caleb
Account Details
SteamID64 76561198063216268
SteamID3 [U:1:102950540]
SteamID32 STEAM_0:0:51475270
Country United States
Signed Up October 6, 2014
Last Posted August 13, 2021 at 2:30 PM
Posts 222 (0.1 per day)
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#334 2nd Place B4nny in TF2 General Discussion

best finals since s15

posted about 2 years ago
#1 RGL-D1 S4 UBR1: MILKIES vs HRTeam in Events

let us fucking go

posted about 3 years ago
#2 RGL-D1 S4 W4B: HRTeam vs MILKIES in Events

the HR in HRT stands for human resources. all of their players are soft spoken human resources employees and thus do not have the commanding voice to call a last push

posted about 3 years ago
#1 stream update in Requests

hi - can i get my tftv linked stream changed to twitch.tv/calebtf2? i no longer use my old one

posted about 3 years ago
#1 RGL-D1 S4 W2A: Kronge Realm Off-White vs no name in Events

gg

posted about 3 years ago
#1 RGL-D1 S4 W2B: The Bradman Bunch vs HRTeam in Events

gg

posted about 3 years ago
#3 RGL-D2 S4 W2A: Koth & Ball Torture vs The Box Tap in Events

good fucking game

posted about 3 years ago
#2 RGL S4 W1A: Witness Gaming vs. froyotech in Matches

gg

posted about 3 years ago
#1 RGL-D1 S4 W1A: Kronge Realm Off-White vs lotad in Events

gg!

posted about 3 years ago
#2 Fully Charged! NA - Episode 50 - Season 4 Preview in Events

good stuff!

posted about 3 years ago
#2 respawn times (how do they work) in TF2 General Discussion

*control. nice going idiot

posted about 3 years ago
#1 respawn times (how do they work) in TF2 General Discussion

I was taking a look at the tf2 wiki page for respawn times (https://wiki.teamfortress.com/wiki/Respawn_times) and want to make sure i know how they work. here is the map by map breakdown given in the article (for controll points):

https://i.imgur.com/vFRfuMW_d.webp?maxwidth=640&shape=thumb&fidelity=medium

- why do some maps (e.g. gullywash) have equal respawn times regardless of points owned, whereas others (e.g. metalworks) give shorter respawns for owning less points? i understand the logic of giving the respawn advantage to the defending team, but am unsure as to why this varies map by map

- are the numbers displayed in the table accurate for a 6v6 setting? the article for respawns states that the default values are scaled down when there are fewer than 8 players on a team, and im wondering if the table reflects those values

- is there information available on the respawn wave timers for all the maps in the current league rotation? the tf2 wiki only displays data for official maps

posted about 3 years ago
#2 paddie out, blaze on the saddle in News

https://i.imgur.com/G1j1Ug6.jpg

posted about 3 years ago
#16 Mixchamp revival with a ping for pugs discord in TF2 General Discussion

it's not letting me enter an alias - page just resets or says bad gateway after a while

posted about 3 years ago
#4 caleb lft? in Recruitment (looking for team)
ctri fuckin love this guy

nice

posted about 3 years ago
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