Seinfeldbad news guys, this game is actually very fun and is probably the wave
I have been loving it lately, dare I say addicted. Little nerd essay for anyone who hasn't tried it or played it in a while.
also for reference, I have At Least scraped above 1k hours in tf2(obv), cs, siege, dota and league. So I like these sorta super greasy nerd games (and I swear I lead a fulfilling life outside of computer)
The movement has a skill ceiling and floor that At first seems low on both ends, but after breaking some personal plateaus I've found its very rewarding and difficult to squeeze the max momentum you can out of rotating between lanes/chasing and escaping. Chaining wall jumps and dashes to get to vents, or to go on the top of buildings makes it feel like a new game. Also juking around while waiting for ability CD's is super fun and can allow for crazy 1vX's if ur raw as hell.
The new heroes are all a bit overtuned, mostly in health/resistances/sustain. I'll often see players get rewarded for investing like <5k in green items while just stacking purple/orange on the new guys. Hopefully that'll be fixed with time, but rn don't be surprised when your game is rolled by Apollo or Graves just rushing good damage/sustain items and somehow being tankier than your Abrams.
Farming efficiency, like any moba, has a very high ceiling with running boxes/slot machines between waves, learning the spawn timers will instantly make you better than your noobert peers (2 minutes for boxes and small camps, 5 minutes bridge buffs, 8 minute "sinners" or slot machines iirc)
Every hero has a lot of build freedom honestly. While there are undeniable meta builds for certain heroes, you can definitely do some "troll" builds, and as long as you're executing the idea in your head of What makes the items good with your guy, you can be insanely effective. Even at somewhat high elo.
For the longest time team fights felt like visual clutter and just chaos. I can happily say at the 300 hour mark, I'm finally able to process what spells I need to worry about in a 12 player fight, who I should be focusing, what abilities my teammates have that I need to wait/combo with, what items need to be used before I can be effective, etc etc etc
Final thoughts; at the end of the day, it's definitely a moba before anything. I played a 52 minute game last night that ended because one guy getting caught lazily pushing waves. Being on the receiving end of that is enough to make someone uninstall, it requires a certain type of tism to get past the pains of the game. You Will play games where you're snowballing, poised to carry epically, and then the enemy team itemizes and plays to counter you perfectly. It sucks. But even when that happens, you probably made at least 20+ glaring mistakes, some probably game losing. and that's cool to me.
The game has so many counter items to counter other counter items, it's genuinely endlessly sweaty in the shit you can do, Which honestly is a turn on or turn off depending on what kinda games you like.
Like any game, it's infinitely more fun to play/learn with friends, so do that.
and feel free to add me, I've been so nerded out abt this game. I have a playing with noobs alt and will gladly share my limited retard knowledge B)