So I launched TF2 with lawena to record a few demos to make my friend a frag movie, but I got this problem:
Inside the demo, I noticed the blocky lightning on the world textures. When I went to change mat_filterlightmaps to 1, which is the command that changes the blocky lighting, everytime I pressed Resume on the demo, the command kept going back to the previous setting.
I noticed that when I enter the command into the console without the number, it says that the value is set to "0 11".
Anyone encounter this problem before? What did you do to fix it?
So I launched TF2 with lawena to record a few demos to make my friend a frag movie, but I got this problem:
Inside the demo, I noticed the blocky lightning on the world textures. When I went to change mat_filterlightmaps to 1, which is the command that changes the blocky lighting, everytime I pressed Resume on the demo, the command kept going back to the previous setting.
I noticed that when I enter the command into the console without the number, it says that the value is set to "0 11".
Anyone encounter this problem before? What did you do to fix it?
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_filtertextures 1;alias mat_filtertextures “”
mat_filterlightmaps 1;alias mat_filterlightmaps “”
mat_filterlightmaps ""
mat_filtertextures ""
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_filtertextures 1;alias mat_filtertextures “”
mat_filterlightmaps 1;alias mat_filterlightmaps “”
mat_filterlightmaps ""
mat_filtertextures ""
deguCZmat_filterlightmaps "1"
mat_filtertextures "1"
mat_filtertextures 1;alias mat_filtertextures “”
mat_filterlightmaps 1;alias mat_filterlightmaps “”
mat_filterlightmaps ""
mat_filtertextures ""
damn thanks man, worked perfectly :D
[quote=deguCZ]mat_filterlightmaps "1"
mat_filtertextures "1"
mat_filtertextures 1;alias mat_filtertextures “”
mat_filterlightmaps 1;alias mat_filterlightmaps “”
mat_filterlightmaps ""
mat_filtertextures ""[/quote]
damn thanks man, worked perfectly :D