Hello,
Well, to make it short and simple, is there a possible way to have models turn off on one weapon and back on again for another? Say I want my pipe bomb launcher view model off, but I want it to come back when I switch to my sticky launcher. Is there a possible way to do this without having to press a bind between weapons switches?
Thanks.
Hello,
Well, to make it short and simple, is there a possible way to have models turn off on one weapon and back on again for another? Say I want my pipe bomb launcher view model off, but I want it to come back when I switch to my sticky launcher. Is there a possible way to do this without having to press a bind between weapons switches?
Thanks.
bind "1" "slot1; r_drawviewmodel 0; viewmodel_fov 0"
bind "2" "slot2; r_drawviewmodel 1; viewmodel_fov 84"
bind "3" "slot3; r_drawviewmodel 1;viewmodel_fov 84"
edit: forgot some people use different FOV's
[code]bind "1" "slot1; r_drawviewmodel 0; viewmodel_fov 0"
bind "2" "slot2; r_drawviewmodel 1; viewmodel_fov 84"
bind "3" "slot3; r_drawviewmodel 1;viewmodel_fov 84"
[/code]
edit: forgot some people use different FOV's
bind Q "slot1; viewmodel_fov 0"
bind E "slot2; viewmodel_fov 90"
bind F "slot3; viewmodel_fov 90"
adjust however you'd like for viewmodel fov and bind key
bind Q "slot1; viewmodel_fov 0"
bind E "slot2; viewmodel_fov 90"
bind F "slot3; viewmodel_fov 90"
adjust however you'd like for viewmodel fov and bind key
Or if you wanna get really fancy and customise these binds per class try this out.
http://code.google.com/p/broesels-crosshair-switcher/
Or if you wanna get really fancy and customise these binds per class try this out.
http://code.google.com/p/broesels-crosshair-switcher/