lootLobby was better in the previous version, it favors the team defending last too heavily now. Impossible to peek med as attacking sniper if the enemy demoman exists. Right now it kind of feels like snakewater lobby, if the shutter didn't exist at all and you could only walk through dropdown. Just too chokey.
echoing this part a bit, most of the viable pressure comes from one doorway at the moment (the one from alley), the upper entrance into last through lobby is way to risky to pressure through for basically any class except a spamming roamer and probably needs some sort of change to address. also, still think the spawn doors need to be moved further back a little, it's very easy to defend against an uber push because the spawn is so strong still.