4812622Of the unlocks listed, the only ones that aren't overpowered, irritating, or useless are Tomislav, Widowmaker, and MAYBE Dalokohs (it's fairly useless but not as useless as Shotgun Heavy). And the Liberty Launcher, but that's already unbanned so I don't have to argue about it.
may as well un ban the useless ones as well, since if they arent good, why ban them and why use them.
[quote=4812622]Of the unlocks listed, the only ones that aren't overpowered, irritating, or useless are Tomislav, Widowmaker, and MAYBE Dalokohs (it's fairly useless but not as useless as Shotgun Heavy). And the Liberty Launcher, but that's already unbanned so I don't have to argue about it.[/quote]
may as well un ban the useless ones as well, since if they arent good, why ban them and why use them.
RadmanSure, but then valve placed medic as the 1 solution to the problem of overly defensive classes. Which means any subsequent unlock that can potentially buff the heavy or engie (or any sort of defensive play) throws the game out of whack. And anything that makes medic stronger will add power to an already objectively overpowered class.
They painted themselves into a corner in terms of design space. And the diversity of high level play is suffering for it.
Overwatch is already fixing this problem: while supports are still necessary, almost every class has their "uber"; a big ability that helps them push and break defenses.
Medic is overpowered in the same way queen is overpowered in chess, he is the most important piece of any team constellation and it is necessary to keep him alive. However, this is what makes TF2 interesting, the medic dictates the flow of the game and you have to play around that class. As I said, without the medic TF2 would be just another arena shooter.
Diversity is not necessarily a good thing in competitive FPS. Quake and Counter-Strike are examples of games that are not diverse (i.e. repetitive), but are good competitive shooters anyway. Overwatch may have an alternative solution, but that solution completely changes the game; it is simply not the same game anymore if you applied it to TF2.
[quote=Radman]
Sure, but then valve placed medic as the 1 solution to the problem of overly defensive classes. Which means any subsequent unlock that can potentially buff the heavy or engie (or any sort of defensive play) throws the game out of whack. And anything that makes medic stronger will add power to an already objectively overpowered class.
They painted themselves into a corner in terms of design space. And the diversity of high level play is suffering for it.
Overwatch is already fixing this problem: while supports are still necessary, almost every class has their "uber"; a big ability that helps them push and break defenses.[/quote]
Medic is overpowered in the same way queen is overpowered in chess, he is the most important piece of any team constellation and it is necessary to keep him alive. However, this is what makes TF2 interesting, the medic dictates the flow of the game and you have to play around that class. As I said, without the medic TF2 would be just another arena shooter.
Diversity is not necessarily a good thing in competitive FPS. Quake and Counter-Strike are examples of games that are not diverse (i.e. repetitive), but are good competitive shooters anyway. Overwatch may have an alternative solution, but that solution completely changes the game; it is simply not the same game anymore if you applied it to TF2.
Dreamboat4812622Of the unlocks listed, the only ones that aren't overpowered, irritating, or useless are Tomislav, Widowmaker, and MAYBE Dalokohs (it's fairly useless but not as useless as Shotgun Heavy). And the Liberty Launcher, but that's already unbanned so I don't have to argue about it.
may as well un ban the useless ones as well, since if they arent good, why ban them and why use them.
less pyro mains asking why shitty weapons are banned
[quote=Dreamboat][quote=4812622]Of the unlocks listed, the only ones that aren't overpowered, irritating, or useless are Tomislav, Widowmaker, and MAYBE Dalokohs (it's fairly useless but not as useless as Shotgun Heavy). And the Liberty Launcher, but that's already unbanned so I don't have to argue about it.[/quote]
may as well un ban the useless ones as well, since if they arent good, why ban them and why use them.[/quote]
less pyro mains asking why shitty weapons are banned
4812622Iron Bomber is a straight downgrade - worse rollers, no upside.
Incorrect. It gives the Demo reliable quick and short lived area control. As the balls don't roll, you know exactly where they are going to land, and going to explode. They can be used for quickly causing damage or area denial to certain places, like a doorway, choke, or control point much like the GL, but when you spam pills at a control point, you don't really know what you'll hit because they may simply roll away...but with the Iron Bomber you know almost exactly where they will detonate. That's a huge upside, especially for high level play, and is equalized by the slight decrease in damage.
The Iron Bomber is probably one of the most balanced weapons Valve has put out in years and I feel its perfect for comp.
[quote=4812622]Iron Bomber is a straight downgrade - worse rollers, no upside.[/quote]
Incorrect. It gives the Demo [b]reliable[/b] quick and short lived area control. As the balls don't roll, you know exactly where they are going to land, and going to explode. They can be used for quickly causing damage or area denial to certain places, like a doorway, choke, or control point much like the GL, but when you spam pills at a control point, you don't really know what you'll hit because they may simply roll away...but with the Iron Bomber you know almost [b]exactly[/b] where they will detonate. That's a huge upside, especially for high level play, and is equalized by the slight decrease in damage.
The Iron Bomber is probably one of the most balanced weapons Valve has put out in years and I feel its perfect for comp.
r4pture4812622Iron Bomber is a straight downgrade - worse rollers, no upside.
Incorrect. It gives the Demo reliable quick and short lived area control. As the balls don't roll, you know exactly where they are going to land, and going to explode. They can be used for quickly causing damage or area denial to certain places, like a doorway, choke, or control point much like the GL, but when you spam pills at a control point, you don't really know what you'll hit because they may simply roll away...but with the Iron Bomber you know almost exactly where they will detonate. That's a huge upside, especially for high level play, and is equalized by the slight decrease in damage.
The Iron Bomber is probably one of the most balanced weapons Valve has put out in years and I feel its perfect for comp.
If you go for a big angle they'll explode in air just above the point.
[quote=r4pture][quote=4812622]Iron Bomber is a straight downgrade - worse rollers, no upside.[/quote]
Incorrect. It gives the Demo [b]reliable[/b] quick and short lived area control. As the balls don't roll, you know exactly where they are going to land, and going to explode. They can be used for quickly causing damage or area denial to certain places, like a doorway, choke, or control point much like the GL, but when you spam pills at a control point, you don't really know what you'll hit because they may simply roll away...but with the Iron Bomber you know almost [b]exactly[/b] where they will detonate. That's a huge upside, especially for high level play, and is equalized by the slight decrease in damage.
The Iron Bomber is probably one of the most balanced weapons Valve has put out in years and I feel its perfect for comp.[/quote]
If you go for a big angle they'll explode in air just above the point.
35, just like the normal grenade launcher?
strongly agree with 34, should def be allowed in esea. it's not ban-worthy at all.
35, just like the normal grenade launcher?
strongly agree with 34, should def be allowed in esea. it's not ban-worthy at all.
hooli35, just like the normal grenade launcher?
strongly agree with 34, should def be allowed in esea. it's not ban-worthy at all.
CHERRYr4pturebut when you spam pills at a control point, you don't really know what you'll hit because they may simply roll away...
If you go for a big angle they'll explode in air just above the point.
I believe it was his point, pills don't have to roll away if you know how to spam them..
[quote=hooli]35, just like the normal grenade launcher?
strongly agree with 34, should def be allowed in esea. it's not ban-worthy at all.[/quote]
[quote=CHERRY][quote=r4pture]
[i][b][u]but when you spam pills at a control point, you don't really know what you'll hit because they may simply roll away...[/u][/b][/i][/quote]
If you go for a big angle they'll explode in air just above the point.[/quote]
I believe it was his point, pills don't have to roll away if you know how to spam them..
oh, well mortars aren't always executable
oh, well mortars aren't always executable
Why, out of ALL the taunts, is Meet the Medic the only one that's allowed?
Why, out of ALL the taunts, is Meet the Medic the only one that's allowed?
ZZWhy, out of ALL the taunts, is Meet the Medic the only one that's allowed?
Probably just because it was released before most of the other taunts. The ESEA whitelist hasn't been updated since Summer 2013.
https://i.imgur.com/lUdHrHn.png
[quote=ZZ]Why, out of ALL the taunts, is Meet the Medic the only one that's allowed?[/quote]
Probably just because it was released before most of the other taunts. The ESEA whitelist hasn't been updated since Summer 2013.
[img]https://i.imgur.com/lUdHrHn.png[/img]