Via the CS:GO blog:
Valve[ GAMEPLAY ]
– Adjusted player flashbang reaction animation so the raised arm matches first-person blindness.
[ MISC ]
– Players will no longer get the default weapon in a loadout slot when the game server loses connection to the GC.
– Bots no longer get stuck in a crab-walk after a rare failure during crouch-jump.
[MAPS]
Cobblestone
– Fixed some areas where players could look through model backfaces
Rumor has it:
- Instead of outright saying you're not connected to the GC for matchmaking, it will instead say your connection is simply unreliable instead
- The rest of the VPK contents and also some script changes: https://github.com/SteamDatabase/GameTracking/commit/1bc9f012688936747351ca8460367c242e5ece60
- Deep level stuff, meaningless for most this time: https://github.com/SteamDatabase/GameTracking/commit/a5f77c501c96b27fa781779fab1742dc957e3ca0
- Size is ~30 MB
Via [url=http://blog.counter-strike.net/index.php/2015/10/12739/]the CS:GO blog[/url]:
[quote=Valve][ GAMEPLAY ]
– Adjusted player flashbang reaction animation so the raised arm matches first-person blindness.
[ MISC ]
– Players will no longer get the default weapon in a loadout slot when the game server loses connection to the GC.
– Bots no longer get stuck in a crab-walk after a rare failure during crouch-jump.
[MAPS]
Cobblestone
– Fixed some areas where players could look through model backfaces[/quote]
Rumor has it:
- Instead of outright saying you're not connected to the GC for matchmaking, it will instead say your connection is simply unreliable instead
- The rest of the VPK contents and also some script changes: https://github.com/SteamDatabase/GameTracking/commit/1bc9f012688936747351ca8460367c242e5ece60
- Deep level stuff, meaningless for most this time: https://github.com/SteamDatabase/GameTracking/commit/a5f77c501c96b27fa781779fab1742dc957e3ca0
- Size is ~30 MB
this is a nice update
small, but fixed 2 good things
this is a nice update
small, but fixed 2 good things