Hey, I have problems using the event damagedplayer thing, I know how to do it with HUD crosshairs, but I'm trying to do it with the basic TF2 crosshair (crosshair5) and it won't work, I can't find the correct fieldname, or I did, and did something wrong. Help please?
Animate cl_crosshair_file crosshair5 FgColor "255 255 255 255" Linear 0.0 0.1
Animate cl_crosshair_file crosshair5 FgColor "0 0 0 255" Linear 0.2 0.200001
Hey, I have problems using the event damagedplayer thing, I know how to do it with HUD crosshairs, but I'm trying to do it with the basic TF2 crosshair (crosshair5) and it won't work, I can't find the correct fieldname, or I did, and did something wrong. Help please?
Animate cl_crosshair_file crosshair5 FgColor "255 255 255 255" Linear 0.0 0.1
Animate cl_crosshair_file crosshair5 FgColor "0 0 0 255" Linear 0.2 0.200001
I dont think you can do it with TF2 crosshairs
I dont think you can do it with TF2 crosshairs
ApHI dont think you can do it with TF2 crosshairs
Yes, you can't, you can only animate hud elements
[quote=ApH]I dont think you can do it with TF2 crosshairs[/quote]
Yes, you can't, you can only animate hud elements
ApHI dont think you can do it with TF2 crosshairs
Hergan5ApHI dont think you can do it with TF2 crosshairs
Yes, you can't, you can only animate hud elements
https://www.youtube.com/watch?v=-RFYJYzpT7w
Could you explain this to me then?
Or does he use 2 HUD crosshairs then?
[quote=ApH]I dont think you can do it with TF2 crosshairs[/quote]
[quote=Hergan5][quote=ApH]I dont think you can do it with TF2 crosshairs[/quote]
Yes, you can't, you can only animate hud elements[/quote]
https://www.youtube.com/watch?v=-RFYJYzpT7w
Could you explain this to me then?
Or does he use 2 HUD crosshairs then?
LeopsCould you explain this to me then?
Or does he use 2 HUD crosshairs then?
He's using 2 different crosshairs that are defined in the HUD.
[quote=Leops]Could you explain this to me then?
Or does he use 2 HUD crosshairs then?[/quote]
He's using 2 different crosshairs that are defined in the HUD.
Leopshttps://www.youtube.com/watch?v=-RFYJYzpT7w
Could you explain this to me then?
Or does he use 2 HUD crosshairs then?
In his/her hudlayout.res file they have enables and made visible two crosshairs that are already in the hud (when you open hudlayout.res on a custom hud theres usually crosshairs there)
E.g he has enabled Crosshair_circle and Crosshair_dot
To animate only one of them hes gone into hudanimations_tf.txt and put in something like this:
event DamagedPlayer
{
Animate Crosshair_dot FgColor "255 0 0 255" Linear 0.0 0.00001
Animate Crosshair_dot FgColor "255 255 255 255" Linear 0.10 0.10001
}
[quote=Leops]
https://www.youtube.com/watch?v=-RFYJYzpT7w
Could you explain this to me then?
Or does he use 2 HUD crosshairs then?[/quote]
In his/her hudlayout.res file they have enables and made visible two crosshairs that are already in the hud (when you open hudlayout.res on a custom hud theres usually crosshairs there)
E.g he has enabled Crosshair_circle and Crosshair_dot
To animate only one of them hes gone into hudanimations_tf.txt and put in something like this:
[quote] event DamagedPlayer
{
Animate Crosshair_dot FgColor "255 0 0 255" Linear 0.0 0.00001
Animate Crosshair_dot FgColor "255 255 255 255" Linear 0.10 0.10001
}
[/quote]