- For medics it now show which medigun they are using and they heal target
- For spies it now shows if they are cloaked, they cloak meter, and who they are disguised as
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SteamID64 | 76561198024494988 |
SteamID3 | [U:1:64229260] |
SteamID32 | STEAM_0:0:32114630 |
Country | Netherlands |
Signed Up | July 24, 2012 |
Last Posted | June 29, 2025 at 4:06 PM |
Posts | 39 (0 per day) |
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- Playback speed can now be controlled with + and -
- Ubered/kritz/etc players are now highlighted
- Krit projectiles are highlighted
- In playload maps, the cart is now shown
I've added a couple of new features to the viewer:
- Projectiles are now shown (though the graphics for them are currently very limited)
- Building destructions show up in the kill feed
- Added shortcuts to play/pause (Space) and seek (Left/Right for course seeking, comma and dot for fine seeking)
- Added an option to jump to a specific tick (Ctrl + G)
- Added an option to search for a specific event (kill/destruction/uber) and jump to the tick (Ctrl + F)
When searching for events, you can search by player name, class, type of building or name of weapon.
For example, searching for "icewind spy" will find all events where I kill, get killed by, or get an assist killing a spy:
https://bin.icewind.me/r/V6VdYQ.png
This should hopefully make it easy to find that one sick frag clip you forgot to bookmark.
A disk on the server ran out of space. Things should be working again.
I'm not really interested in making the site a place to upload POV demos. I have no problem with some POV demos being uploaded but if they get uploaded in large volumes I might have to implement some measures to keep the hosting sustainable.
bearodactylSome simple-ish extra features that would be nice:
3. The ability for people to make their own lists, for example you could go through and select all of your match demos for a given season and organize them
4. Ability to export a list or batch download files (e.g., all of your demos from one season, or from a LAN)
These sound reasonable and I might add them some day.
- improved handling of some demos where the recording wasn't finished correctly, leading to a truncated demo
- Fixed an issue where the editing would crash when trying to unlock pov on an stv demo
- It now shows if there was an error during editing instead of showing nothing
Yes,
I'll look into adding a separate download button for cases where it doesn't start automatically
It should automatically start the download once the processing is completed
demos.tf now includes the a demo editor to perform some limited editing to demo files: https://demos.tf/edit
The editor currently comes with the following options:
- pov unlock:
Allows unlocking the camera in pov demos, allowing free camera movement as if it were an stv demo
- demo cutting:
Allows cutting/trimming the demo file down to a specific tick range.
This can be used to remove the need to spend a long time seeking through the demo in game to record that one airshot 23 minutes into the game.
Although it usually works, editing, and especially cutting, is still experimental and the resulting demo files might be broken in any number of ways.
If you're experiencing issues with a cut demo, trying to set the start tick a few seconds earlier or later can sometimes helps to alleviate some issues.
You're pretty much completely right, I never bothered adding pause handling, to do it properly would probably involve cutting out the pauses when caching the tick data and save the pause start/end tick so you can later translate the ticks back.
I've never done this because I've personally never had to open a demo in the browser that had a tick in it :)
IcewindDid updating existing logs per round break? Since yesterday it's creating a new log per round instead of updating the existing one and I didn't change the anything on the server.
looks like this has been resolved
Did updating existing logs per round break? Since yesterday it's creating a new log per round instead of updating the existing one and I didn't change the anything on the server.
After a long period of downtime, caused by issues with the previous hosting provider, I've finally had enough time to properly move everything over to a new hosting platform.
Apologies for the long downtime.