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SteamID64 76561198037345059
SteamID3 [U:1:77079331]
SteamID32 STEAM_0:1:38539665
Country United States
Signed Up March 12, 2013
Last Posted May 29, 2016 at 7:07 AM
Posts 46 (0 per day)
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#45 cp_logjam (5CP) in Map Discussion

In my experience most cp is a logjam ;)

posted about 9 years ago
#62 /r/tf2 in TF2 General Discussion

All this talk about reaching out to the player base seems a bit misguided. TF2 is one of the most played games on steam, sure, but the majority of the player base is either 11 years old or completely uninterested in playing anything competitively/organized. There just isn't some untapped player base waited to get scooped up. As far as I see, the only way to greatly increase the 6v6 community is with a large prizepool to motivate players from other games to transition.

posted about 10 years ago
#61 Short Circuit fix in TF2 General Discussion

Reconsidering, I think splitting the damage and projectile destruction functions could be pretty good. Maybe 20 ammo for mouse2, with buffed range and maybe slightly buffed damage for mouse1. This is just my thoughts on the community's reaction to the weapon, but if demo had the ScoRes as stock and the SL just came out as an unlock, it would get so much more flak that the SC right now.

posted about 10 years ago
#52 Short Circuit fix in TF2 General Discussion
Cryptoyeah there's literally no way demomen can damage you

Teammates are pretty strong. Also I heard picking your battles helps too.

posted about 10 years ago
#49 Short Circuit fix in TF2 General Discussion
GOLDEN_NINJA_WARRIOR
im genuinely flummoxed as to how to respond to this

Post another reaction image.

When valve realeased the Gunslinger they made it pretty obvious that engineer could serve a dual combat/utility role. However, even with minis and a health buff it was apparent that this role was not refined since engi was still utterly helpless against soldiers and demos in a fight. The short circuit buff was a much needed addition to that role and now engi has at least a fighting chance. Regardless of whether you think it's annoying engi is still at a disadvantage against these classes and should lose or at least not win most of the time. The effectiveness it now has with combo guarding is retarded, I agree, and that's why I think it probably shouldn't and probably won't be allowed in HL. That's not my point. My point is that the weapon is great for pubs, valves only demographic and the setting that ultimately dictates weapon changes. The weapon should be given some time to if it utterly shits on HL fun-having (most likely) and then maybe banned from leagues, but valve should absolutely not touch this weapon again because its fucking perfect now.

posted about 10 years ago
#43 Short Circuit fix in TF2 General Discussion
GOLDEN_NINJA_WARRIOR
engineer isnt a combat class, a non-combat class shouldnt have such an easy to use and foolproof method to beat combat classes in direct combat

This is exactly the 'muh power classes' mentality that I was talking about. Shouldn't be able to beat a combat class? What law of the universe dictates that. Did it occur to you while you were searching for an obnoxious reaction image that maybe the purpose of this update is to buff the engineer's effectiveness in combat? Did it occur to you that the labels 'combat' and 'support' were invented to describe a classes then-current effectiveness in combat, and should not be used dogmatically to enforce these distinctions well after the fact?

posted about 10 years ago
#39 Short Circuit fix in TF2 General Discussion
tranchemusicOf course it's fun to play when you can go head to head with a solly or demoman as engi and not take any damage. That doesn't mean it belongs in the game.

I'm so sorry for you if you're actually getting dominated by an engi that is quite literally tickling you to death.

mage24365There's a difference between fun to play and fun to play against. Then there's interesting to play with or against.
It can be a lot of fun to use this... but never fun to get wrecked by it. And the gameplay is rather uninteresting and skillless.

How fucking high do you have to be to have fun getting wrecked by anything? It's NEVER fun to get beat by ANYTHING. Fun comes from winning and personally I think gay shit is way more satisfying to counter. And another thing, If an engi is killing you skillessly with this thing hes pressing into your mug and sitting on m1. That's your fault he's getting away with it.

posted about 10 years ago
#34 Short Circuit fix in TF2 General Discussion

I think the short circuit is fine as it is. Its actually made engi fun to play. I don't know anything about HL but why not just ban it. Even pubbers are already adapting to it just fine.

EDIT: The suggestions to split the damage and projectile destroying functions are literally asking to turn the short circuit into a shitty flamethrower. I think the main purpose of the recent buff is to give engi decent odds against soldiers and demomen in a fight, instead of just getting 2 shot instantly. I was uncomfortable with this thought too but I then dropped the 'muh power classes' mentality and now Im excited at the prospect of other classes being somewhat formidable. The range/damage on this thing is pitiful, so a soldier can just jump away (solly running from engi, the horror!) or use a shotgun and win with superior health. Not to mention it takes 200 metal to kill a single soldier, and doing so requires that you run right into him and his teammates with your slow ass engi girth begging to get hitscanned. The ease and duration of spam blocking is pretty retarded but as I said just ban it. Just remember the wrangler is also a secondary weapon.

posted about 10 years ago
#48 hitsounds in Customization

Made this because I wanted something softer and musical. Amazing for heavy.

http://tf2dingalings.com/sound/details/929

posted about 10 years ago
#6 where do people get their pdf textbooks in 2013 in Off Topic

libgen.info

posted about 10 years ago
#216 yahud in Customization

I've tried renaming the textwindow - big html to just textwindow (or whaterver the names were, cant be arsed to check) and sizzlingstats is still tiny, although server motd's are big. What gives?

posted about 10 years ago
#3 n 2.0 released (ninja) in Off Topic

Oh man such a great game. The movement controls were so tight and the mechanics are so simple, but there are so many possibilities with map making and gameplay. I got into this in HS, even started mapmaping as there's a small community of dedicated players. I remember there were people that made maps I considered art. Can't wait to play this :D

posted about 10 years ago
#97 yahud in Customization

Just installed, it looks great! The numbers are clear, font is clean, medic info is very readable and in your face, and the scoreboard/spec hud are so sexy. However I'm not a fan of the name capitalization (why?) and the cp graphic; its too close to the bottom (maybe just me being too nit picky) and its too small. I can see this being an issue If you're in a backcap situation and you're trying to judge whether you'll cap first. Making it bigger would make it easier to judge. Idk if it's possible but I'd love it if a hud included numeric information about cap progress.

posted about 10 years ago
#219 Origins of Your Name/Alias in Off Topic

http://imgur.com/VHuPgs5

posted about 11 years ago
#17 Movement in TF2 General Discussion

I think slin nailed it, but if I'm allowed to add anything id say its important to be completely comfortable with the mechanics. The best movement is second nature, so its best not to divide your attention thinking about where to dodge. Play around and accustom yourself to situations you might never see in a game. I notice that my movement is best when its completely cerebral, and i think that just comes from hours and *being calm and comfortable*. in short, don't think about it, just make sure your playing and playing diversely.

posted about 11 years ago
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