ShakeNova
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SteamID64 76561198054279994
SteamID3 [U:1:94014266]
SteamID32 STEAM_0:0:47007133
Country Tunisia
Signed Up May 30, 2013
Last Posted January 31, 2016 at 5:12 PM
Posts 106 (0 per day)
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#2 UGC Plat Playoffs - MF9K vs. GC in Events

Acooma and max! to go huge but still MF9K 2-1
Off topic : When did MF9K get knocked to lower brackets or is it the seeding ?

posted about 10 years ago
#66 Tip of the Hats 2014 in News

VOD on youtube ??
Tiwtch is so internet needy

posted about 10 years ago
#27 TotH discussion in TF2 General Discussion

6.8K ... breaking the i49 bar ????
EDIT : 7k
Edit 2 : 8k !!!!!

posted about 10 years ago
#33 TFTV Highlander Invitational in News

Can't be anymore patient for the VODS :3

posted about 10 years ago
#151 invite happenings in TF2 General Discussion

http://sizzlingstats.com/stats/150010
http://sizzlingstats.com/stats/150087
http://sizzlingstats.com/stats/150064
http://sizzlingstats.com/stats/149583
http://sizzlingstats.com/stats/149573
dummy blaze b4nny cw ruwin ?????
Edit : #153 nope last post was with them having milo pocket and b4nny scout

posted about 10 years ago
#90 invite happenings in TF2 General Discussion
DamnEasyharbleuhttp://sizzlingstats.com/stats/145217
http://sizzlingstats.com/stats/145293

playing roamers now
rr-http://sizzlingstats.com/stats/145217
http://sizzlingstats.com/stats/145293

playing demomans now

CW damage though

rr- kills though

posted about 10 years ago
#16 Players you wish came back to invite/their respect in TF2 General Discussion
TheFragileJustin, TLR, wonderwall, Orzo, Ruwin, myself. All on the same team once more.
Show Content
almost happened for this upcoming season. :[[[[[[[[[[[[[[

does the spoiler mean it happened with one missing guy or it won't happen at all????????

edit
bloodsire/justin/ww/seagull/ruwin

posted about 10 years ago
#96 TFTrue in Projects

about Health Pickup stats... I personnally prefer it as it used to be ( number of packs not exactly how much HP )

posted about 10 years ago
#9 Frontpage again!!! in Off Topic

Is twitch unwatchable for anyone else ?
it has been the case since the tourney started ... the buffering thing stay on forever without me habing bad internet
:( :(

posted about 10 years ago
#64 jump_competitive_b1 in Map Discussion

You do the Granary jump without c-tap just as you do the turbine jump :
Shoot where the black dots are ( the wall to your right ) and crouch jump .. so simple :p

posted about 10 years ago
#147 Tip of the Hats 2 Planning/Info in TF2 General Discussion

No Showmatch ... ??? :(

posted about 10 years ago
#8 ESEA Season 15 LAN Day 2 in Events

Hyyyyyype Mix^ we rely on you to show b4nny how it feels to loose( again :3 )
PS : Plat needs to step it up :c not enough dmg out of him and getting dropped alot on ubers ( dunno because of him or harb)

posted about 10 years ago
#12 ESEA Season 15 LAN Day 1 in Events

DYQGJHGFQ Where is the streaaaaaam

posted about 10 years ago
#100 Stalemates Revisited in TF2 General Discussion
LKincheloeShakeNovaDon't agree ... why would the advantageous team ( holding mid or attacking last) want to restart the round ( by stalemating) ? they simply won't want to and will push ASAP .. you say defending team would want to stalemate ? .. that's partially what they are supposed to do I mean they are supposed to defend not attack because they are at a disadvantage (psychologically and spawn disadvantage)
Here's an example: You're up by one in the second half (NA rules), match timer is down to 10 minutes and you just lost mid. With the round timer at 10 it gives the other team plenty to time to pick their way through your defense, but you cut that timer in half and you only need to defend second for 5 minutes. Since a stalemate is effectively a gift to you at this point, your opponent can either:

1. Withdraw to their second to keep the round timer going, gifting mid to you.

2. Don't push, stalemate it and go to the next midfight.

3. Try to push into your defense.

The first two are the same effective result, differing only in how much time is left in the match. Option 3 is still in your favor because if they fail the push you get Mid, so in essence the offense has 4 outcomes to choose from and 3 of them are bad.

well I think they SHOULD try to push into our defense since they have the spawn advantage ... and a 10minute timer wouldn't change anything ( no more 1st possibility and almost impossible to happen 2nd one but imminent 3rd possibility and it would be even worse with them having the point advantage since it would replace 3 by " You push into them with disadvantage"

posted about 10 years ago
#98 Stalemates Revisited in TF2 General Discussion
sildeezyConsider that shortening the round clock could actually make stalemating a more effective tactic than it is now. Think about it, if you have to stalemate for less time to gain a consequential reward, it's easier and arguably more viable.

edit: Someone already alluded to this, my bad.

Don't agree ... why would the advantageous team ( holding mid or attacking last) want to restart the round ( by stalemating) ? they simply won't want to and will push ASAP .. you say defending team would want to stalemate ? .. that's partially what they are supposed to do I mean they are supposed to defend not attack because they are at a disadvantage (psychologically and spawn disadvantage)

posted about 10 years ago
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