wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted April 29, 2026 at 5:52 PM
Posts 924 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
1 2 3 4 ⋅⋅ 62
#1 Counter-Strike 2 update for 4/29/26 (1.41.5.7) in CS2 General Discussion

Via the Steam Community

ValveMAPS

Cache
- Bomb explosion radius increased.
- Lighting Adjustments around Vent.
- Disabled player collision on sign and removed lamp by squeaky.
- Reworked e-box on A-site for better visibility.
- Lowered Checkers entrance frame height at B Main.
- Removed AC unit above Sandbags and moved pipes.
- Fixed lack of footstep sounds on top of crates at A-site.
- Fixed hole in world on door in Sun Room.
- Fixed wall bangs on A Main wall.
- Fixed some z-fighting around Garage.
- Adjusted grenade clipping throughout map.
- Adjusted player clipping throughout map.

Dust II
- Blocked visibility through corner of Mid Box (Xbox).

SOUND
- Speculative fix for a case where all audio drops out.

MISC
- Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.
- Adjusted particle effect sprite opacity for fully occluded flashbangs.
- Improved smoke lighting consistency.
- Minor adjustments to dropped pistol magazine velocity.
- Ambient Occlusion adjustment settings in Environment Blend shader restored.
- Fixed a case where money was subtracted from the wrong player during bot takeover.

Rumor has it:

- Size is ~625 MB (with Workshop Tools installed)

posted 3 days ago
#1 MAJOR CS2 update for 4/28/26 (The Return of Cache) in CS2 General Discussion

Via the Steam Community:

ValveMAPS

Cache
- Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.

Dust II
- Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.

Office
- Enabled collision on tarp on boxes used around CT spawn.

Stronghold
- Updated to the latest version from the Community Workshop (Update Notes)

Poseidon
- Updated to the latest version from the Community Workshop (Update Notes)

ANIMGRAPH 2
- Minor adjustments to viewmodel animations.
- Talon and Karambit knives are now held correctly while defusing.

SOUND
- Minor mix changes and adjustments.
- Fixed issue where C4 equip sound was not getting interrupted by other equip sounds.
- Removed first-person death sound effect that played in the case of music kit death cue being inaudible.

MISC
- Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.
- Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.

Rumor has it:

- Size is in excess of 5 GB (with Workshop Tools installed) - data capped users should take action NOW!

posted 4 days ago
#1 Counter-Strike 2 update for 4/24/26 (1.41.5.5) in CS2 General Discussion

Via the Steam Community:

ValveANIMGRAPH 2
- Fixed XM1014 shells flickering when starting a reload.
- Fixed bugs with dual berettas in first person and in spectator mode.
- Fixed inspect/cancel causing multiple worldmodel deploys.
- Fixed a bug where players can get stuck in a planted-turn state.
- Made foot IK transitions smoother.
- Adjusted the firstperson in-air crouch transition time to match the thirdperson animation better.
- Fixed a case where high frequency stutter steps would cause large pose changes.
- Fixed a case where legs would snap when quickly stopping and then continuing in same direction.
- Adjusted thirdperson bomb plant animation to more closely match firstperson animation.
- Minor adjustments to viewmodel animations.

MISC
- Fixed random crash on startup when a non-default Audio Device was specified in settings or when sound_device_override was specified in a config file or on the command line.
- Adjusted official map guides to match new surface smoothing.
- Dropped weapons with silencers now correctly reflect the silenced state.

Rumor has it:

- Size is ~125 MB (with Workshop Tools installed)

posted 1 week ago
#1 Counter-Strike 2 update for 4/22/26 (1.41.5.4) in CS2 General Discussion

Via the Steam Community:

ValveGAMEPLAY
- Adjusted ground smoothing at locations where the player can stand on very thin ledges.

ANIMGRAPH 2
- Minor adjustments to viewmodel animations.

MISC
- Corrected some improper character texture assignments.
- Trade offers containing Counter-Strike 2 items are now limited to 1,000 items.

Rumor has it:

- Size is ~70 MB (with Workshop Tools installed)

posted 1 week ago
#1 Counter-Strike 2 update for 4/21/26 (1.41.5.3) in CS2 General Discussion

Via the Steam Community:

ValveGAMEPLAY
- Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.
- Players will now experience the full camera motion due to external sources of aim punch (e.g. getting shot) regardless of network latency. The effects of aim punch on bullet trajectories are still applied immediately on the server.

ANIMGRAPH 2
- Minor adjustments to viewmodel animations.
- Fixed several cases where crouch transitions in the air were instantaneous.
- Fixed a bug where MVP panel characters weren't resetting correctly.

Rumor has it:

- Size is ~85 MB (with Workshop Tools installed)

posted 1 week ago
#1 Counter-Strike 2 update for 4/20/26 (Animgraph 2) in CS2 General Discussion

Via the Steam Community:

ValveAll changes from the animgraph_2_beta build are now live.

ANIMGRAPH 2
- Minor adjustments to viewmodel animations.
- Adjusted general weapon deploy animation logic.
- Fixed issues with transitioning between knife attacks.
- Fixed Elites not shooting in third-person.

MISC
- Fixed a bug that allowed silently climbing ladders at run speed by sporadically tapping movement keys.
- Adjusted ground smoothing at locations where sloped ground surfaces transition to flat ground.
- Fixed held grenades inheriting incorrect scale in some circumstances such as after being dropped and picked up.
- Fixed a crash at halftime when transitioning from CT to T.

Rumor has it:

- Size is just over 3 GB (with Workshop Tools installed)

posted 1 week ago
#1 Counter-Strike 2 update for 3/11/26 (1.41.3.9) in CS2 General Discussion

Via the Steam Community:

ValveDEAD HAND COLLECTION
- The Dead Hand Collection is now available, featuring 17 finishes from community contributors, and including 22 all-new gloves as rare special items.
- Access items in the Dead Hand Collection via the Dead Hand Terminal, available as a weekly drop.

MAPS
Dust II
- Fixed a pixel gap in a door Outside Long.

Alpine
- Updated to the latest version from the Community Workshop (Update Notes)

Rumor has it:

- Not necessarily connected to this update but in case you haven't yet seen it, Valve put up a public response to New York State's lawsuit filed against it over Weapon Cases/Sticker Capsules (and TF2's Mann Co. Supply Crates/Cosmetic Case and Dota 2's Treasure counterparts) in a Steam Support article
- If you have a NY State billing address associated with your Steam account, you may have also seen a copy of this statement emailed to you earlier this afternoon

- Size is just over 2 GB (with Workshop Tools installed)

posted 1 month ago
#1 TF2 update for 3/11/26 in TF2 General Discussion

Via HLDS and the Steam store:

Valve- Fixed client crash related to material proxies
- Fixed Scout.NegativeVocalization04 sounds in Mann vs. Machine not playing because of a typo in the volume (community fix from That Hat Guy)
- Fixed The Spy-cicle not using its icicle lightwarp (community fix from BreavyTF2)
- Updated material for cp_coldfront to fix compression issue
- Updated the prop for Taunt: Heartbreaker to fix a missing material
- Updated koth_demolition
- Fixed a player clip on the helipad allowing players to stand outside the playable area (thanks Midnite)
- Fixed some player clip pixel walks on some doors
- Fixed a blockbullets floating above BLU spawn (thanks True_Boredom)

Rumor has it:

- Not necessarily connected to this update but in case you haven't yet seen it, Valve put up a public response to New York State's lawsuit filed against it over Mann Co. Supply Crates/Cosmetic Cases (and Dota 2's Treasure and CS:GO/CS2's Weapon Case/Sticker Capsule counterparts) in a Steam Support article
- If you have a NY State billing address associated with your Steam account, you may have also seen a copy of this statement emailed to you

- Size is ~10 MB

posted 1 month ago
#1 TF2 update for 3/6/26 in TF2 General Discussion

Via HLDS and the Steam store:

Valve- Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes
- Fixed a bug where certain custom maps would not load assets correctly on Linux
- Fixed some crashes relating to singleplayer TF2 SDK mods
- Fixed a memory leak on long running servers related to dynamic models
- Fixed client crash related to invalid D3D texture flag
- Fixed hearing teleporter spin sound when carried (community fix from Brandon Little)
- Fixed objects sometimes using the incorrect activity when being placed (community fix from Brandon Little)
- Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together (community fix from wget)
- Improved targetid selection to replicate Medi Gun heal target selection (community fix from wget)
- Added missing Steam Controller inputs for loadout menus (community fix from Ashetf2)
- Fixed 3D HUD using the incorrect animations while holding the PASS Time ball (community fix from gidi30)
- Fixed network state changes for player condition vars (community fix from ficool2)
- Fixed sentry rockets not sending the object_deflected game event when deflected (community fix from The Fatcat)
- Fixed Stat Clocks not drawing correctly in UI using playermodelpanel (community fix from rabscootle)
- Fixed flipped initial pitch/yaw on thirdperson switch (community fix from ficool2)
- Fixed Short Circuit projectile offset ignoring cl_flipviewmodels (community fix from birchish)
- Fixed Dragon's Fury fireballs having incorrect projectile path (community fix from wget)
- Fixed for mismatched cl_flipviewmodels values between client and server (community fix from birchish)
- Fixed cloak and rage meters being mispredicted (community fix from ficool2)
- Fixed prediction issues with Spy watches and cloak (community fix from ficool2)
- Fixed Casual doors player list sometimes using wrong size (community fix from nemmy)
- Fixed missing alpha mask for generator_01 (community fix from BreavyTF2)
- Fixed BuildingRescueLevel proxy overwriting TextureScroll on Rescue Ranger oscilloscope (community fix from Voids29)
- Fixed Botkiller team color bugs (community fix from DiskIntegrity)
- Fixed Scout.NegativeVocalization04 sound not playing because of a typo in the volume
- Renamed sd_marshlands to htf_marshlands (hold the flag) to accurately describe its game mode
- Updated the Festivizer model for The Overdose to fix a problem with the LODs
- Updated the Mann of the Hour to make the hair blend better with the hat and Scout's skin
- Updated/Added some tournament medals
- Updated The Bare Necessities to fix not moving correctly while taunting
- Updated the rigging for The Headliner to fix the pocket and tie stretching during some taunts and default poses
- Updated alpha channel for Hydro water texture to remove inconsistencies

- Updated the Case of the Blues
- Updated rigging to fix intense stretching during taunt poses
- Updated materials to look less flat

- Updated the taunt prop for Taunt: Heartbreaker
- Updated the materials to add ambient occlusion
- Updated the phong and rim lighting to show albedo tint
- Updated the materials to add more depth
- Updated the model to fix missing faces
- Updated the model to fix stretching on lower LODs

- Updated pl_frontier_final to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)
- Updated cp_frostwatch to fix first point death pit being survivable with ÜberCharges on Stage 1
- Updated cp_manor_event to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)

- Updated koth_demolition
- Updated map lighting to make it more like a sunset, as well as giving it a more golden color
- Replaced the models used for the capture point lights with a different one which has better collision and illumination
- Reworked the capture point platform to give it a stronger design
- Reworked all the catwalks to give them a more stylized look
- Reworked the lighting in all the furnace rooms to make them less dark and have a more neutral look
- Reverted a previous change to the capture point team change steam whistle
- Removed all ambient_generics near the furnaces and fire pipe
- Reworked the soundscapes to make them more efficient and work properly
- Reworked the control room of the crane to give it a better design
- Reworked some ropes from the crane to give them a better look
- Fixed some props fading out incorrectly
- Fixed ships in the 3d skybox casting shadows
- Fixed cubemaps missing on parts of the map
- Fixed reflective surfaces not having a cubemap attached to them
- Added a 128x128 cubemap on the control point so it is more reflective (thanks Zythe)
- Improved water cubemaps
- Restructured the spawn platform so players spawn looking at the shortcut, and don't need to pull a U-turn to exit spawn (thanks Lizard of Oz)
- Improved the visuals on the spawn platform to fit the previous change
- Fixed a blockbullets allowing players to stand on the exterior side of the helipads (thanks Yazoo)

Rumor has it:

- Size is just over 100 MB

posted 1 month ago
#1 Counter-Strike 2 update for 3/4/26 (1.41.3.8) in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.
- Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.
- Fixed a slight tilt in the chicken running animation.

MAPS
Inferno
- Balcony at Bombsite A has been extended.
- Graveyard at Bombsite A has been closed to the public.
- Clipping adjusted at small window next to Second Mid Balcony.

Warden
- Updated to the latest version from the Community Workshop (Update Notes)

Sanctum
- Updated to the latest version from the Community Workshop (Update Notes)

MAP SCRIPTING
- Added hitEntity to OnBulletImpact event data
- Added Entity.GetAbsAngularVelocity()
- Added Entity.GetLocalAngularVelocity()
- Added angularVelocity to Entity.Teleport()
- Added CSWeaponBase.GetClipAmmo()
- Added CSWeaponBase.SetClipAmmo()
- Added CSWeaponBase.GetReserveAmmo()
- Added CSWeaponBase.SetReserveAmmo()
- Added CSWeaponData.GetMaxClipAmmo()
- Added CSWeaponData.GetMaxReserveAmmo()
- Fixed missing CSPlayerPawn.IsDucking()
- Fixed missing CSPlayerPawn.IsDucked()
- Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.
- Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.

Rumor has it:

- Size is ~1.5 GB (with Workshop Tools installed)

posted 1 month ago
#1 CS2 update for 2/23/26 (2/24/26 UTC, 1.41.3.6) in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Mitigated a performance issue that primarily affected Windows 10 users with recent Intel CPUs.
- Fixed a case where the Delete Item inventory option wasn't working.
- Fixed a case of visual corruption using iron sights on AMD GPUs.
- Expanding list of console variables addons are allowed to change.

MAPS
Overpass
- Fixed the Party balloons.

Rumor has it:

- Size is close to 525 MB (with Workshop Tools installed)

posted 2 months ago
#1 CS2 update for 1/29/26 (1/30/26 UTC, 1.41.3.4) in CS2 General Discussion

Via the Steam Community:

ValveGAMEPLAY

- Damage from HE grenades that explode mid-air near the ground will no longer be calculated as if they exploded on the ground.

SOUND
- Various knife sound adjustments.

MISC
- Performance optimizations for exploding chickens.
- Fixed a map scripting bug where Entity.SetOwner wasn't accepting undefined.
- Added a method for community maps to save modified user settings. Running 'host_writeconfig_with_prompt' will prompt the user for permission to save. If accepted, some of the modified settings (radar, viewmodel, safezones, etc) will be kept after the map exits.
- Community maps are now restricted to a smaller list of allowed console commands.

MAPS
Stronghold
- Updated to the latest version from the Community Workshop (Update Notes)

Rumor has it:

- Size is close to 900 MB (with Workshop Tools installed)

posted 3 months ago
#1 MAJOR CS2 update for 1/21/26 (Premier Season Four) in CS2 General Discussion

PDS WARNING: AVOID COMPETITIVE COUNTER-STRIKE 2 GAMEPLAY AT THIS TIME due to a huge surge in reported VACcinations resulting in game bans.

-------------------

Via the Steam Community:

ValvePREMIER
- Premier Season Four has begun
- Added Anubis to the Active Duty Map Pool
- Removed Train from the Active Duty Map Pool

COMPETITIVE
- Adjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins

GAMEPLAY
- Minor adjustments to the MP7 and MP5-SD:
- Slightly increased damage
- Slightly reduced damage fall-off
- Reduced price by $100

- Reduced price of the PP-Bizon by $100.

- Jump changes:
- Landing time is now calculated with subtick precision
- Jumping and landing no longer affect stamina. The landing speed penalty is now a simple function of landing time
- Any jump press within sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhop
- Legacy jump behavior can be restored on private servers with sv_legacy_jump

- Map Guides can now be loaded in online games of casual and retakes (via the ESC menu)

SOUND
- Reduced audio output latency
- Higher fidelity knife draw and inspect sounds
- Weapon, knife and utility draw sounds no longer overlap when switching quickly between them
- Knife impact sounds are now unique based on primary fire or alt fire swings as well as front and rear attacks. This reflects the different damage amounts dealt with each attack
- Ambient sounds no longer restart from the beginning when transitioning between zones

WEEKLY CARE PACKAGE
- Added two all-new weapon collections to the Weekly Care Package drop list: Harlequin, Achroma
- Removed four weapon collections from the Weekly Care Package drop list: Safehouse, Dust 2, 2018 Nuke Collection, and the 2018 Inferno Collection

ARMORY
- Added a new Limited Edition Item: the AK47 | Aphrodite

MISC
- Increased material fidelity on some of the base guns:
- Ak47
- Aug
- AWP
- Berettas
- Deagle
- Galil
- Mac-10
- MP7
- P250
- Tec9
- USP-S
- Bizon
- Cz75a
- Famas
- MP9

- Changed voice status behavior to always show a mic for local player if mic is open
- Fixed a bug related to Deathcam intersection
- Fixed some cases where the player would collide with internal edges while sliding along a ramp in surf mode
- Improved the resolution of the PVS for some static level geometry
- Fixed some small interpenetrations in Butterfly Knife animations
- Fixed a case where blood decals weren't appearing

MAP SCRIPTING
- Fixed a bug where activator was sometimes incorrect for func_door outputs OnOpen, OnFullyOpen, OnClose, and OnFullyClosed
- Added BaseModelEntity.GetModelName
- Added BaseModelEntity.GetModelScale
- Added BaseModelEntity.GetColor
- Added BaseModelEntity.IsGlowing

MAPS
- Removed community maps: Golden, Palacio, Agency, and Rooftop from all game modes
- Added community maps Warden, Stronghold, and Alpine to Competitive, Casual, and Deathmatch modes
- Added community maps Sanctum and Poseidon to Wingman mode

Anubis
- Bridge drop moved near Mid Doors
- Mid doors orientation reversed
- Hole added between Connector and Back of B
- Bombsite A crates moved up steps on to Walkway
- Scaffolding added to pillar on Bombsite A

Rumor has it:

- Size is an extreme close to 9 GB (with Workshop Tools installed) - data capped users should take emergency action NOW!

posted 3 months ago
#1 TF2 update for 12/23/25 (12/24/25 UTC) in TF2 General Discussion

Via the Steam store and HLDS:

Valve- Updated the Team Recognition Unusual effect to fix a console warning
- Updated The Fists of Steel to use the RED team version for the backpack image
- Updated backpack images for Festivized versions of The Killing Gloves of Boxing, The Gloves of Running Urgently, The Apoco-Fists, and The Fists of Steel
- Updated 2koth_abbey to fix the Engineer being able to build in the respawn room rafters

- Updated cppl_gavle
- Significant optimization pass, especially around the first point
- Fixed a large number of small visual issues
- Fixed some clipping issues/ bugs around the map

- Updated pd_nutcracker
- Fixed out of bound exploit at BLU spawn
- Adjusted clipping outside of RED spawn
- Fixed misaligned fence prop in BLU lounge
- Added nobuild to middle route on both sides
- Removed steps from Pipe rooms and adjusted clipping
- Minor detailing and clipping adjustments
- Fixed Nutcracker voice being cut off at start of round

Rumor has it:

- UEAKCrash needs your help testing the real-world impact of the optimization pass done to Gavle - if you had performance problems, try playing it now, and respond to his comment on reddit with your results (be sure to include your CPU/GPU configuration too!)

- Merry Christmas!

- Size is close to 150 MB

posted 4 months ago
#1 TF2 update for 12/15/25 (12/16/25 UTC) in TF2 General Discussion

Via the Steam store and HLDS:

Valve- Added smoke effect to the Scrooge McCrocket
- Fixed prediction error when crouch jumping (community fix from ficool2)
- Updated the Snow Dome Unusual effect to decrease brightness and opacity of the glass and floor textures
- Updated the Festive Fleece to fix LOD issues
- Updated the Puncher's Polar Puffer to fix some skinning issues
- Updated The Conscientious Objector to fix missing material parameters (community fix from Lindon)
- Updated koth_winter_ridge to fix a collision error with projectiles on the dead tree at mid

- Updated 2koth_abbey
- Fixed small gaps in doorways outside of spawn
- Updated tall crates to add nobuild triggers and make it more obvious they cannot be stood on
- Updated clipping in the river
- Fixed Snipers wearing the Razorback being immune to freezing

Rumor has it:

- Size is ~45 MB

posted 4 months ago
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