anyone here has any use for the premium service (besides joining match servers), then I would be hesitant to call it dumb, since right now it's useless to pretty much the entire TF2 community of ESEA.

afaik from the cevo meeting, CEVO will have match servers in the paid league (not including any premium service) that teams can use.

and sizzling stats is pretty much better than ESEA stats, lets be honest here.

posted about 10 years ago
#90 ESEA season starting soon, let's talk? in TF2 General Discussion

Ignoring everyone spouting "malware!" and "ruined my trust", there's actually legit reasons to play in CEVO instead of ESEA.

CEVO won't have a dumb premium service that you never use, and more money will be going into the prize pot.

CEVO will use sizzling stats instead of the dumb ESEA stats.

CEVO client is simply the bare requirements they need to enforce their rules.

Personally this is why I'd play in CEVO rather than ESEA (if I wanted to pay to play my free videogame)

posted about 10 years ago
#15 Angel! :3 in TF2 General Discussion

:(

posted about 10 years ago
#24 I honestly can't believe this just happened to me in The Dumpster
jake_ask him to mge you

rap battle

posted about 10 years ago
#26 /r/tf2 in TF2 General Discussion

I feel like there are 3 kinds of people who play TF2 (and aren't on trade servers/mariokart/etc)

1. The OG 6s player: They want the game to be based around a player's skill. If achieve something, it was because of your raw ability to click on things. Your team and you have practiced with what you consider the, in-general, best loadouts.

Show Content
Go play Osu nerds

2. The OG HL player: They want the game to have a malleable meta. New strats can be found in a day by studying how all elements of the game interact. They want teams to be able to develop around all of their individual strengths, and enhance individual strengths through weapon choice. Different playstyles of classes result in a teams that can play drastically different from eachother.

Show Content
Go play Dota nerds

3. The OG pub player: They play TF2 for the casual game that it is. They don't understand (or don't want to) why the choices they make in pubs aren't effective in other formats. The experience of killing other players is enough for them. Any way that helps them kill players easier is welcome.

Show Content
Go play CoD nerds

These seem to be the major PoVs that people argue from when discussing TF2. I think it's just fine that these stay separate areas of the community, with some overlap between each. Infact, I think 4s could provide for some nice overlap between the 6s and 9s players, offering more diverse classes and weapons, but still having the same focus on very skillful individual gameplay.

I do disagree with Pyyyour about changing 6s that much though. 6s has been well established as what it is, and changing it would largely just hurt the current playerbase. Imagine if you suddenly updated Quake Live with all kinds of silly new special abilities. It's just not the experience people are looking for, it's not what the people who play are there for; it's something else.

Also another question to pose here: What is TFTV's view of 4s? I've only caught some comments about it that generally bash it (me included to some extent), but I feel like it's a really nice compromise for people who want to see a lot more out of 6s, but still want the general feel of it.

posted about 10 years ago
#9 Razer's Project Christine - A modular PC in Hardware

"The modularity of Project Christine makes it perpetually customizable, helping eliminate the need to replace entire systems."

lol okay

Looks like you have to replace the entire tower if you want a new Mobo/CPU, which seems really dumb.

posted about 10 years ago
#16 AGDQ 2014 in Off Topic

Everyone who can should try to watch the Portal and Portal 2 runs

Azorae and Znernicus are really cool guys, and are definitely going to make the runs worth watching.

posted about 10 years ago
#8 Happy Holidays! in TF2 General Discussion

http://www.youtube.com/watch?v=kM-nPo--2UI

posted about 10 years ago
#73 Short Circuit fix in TF2 General Discussion

Have the people who are defending this new short circuit even played with it?

You can just destroy everything in your path. Even in pubs it's so damn OP that I can't believe they even released this thing. It needs the old fire rate back right now. There's something wrong when you can top score as an engi without ever building a sentry.

posted about 10 years ago
#136 SMISSMASS UPDATE in TF2 General Discussion
r4ptureIf he sees an engie running straight at him spamming the SC, yes, much like how a spy needs to run from a pyro spamming fire, or how basically anyone needs to not be in front of a heavy firing, or run from basically anything ubered by any of the medics mediguns. I don't see why thats so strange. TF2 is a game of counters when you actually use the huge amount of weapons available.

Because demo has been the soft counter to engi for ages

and now engi can hard counter the main ways demo does damage with no effort

Also:

r4ptureThe demo was shit and needed to bail once he saw what was coming, I mean he had a friendly sentry and heavy behind him for crying out loud. This is Team Fortress, not 1v1 Fortress, you'll have to excuse me if I don't shed a tear for the fact demo can't easily out DM/one click kill every class in the game now.

Let's just reword that for this situation

r4ptureThe engi was shit and needed to bail once he saw what was coming, I mean he had a friendly team behind him for crying out loud. This is Team Fortress, not 1v1 Fortress, you'll have to excuse me if I don't shed a tear for the fact engi can't easily set up aimbots to kill every class in the game now.
posted about 10 years ago
#34 SMISSMASS UPDATE in TF2 General Discussion

I can't even look at HL anymore if this new short circuit isn't banned.

posted about 10 years ago
#209 cp_sunshine (5CP) in Map Discussion

From what I've played of it in pugs, mid feels way too open. There aren't really any restrictions on where you can go. This + all the raised areas make it amazing for scouts, but generally kinda bad for soldiers/demos.

Valley/sewer/whatever is really weird to watch as a flank class. I can't really put my finger on it, but it might be the height advantages on both sides of it.

For how big of a route it is, cafe seems too close to choke. Something about where it lets out into second could probably be worked to make a viable aggressive hold for defenders (maybe make it more like IT on process).

So much of second feels like it's at a height disadvantage when it doesn't need to be.

The lobby areas feel a bit cramped.

I could start recording STV demos for you of the sunshine pugs I play if it would help. I really want to see this map go places.

posted about 10 years ago
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