When I toggle the 3d character model on/off with the console command it also changes the color of textures
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, or possibly the lighting (????)
. Which textures is seemingly random and the most obvious example is the roof in tyler_rocket_shooting. The only difference between the two pictures is that I pressed this bind:
alias povo_toggle "incrementvar cl_hud_playerclass_use_playermodel 0 1 1"
bind / povo_toggle
http://i.imgur.com/uU8Zcom.png
http://i.imgur.com/tEIPZsQ.png
Not exactly a huge issue but anyone have any idea how I can stop this from happening? This didn't use to happen, and when it didn't I could toggle the 3d character model on/off without any game stutter, but now I can't, and I think this is the problem.
When I toggle the 3d character model on/off with the console command it also changes the color of textures[spoiler], or possibly the lighting (????)[/spoiler]. Which textures is seemingly random and the most obvious example is the roof in tyler_rocket_shooting. The only difference between the two pictures is that I pressed this bind:
[code]alias povo_toggle "incrementvar cl_hud_playerclass_use_playermodel 0 1 1"
bind / povo_toggle[/code]
[img]http://i.imgur.com/uU8Zcom.png[/img]
[img]http://i.imgur.com/tEIPZsQ.png[/img]
Not exactly a huge issue but anyone have any idea how I can stop this from happening? This didn't use to happen, and when it didn't I could toggle the 3d character model on/off without any game stutter, but now I can't, and I think this is the problem.