turbochad69
Account Details
SteamID64 76561198374045865
SteamID3 [U:1:413780137]
SteamID32 STEAM_0:1:206890068
Country Pirate
Signed Up March 20, 2020
Last Posted May 27, 2024 at 1:16 PM
Posts 305 (0.2 per day)
Game Settings
In-game Sensitivity 5.2
Windows Sensitivity no
Raw Input yes
DPI
no
Resolution
1024 768
Refresh Rate
120
Hardware Peripherals
Mouse no
Keyboard yes
Mousepad no
Headphones no
Monitor yes
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#32 I got high-ass frametime. How do I reduce it? in Q/A Help
AimIsADickThere is a difference between the two though; frametime states how long it takes to render a single frame. This is useful because it can tell the client if they have a bottleneck somewhere, need some stability or a frame cap, or just need to reduce the details, or whatever the solution is. Meanwhile frames per second merely state how many frames can be generated in a second, which can only tell the client if they are getting enough frames, and that means the client can miss out on tons of information crucial to proper optimization and it's extremely misleading if you get more than enough frames per second consistently.

P.S I did make one change to my OS: I changed my DNS provider to OpenDNS. Is this a good idea? Are there better options?

I mean, if you measure fps at the same resolution (every frame) that you're talking about, you will see the exact same variations. It really is the same metric.

Why are you mentioning DNS here?

posted about 3 years ago
#19 I got high-ass frametime. How do I reduce it? in Q/A Help

if you're not already running some super low resolution, have you tried lowering your res to something like 1024x768 or even 800x600? super weak gpus, especially intel graphics, can actually see quite a performance benefit from lowering res in tf2, and higher overall framerate will make framerate inconsistencies less noticeable.

also, check your cpu/gpu temp and clockspeeds to make sure they are not thermal throttling, as that would absolutely lead to lower framerate and greater framerate inconsistency.

posted about 3 years ago
#17 I got high-ass frametime. How do I reduce it? in Q/A Help
AimIsADick
  1. I specifically stated frametime and not frames per second (FPS), because FPS is generally an unreliable metric the moment you have ≥30 frames![1][2]

fps and average frametime refer to quite literally the exact same metric. diving (1) second by your frames per second will directly give you the average frametime over that second (eg. 1 second / 144 fps = 6.9 ms frametime).

posted about 3 years ago
#11 Heavy bomb like a true gamer in Videos
bearodactylMoisthttps://streamable.com/51qdnewe need the heavy pov for this

https://streamable.com/pnfu5o

posted about 3 years ago
#3 STOP FUCKING AROUND. RATE THESE FROGS. in Off Topic

https://i.imgur.com/lvtQIbf.png

posted about 3 years ago
#1302 worst steam profile in Off Topic
delete_my_accounthttps://www.youtube.com/channel/UCnak_45PiKmwC9GUzkeoRPw

richest 2 men in all of tf2 but has no skill

he has the skill of making more money than u ....

posted about 3 years ago
#1 Critical TFTV Bug in Site Discussion

https://i.imgur.com/9VnxKQc.mp4 plz fix asap very serious

posted about 3 years ago
#2 demo file appears to be damaged or idk? in Q/A Help

Try the pre-JI demos branch
https://i.imgur.com/uNT4ysG.png

posted about 3 years ago
#56 INTRODUCING MGE TRAINING ENHANCED V17 in The Dumpster

????

posted about 3 years ago
#174 Newbie Mix Coaches in TF2 General Discussion

https://newbie.tf

posted about 3 years ago
#750 Wut hud/crosshair/cfg thread in Customization

what's the hitsound in beater's legacy videos?

posted about 3 years ago
#14 dealing with stimulation in video games in Off Topic

seek professional help u sound like u could need it
if a video game is affecting you to that level then there's probably a deeper issue

posted about 3 years ago
#5 Weird Lightinig Visual Bug :\ in Q/A Help
BuildBruhvisleafs and areaportals are something else.

Those are indeed areaportals, you can confirm with r_drawportals 1: https://i.imgur.com/ZteuijA.png

Meiron2. the truck is black for some reason

I'm not exactly sure why, but that seems to be caused by having mat_phong off. It only happens on a few props, like the harvest trucks and the mvm upgrade stations, but they look normal with phong enabled.

posted about 3 years ago
#4 Lag everytime a non-english character is in chat in Q/A Help

Wild (probably wrong) guess but do you have a custom font for chat in your hud? How would you describe the lag, is it your fps dropping somewhat, or the game freezing entirely for a bit, or something else?

posted about 3 years ago
#6623 HUD editing: short questions, quick answers in Customization

They're basically just like constants that store a color and can be used in place of that color in all the other hud files. For instance,

"TFOrange"			"145 73 59 255"

in clientscheme.res sets TFOrange to represent the rgba color 145 73 59 255, and then you can write TFOrange in place of 145 73 59 255 in other hud files. This has the advantage of allowing you to change many elements of a certain color by just editing one file instead of editing a bunch of files.

posted about 3 years ago
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