Jw
i mean the number itself "doesnt matter" in the sense that it could function with invite being 500 elo or 10000 but if low inv players deflated to relatively lower than main players just because they played in harder pugs then yeah that's a problem with the system
an important component though is that in the case of ties or close games, the elos of each team should get closer to converging. the big issue is that the self correcting process is really annoying because the site just arbitrarily assigns some number and these inflated or deflated elos fuck with the predictions until enough pugs have been played to iron them out, until which point teams will have close games or wins that they lose elo for, since elo predicts not just a win but winning margins. a winning team losing elo is by design