Wari
Account Details
SteamID64 76561198008116160
SteamID3 [U:1:47850432]
SteamID32 STEAM_0:0:23925216
Country United States
Signed Up January 6, 2013
Last Posted August 20, 2020 at 2:53 PM
Posts 322 (0.1 per day)
Game Settings
In-game Sensitivity 1.5
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse Zowie ZA11
Keyboard Rosewill Cherry MX Red
Mousepad Wood
Headphones Sony MDR-V6
Monitor ASUS VG248QE
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#4 mge_oiguv_sucks_a8 Config? in Map Discussion

Yo.

Been working on this map for a couple weeks now. Gave Rastsy a quick a8 version with spawns to take to the LAN. I've been hesitant to make a thread for the map on here until I was comfortable with the number and quality of arenas.

That said, here's the MGE spawns and map of the a8 version https://dl.dropboxusercontent.com/u/20961143/tf/oihguv%20sucks.zip

posted about 10 years ago
#1 MGE Arenas you can't live without in TF2 General Discussion

Recently I've been working on a fun little new MGE map. To make it useful outside of the niches I'm crafting it to, I need to know what the most popular MGE arenas are

Show Content
besides the obvious !add 5

.

Throw in your 2 cents and help a mapper out.

http://strawpoll.me/1381677

And laugh at everyone who chooses trainyard.

posted about 10 years ago
#64 Anime recommendations please in Off Topic

The Legend of Korra

posted about 10 years ago
#16 rl vs original in TF2 General Discussion

guys what's cw's sens?

posted about 10 years ago
#29 Favorite hud? in Customization

BXHUD 4 lyf

I can't live without Tunnelvision: The HUD

posted about 10 years ago
#658 ESEA's possible demise? in TF2 General Discussion

Invite teams need an ESEA LAN so that they can prove they're good enough to go to i52 and lose against teams in Prem

posted about 10 years ago
#45 Countdown to the death of TF2 in TF2 General Discussion
Lunehttp://24.media.tumblr.com/279987e967e60423cbcf50cfab7c1ea0/tumblr_ml6efnKMtJ1rlb6iho1_400.gif

http://puu.sh/78eJy.jpg

posted about 10 years ago
#20 cp_logjam (5CP) in Map Discussion

Also here's the rollout I've been using for pugs on this map

http://www.youtube.com/watch?v=hd7fseeSiNI

posted about 10 years ago
#17 cp_logjam (5CP) in Map Discussion

Some things I observed from the pugs last night and from looking around the map on my own time.

Show Content

http://puu.sh/761Kk.jpg

The flat mid provides too much freedom of movement when deciding where to go for a team as a whole. This makes it harder for demos and soldiers to do consistent damage round to round. The flat mid coupled with medium-height objects allows for good scouts to rain hell down. The mid is incredibly scout-favoring.

http://puu.sh/761Lv.jpg

This sightline is pretty atrocious.

http://puu.sh/76219.jpg

Second is rather weird to hold because of all the intrusive geometry. The big thing sticking out of the spire gets in the way of a pretty nice forward hold for second. The giant sightline from main also gets in the way of that being a nice forward hold. Any forward hold is really destroyed by the fact that the other team has many nice places to spam you from.

http://puu.sh/762mn.jpg

This area into second really favors attackers, and is better off left unguarded by your flank because of the massive height disadvantage. This leaves your flank classes being pretty useless on the map, especially when tunnel is pretty useless for the other team to try to flank through.

Main is hilariously wide open to spam by everyone. Tunnel provides no positional advantage that main doesn't provide better, it's only useful for a coordinated sandwiching. The crates entrance is amazing for attackers, leaving the defending team's flank pretty much useless on the second point.

http://puu.sh/7631G.jpg

This spam position is too easy to get into. Defense also can't hold that side of the last effectively because of this, and because of the wall which denies them the ability to spam out attackers.

http://puu.sh/763E4.jpg

This sniper sightline combined with the spam position makes the left side of last for defense pretty ineffective to hold.

http://puu.sh/7639i.jpg

This area feels like a condensed gullywash river. Take that as you will.

Last seems to have the same problem as second, where flank classes are made ineffective beyond just trying to constantly attack the other team, but the attackers have such good advantages over them that this is overextending as soon as they leave the combo.

I don't know what else to change about last. It'd need higher skilled pugs to really stress-test it and find any weaknesses.
posted about 10 years ago
#89 cp_intermodal (5CP) in Map Discussion

http://puu.sh/72zyJ.png

That wall itself is at the perfect angle to take advantage of source's problem with angled walls. It's incredibly easy to get stuck on the brush itself. It should probably be straight. It would also fix the problem of the floating tape at the same time.

The same thing occurs on the other side of the wall, which is why Ben complained about getting stuck on the barrel near the fork lift

posted about 10 years ago
#56 cevo/esea in TF2 General Discussion

Let's just all play UGC

posted about 10 years ago
#205 ESEA's possible demise? in TF2 General Discussion
DaggerCEVO (This upcoming season):
BF3: 15 teams
CS:GO: 418 Open teams, 39 IM teams, 28 Main teams, 17 Professional teams
Dota 2: 393 Open teams, 50 Main teams
TF2: 92 Teams
BF4: 72 Teams
Cod 4: 97 Teams
CS 1.6: 56 Teams
Has a LAN: No

Which has also brought me to another point.
By the looks of it, CEVO is actually a much bigger league than ESEA and is growing pretty exponentially. Season 3 Open of CS:GO for CEVO had 32 teams, now there are 229 teams for open and 418 rosters this upcoming season. Season 3 of Dota2 for CEVO had 32 open teams, now there are 149 teams and 393 rosters.
CS:GO Open for Season 15 of ESEA had 226 paid teams and this upcoming season there are currently 183 teams, and a decent portion of which are unpaid. By the looks of it, ESEA is dying and CEVO is growing, so why would we stick with ESEA when eventually CEVO is going to become the more superior league?

Wait so, the comp communities that are bigger than TF2 don't have to pay to play videogames? And they still have good competition? And they don't feel like they need a LAN?

Holy shit wow lol why can't you guys just take free leagues seriously you're literally making yourselves pay to play. Why do you guys think you have to pay for it to be ~esports?

posted about 10 years ago
#84 ESEA's possible demise? in TF2 General Discussion

http://www.youtube.com/watch?v=Fko81Ji4EU4

posted about 10 years ago
#249 cp_sunshine (5CP) in Map Discussion

I was looking through some of my old ideas for maps, and I couldn't help but notice

http://puu.sh/6RGZj.png

Phi I expect my royalties in the mail

posted about 10 years ago
#128 Bill Nye/Ken Ham religion debate in Off Topic
holograsmthe only god i need is tee eff two

The only savior I need is the pipe jesus

posted about 10 years ago
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