I use brosels cross hair switcher and for some reason when I use the mouse-wheel the cross-hairs will switch but when I press 1, 2 or 3 the cross-hair stays with the one that I have on my weapon 1. Can anyone help?
This is what the binds section looks like
http://i.imgur.com/BnRTIdd.png
EDIT:I fixed it. Thanks
I use brosels cross hair switcher and for some reason when I use the mouse-wheel the cross-hairs will switch but when I press 1, 2 or 3 the cross-hair stays with the one that I have on my weapon 1. Can anyone help?
This is what the binds section looks like
[img]http://i.imgur.com/BnRTIdd.png[/img]
[b]EDIT:[/b][i][u][size=16][color=red][/color][/size][/u][/i]I fixed it. Thanks
you should post the fix in case of future issues
you should post the fix in case of future issues
Geknaiiryou should post the fix in case of future issues
Good call, but it was a dumb question anyways, the answer is in the read me. Anyways, I have a script that looks like this,
developer 1
echo "default settings loaded"
developer 0
// viewmodel/combination script binds
bind "0" "weapon10"
bind "1" "weapon1"
bind "2" "weapon2"
bind "3" "weapon3"
bind "4" "weapon4"
bind "q" "lastweapon"
bind "mouse1" "+attack"
bind "mouse2" "+attack2"
// crosshair script binds
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "SPACE" "+jump"
bind "ctrl" "+duck"
sensitivity // [#] Your default sens
r_drawviewmodel // [0/1] set to "1" for viewmodels on, "0" for off
This script used to say 'bind "1" "slot1"'. You must change the word slot1 to weapon1. Simple fix.
[quote=Geknaiir]you should post the fix in case of future issues[/quote]
Good call, but it was a dumb question anyways, the answer is in the read me. Anyways, I have a script that looks like this,
[color=green]developer 1
echo "default settings loaded"
developer 0
// viewmodel/combination script binds
bind "0" "weapon10"
bind "1" "weapon1"
bind "2" "weapon2"
bind "3" "weapon3"
bind "4" "weapon4"
bind "q" "lastweapon"
bind "mouse1" "+attack"
bind "mouse2" "+attack2"
// crosshair script binds
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "SPACE" "+jump"
bind "ctrl" "+duck"
sensitivity // [#] Your default sens
r_drawviewmodel // [0/1] set to "1" for viewmodels on, "0" for off[/color]
This script used to say 'bind "1" "slot1"'. You must change the word slot1 to weapon1. Simple fix.