doller
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SteamID64 76561198049905798
SteamID3 [U:1:89640070]
SteamID32 STEAM_0:0:44820035
Country United States
Signed Up February 3, 2013
Last Posted February 4, 2013 at 4:13 PM
Posts 3 (0 per day)
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#21 Demo Reviews by Marxist in Mentoring
Marxist@ #15 doller:

Yeah... I mean it's always for the best to try to use your weapons and have the heals from my understanding you should be getting oodles of heals, so really only go to melee if you absolutely have to.

2. It really depends on the map. If you can't get close or shouldn't try to get close you should charge stickies - it's also good for peeking and shooting a deep sticky. HL works a bit differently from sixes so I can't really advise you on the specifics, and I'm sure lots of demos get away with just arcing their stickies since you don't tend to have a ton of long range engagements.

Thanks! My team kinda ran with a heavy-engie-medic-pyro combo, and demo-scout-soldier on flank, kinda weird, so I wouldn't get many heals unless I fell into the combo. I have the most trouble playing demo on the more open maps where I can't reach far enough with uncharged sticks (Gpit, foundry), so I suppose charging would be a good idea if I was too far.

posted about 11 years ago
#15 Demo Reviews by Marxist in Mentoring

Alright, I'll stick to just general demo gameplay then.
2 things:
1. At close range, when should I pull out my melee? I seem to kill myself pretty often when I blow up a pipe on a jumping soldier.
2. When should I be charging stickies? I almost never charge them, but I think I should be...

posted about 11 years ago
#12 Demo Reviews by Marxist in Mentoring

Hi,
Would you be willing to answer a few general questions about highlander demo, from a steel HL demo?

posted about 11 years ago