justjazz
Account Details
SteamID64 76561198010637797
SteamID3 [U:1:50372069]
SteamID32 STEAM_0:1:25186034
Country United States
Signed Up July 16, 2019
Last Posted May 23, 2024 at 12:03 AM
Posts 153 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 5 6 7 8 9 10 11
#18 RGL S5 Post-Season Survey in TF2 General Discussion
seven1Anyone else want to see kalinka be tried in a season or is it just me? I'd like to see propaganda again... But the map just had too many fps issues to even be thought of :(

Kalinka sucks big donkey doodoo. i dont think there's been a map so universally reviled in recent ozfortress history. reckoner would be a good addition, or giving cp_mannbase a fair go

posted about 3 years ago
#36 TOP 10 TEAM FORTRESS 2 PLAYERS in Videos
riotbzalt

correct

posted about 3 years ago
#11648 stream highlights in Videos
bawnerhttps://www.youtube.com/watch?v=Z6hh3h0Kuzs
open 2 feedback

did what u had to do as med on gran

posted about 3 years ago
#66 The flaws of 6's in TF2 General Discussion
CollaideI honestly believe that map design could be a lot more open in general if it wasn't for the sniper class.

I think the existence of sniper and spy in general promotes stalemating. Too often I feel like teams are content just to send in a sac or two and when that doesn't pan out, they come up on sniper or cloakndagger spy, devolving the game into a "pick n' push" scenario. There's not a lot of inventiveness. And in a sense, fair enough, the goal is a dub not making it entertaining for ~50-100 people on a twitch stream. But I'd hope that teams would try to work picks off the flank and using that advantage to gain more advantages instead of immediately defaulting to an offclass.

When CappingTV ran our "no offclass cup" in January, a lot of stalemates, when there was one, resolved themselves by just taking an exchange or outright dryfight. Because there was no option of coming up a pick class, you either had to get creative with your sacs or take fights and make them work in your favor. It, at least in my view, made for some very exciting games from both the Prem teams and lower division teams (this game in particular sticks out in my mind due to the 20 minutes of coast-to-coast action). Mind you, we were also running the Gunboats Always Apply change, meaning soldiers had better control over the flank and the sacs could be more effective, but the point still stands. When faced with no pick classes, team fights and coordination became all the more important.

Of course, the format wasn't without it's problems. Last holds in particular really showed the importance of defensive offclasses - a lot of teams could just win mid and then take that to last if they got the med. If we were to re-run the format it'd be interesting to try it sans pick classes, but with defensive classes enabled.

How you resolve that while keeping sniper and spy is an interesting question. I'm in favor of the sniper getting a nerf (not just because I'm a med main), as the concept of sniper in general never felt right to me for TF2. In a game where most of your fights take place at close-to-mid range, a class that can oneshot you from across the map always felt like weird design (inb4 "just don't stand in a sightline"). Maybe something like a quickscope headshot only does 125 to start and ramps up? Max body shot is ~140? I don't know. That still doesn't solve the issue at hand but can help fix it. No more Sheep-esque heroics though :-(

tl;dr i hate sniper

posted about 3 years ago
#54 What legacy will you leave for TF2 in TF2 General Discussion

i went full NEET during the second melbourne lockdown and produced a bunch of games, and once taught an open team in RGL how to backcap on granary effectively and watched as they pulled it off twice in their grand finals

pretty good if you ask me

posted about 3 years ago
#11641 stream highlights in Videos

https://clips.twitch.tv/RichHelpfulMonkeyPoooound-ACGpQ-DQLEnPnqo0

posted about 3 years ago
#24 Favourite TF2 player quote? in TF2 General Discussion

Moop : mistake

posted about 3 years ago
#171 faceit tf2 in TF2 General Discussion
Rebitei get that he has a bad take but you're kinda preaching to the choir here
we have like 1 and a half pages of responses to someone who will never read them

youre right we need to post on their videos about how much of a dumdum they are

posted about 3 years ago
#82 faceit tf2 in TF2 General Discussion
toads_tfis there still supposed to be a blogpost about 6v6 today? i dont see the march 18th date or any mention of 6v6 in that original article

I sent faceit_mikey a message about it and this was his response:

https://i.imgur.com/QdKLCbu.jpg

posted about 3 years ago
#4 why did you vote granary? in TF2 General Discussion

good map

posted about 3 years ago
#31 Shoutouts thread in TF2 General Discussion

shoutout my girlfriend and my dad

posted about 3 years ago
#14 TF2 update for 3/2/21 in TF2 General Discussion

feel like pure shit just want 4 hour stalemates back

posted about 3 years ago
#2 ozf s30 mid season frags in Videos

bill ding

posted about 3 years ago
#20 habib interview (coachs corner) in TF2 General Discussion

You've done streams analyzing games from other leagues like ETF2L and ozfortress. What do you make of the skill level of the top teams of those leagues? If you had to make a dream team of current non-NA players who would be on it?

posted about 3 years ago
#937 unpopular tf2 opinions in TF2 General Discussion

sunshine is the worst 6s map

posted about 3 years ago
1 ⋅⋅ 5 6 7 8 9 10 11