eddiiee
Account Details
SteamID64 76561198049425784
SteamID3 [U:1:89160056]
SteamID32 STEAM_0:0:44580028
Country United States
Signed Up February 27, 2021
Last Posted July 3, 2025 at 12:07 AM
Posts 277 (0.2 per day)
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#20 TFCL 2.0 - Match Servers, Scrim Automation, & More in Projects

^sigafoo alt?

posted 2 days ago
#14 RGL.gg Philly LAN 2025 (18-20 July 2025) in LAN Discussion

cu@
also i'll second the shady maple recommendation, it's worth the trip

posted 1 week ago
#51 WITNESS GAMING EU WIN DENVER 2025 in TF2 General Discussion

each team could have a 7th player that has to catch a golden snitch hidden in the venue that instantly awards you five rounds and ends the game

posted 1 month ago
#69 ctap scripts banned in rgl in TF2 General Discussion
DavyCeddiieeThe reason most binds are bad is because they fire on the same tick that you jump. This gives you consistent ctap rocket jumps that are imperfect.yes, you cannot hit perfect ctaps with normal scripts. that's a fair trade off no?
a macro that gives you instantaneous 99% effective ctaps easier than breathing that also lets you do 100% effective ctaps if you want sounds a little strong no?

Nothing I said was an argument for or against the ban, I was just annoyed that you were talking out of your ass

posted 1 month ago
#65 ctap scripts banned in rgl in TF2 General Discussion

DavyC is completely incorrect lol. Ctap rocket jumps with the 1 tick bind still require timing, and the other binds are just worse than manual ctaps. The timing to ctap is to tap crouch and then jump before you are fully uncrouched. This isn't very hard, but the shorter you tap crouch for, the shorter the window you have to jump. Doing manual ctaps consistently is extremely easy, but doing them in 1 tick manually is very hard.

To do a ctap rocket jump you have to time your shooting and jumping. For a perfect pencil, you have to jump 1 tick after you shoot. This is the same with or without the 1 tick bind, and the 1 tick bind doesn't affect this timing. Doing a perfect ctap rj has the same timing with or without the bind. You get nonperfect ctaps if you fuck up this timing. If you jump too late, you get a crouch jump or no jump at all. If you jump too early, you get a worse ctap. You also have to vary the timing depending on the angle of your jump. Shallower rocket jumps require you to jump later (or shoot earlier).

The reason most binds are bad is because they fire on the same tick that you jump. This gives you consistent ctap rocket jumps that are imperfect. They also don't vary your timing depending on the angle of your jump, meaning they give you even worse jumps if you are trying to go more horizontal instead of vertical.

posted 1 month ago
#58 ctap scripts banned in rgl in TF2 General Discussion

https://rgl.gg/?a=1829 they updated the rules. it is still banned

posted 1 month ago
#1 ctap scripts banned in rgl in TF2 General Discussion

https://rgl.gg/?a=1829

thoughts? bizarre that they wouldnt even poll it first

posted 1 month ago
#4 IS THIS A BUG OR REAL??? | TF2 Creepypasta in Videos

this is where banny got sent in that fridge on process last clip

posted 1 month ago
#9 RGB LAN 8 in LAN Discussion

cu@

posted 2 months ago
#3 2x4 lft in Recruitment (looking for team)

humble goat

posted 2 months ago
#7 eddie LFT in Recruitment (looking for team)

Bump for season 18!

posted 2 months ago
#72 stock market crash? in Off Topic

I'm graduating in a month :(

posted 2 months ago
#9 I trolled my team in the official in TF2 General Discussion

https://youtu.be/PHu9D8armIA?si=U3RAP8eOtGJeDwTU

posted 3 months ago
#10 I Think The 6v6 Meta Team Composition Is Flawed in TF2 General Discussion
pyurpurrotwhy not spy... backstab does 600 damage on soldier... 1 backstab a minute = 600 dpm.. better than most demoman + big earner speed boost gives scout mobility...

it can do thousands against saxton hale

posted 3 months ago
#2 I Think The 6v6 Meta Team Composition Is Flawed in TF2 General Discussion

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▓▓▓▓▓▓█░░░░ Valve, ░░░░░█
▓▓▓▓▓▓█░░░░Add This░░░░█
▓▓▓▓▓▓█░░░░Please!░░░░░█
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posted 3 months ago
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