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Signed Up July 29, 2012
Last Posted April 23, 2024 at 12:07 PM
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#24 why dont the youth like quake? in Off Topic

also the community just spews slurs

posted 3 hours ago
#23 why dont the youth like quake? in Off Topic

imo

gamemodes are bad, this was a huge issue for diabotical and you could see it in the gamemodes new people played/liked. Most of the positive feedback came from the 1v1/2v2 gamemode and wipeout, or at least that's what you would see when you opened any random players stream. Serious 1v1 gamemodes are not fun in afps, they work in fighting games because you will sometimes be sitting next to your friend playing with them, not true in quake. All of the traditional team games modes require timing, which is not very fun to learn especially 25/35s timers can be a pain, and the 30/30 that exists in qc is often times fairly painful in certain cases because it means you can run the items infinitely without a player ever having to delay an item.

When I started playing qc I was OK at timing items just by vibes from cpma, which is a thing players will learn, but it's not a fun journey to learn, imagine playing 6s but you always have uber disad and you don't know how to stop that from happening. Luckily, timing in sac is largely irrelevant, and the game mode itself is so foreign to the ones commonly played previously tdm/ctf/ca that it was a pretty decent gateway drug. A surprising amount of na players in qc (not that it's a large community) can trace their origin back to sac.

Wipe-out in diabotical was a good experience and I think it hooked a lot of new players for awhile until they realized how much of a mountain there is to climb to even play the game in the other two game modes they had in rotation. There was some other weird stuff going on with menus and matchmaking that diabotical had some issues with too. However, it felt to me diabotical was this game for practicing aim for most people because there just wasn't this long term goal to invest into or this addicting thing to play, for most people simply practicing aim will get boring at some point.

basically what nintails says here, but I would extend the logic to casual players as well

NintailsQuake doesn't appeal to a casual or competitive audience anymore.

If you are a competitive player the question you need to answer is: "Why would I invest my time into quake, when I could invest my time into any other competitive FPS game and get x100". Like why would any 15-16 yr old spend time grinding quake - when they could grind CS, Valorant or Apex Legends?

there's also not enough focus on casual experience, for most first time players loading into a server with 8 players or less is going to be a test unless you get lucky and everyone else is new to the game. TF2 solves this issue by having the default pub game mode having 24. Even in ql as it is now, the pubs that are played are a 24 Player FFA server and a 10 v 10 CA server. There are a couple of other thing going on every night but those are usually organized and played by players with a higher ELO (CA on those servers for instance has an ELO gate because having a low level player in them would be awful for everyone).

Sidebar: QC has a terrible ass engine, and playing above 60 ping in QL is awful because the engine is also kinda crap (I don't think it's possible to run the game over 250 fps, and the game starts getting real buggy with physics and sound when you do play it at 250). From what I can tell DBT is fairly dead, despite it having a pretty solid netcode, but it might just be because I haven't interacted with it. The game itself just seemed to being trying to be Q3 but again which I don't really think is as appealing to large player bases as Q3 players think

it's largely just game modes bad, DBT seemed to really treat the design of gamemodes as something disparate from the basic core of gameplay that it needed to nail rock solid and like really fell flat cause of it, and I think DBT had decent momentum at one point to hold a steady player base if it had really been the experience people wanted. QC you can straight up just blame on the engine being awful imo, playing that game a lot of the time feels like you are playing a sim that is playing a game. There hasn't really been anything else that has scratched those two in terms of potential for a player base.

posted 4 hours ago
#44 cp_sultry (5cp) in Map Discussion
lootLobby was better in the previous version, it favors the team defending last too heavily now. Impossible to peek med as attacking sniper if the enemy demoman exists. Right now it kind of feels like snakewater lobby, if the shutter didn't exist at all and you could only walk through dropdown. Just too chokey.

echoing this part a bit, most of the viable pressure comes from one doorway at the moment (the one from alley), the upper entrance into last through lobby is way to risky to pressure through for basically any class except a spamming roamer and probably needs some sort of change to address. also, still think the spawn doors need to be moved further back a little, it's very easy to defend against an uber push because the spawn is so strong still.

posted 2 weeks ago
#9 microstuttering in TF2 only in Q/A Help

if you have spotify open make sure that it's minimized in the background, for whatever reason when it updates what your friends are listening to it causes major stuttering only in tf2 for me

posted 3 weeks ago
#8 match time at 10est in TF2 General Discussion

yes please

posted 3 weeks ago
#21 Map design in TF2 General Discussion

if we could get a couple new koth maps and maybe badlands2 or some shit (subbase looks cool to me honestly) and then shoot metalworks and snakewater into space that would be neat

posted 1 month ago
#13 Can we bring back badlands? in TF2 General Discussion

i would welcome playing badlands if it got a major overhaul fixing it's glaring issues (last, lobby) otherwise no thanks

posted 4 months ago
#12 Medic Speed in TF2 General Discussion

give spy noclip

posted 5 months ago
#16 Ruleset Adjustment in TF2 General Discussion
BumFreezeyeah you could have infinite round time in golden cap and we removed it 5 years ago because it was fucking stupid. we are not talking about whether or not its fun to watch, any ruleset can have shit games obviously, we are talking about how you cannot schedule an event where there is literally no upper bound on how long a match will take. even that dogshit theoretical etf2l game you mentioned is locked to 45 minutes and will not delay a lan and make u get kicked out.

Maybe it's just a 4head take or whatever but just schedule more time for games? Are there really that many games going super late? I haven't gotten to watch yet but the games were really fun to play, and I actually personally despise the 30 minute time limit format.

posted 6 months ago
#4 Ruleset Adjustment in TF2 General Discussion

Budgeting no extra time in case of tech issues or something and budgeting bo3's for 2 hrs in this format is kind of crazy.
Running almost a whole top8 bracket on Sunday is just kinda nuts.
idk

posted 6 months ago
#53 OMG 3 in TF2 General Discussion
mopsyhunter did u use chatgpt to write this post

forum post cheating smh

posted 6 months ago
#1 G6 Merch Drop!! in TF2 General Discussion

https://i.imgur.com/HVurYm8.png

Hey all! We're really excited to be announcing the first G6 merch drop. We've been wanting G6 merch for awhile and decided to try to get some out for this upcoming localhost and we are rather fortunate to say that fireside casts made this possibility a reality. We were really concerned about getting stuff we wanted to wear, that was comfortable and would last. There's a lot of different options and we're super pleased with them. I am personally excited fireside managed to hook us up with pretty much exactly what we were looking for.

With the LAN coming up soon, you'll want to get orders in if you want get it in time. Also, in addition to ordering, there is an option to "tip" or "donate." If you want to support us, or fireside for that matter, you can essentially pay more if you feel inclined but please specify if you want it to go a specific way. Aside from any POTENTIAL payment processing fees 100% of your donations go straight through.

jayy (siyo) from Fireside Casts will be answering any merchandise and order fulfillment questions in the thread, and I'll also do what I can to answer questions.

link to the store:
https://merch.firesidecasts.tv/pages/g6

thanks!

https://i.imgur.com/k7gqpTc.png

posted 7 months ago
#28 RGL Sixes™️ Season 12 Post-Season Survey in TF2 General Discussion
hellstarCan we talk about RGL and TF2 instead of insulting people for who they are?

It's very difficult for me to say I want new maps in the pool when there are no map cups, or ways for us to learn the maps when everyone can ban it or not pick it in pick/ban. No one wants to scrim these new maps because we won't play them, and we won't play them because we won't scrim them. It is just so much more efficient to scrim maps that we are likely to play. It felt like there wasn't that much diversity in invite last season, at least to me. I think there even was a team in advanced that played process every single game.

Perhaps there can be some system to add diversity to what we play? I am not entirely sure how that would work, but we could maybe vote for something like a rotating map ban.

I'm not sure how others feel about it though, and I don't think invite and advanced want to go through with playing 1 map per week again. It just feels like half of the maps in the pool exist just so people can eventually pick one of the pug maps.

i agree with you on every front and i think bo1 pick format just guarantees the blandest of maps, but you did play 8/9 maps last season with the one that was excluded being sunshine. this isn't actual analysis (likely the more common maps are actually more common) but the bo3 format did seem to help. switching to a bo2 pick format for round robin might also help since it's hard to create a balanced and fun bo1 pick format.

posted 8 months ago
#13039 stream highlights in Videos

https://clips.twitch.tv/BadNurturingCobblerDancingBanana-j3T6xTvqDjs49uW3

posted 9 months ago
#23 RGL S12 Invite Happenings/Discussion in TF2 General Discussion
Dankk_r4ve_Watching a bo3 every night is pretty coolplaying a bo3 every night when ur teammates have to wake up at 6 am is not so cool

counterpoint, start your matches earlier than 11 pm

posted 9 months ago
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